League of Legends' biggest patch of the year and perhaps ever is finally here!
With the Durability Update as its main feature, all of the 159 champions will be affected via base stat boosts, healing and shielding changes, and plenty more. Additionally, tons of items will be getting looked at as well as a number of Runes, Summoner Spells, and systems.
So strap on tight because LoL 12.10 is gonna be a good one - and we're getting right into the newly revealed patch notes.
LoL 12.10 Patch Notes
This is one tremendous patch, so let's cut right to the chase.
Champions
Over 90 champions will receive individual changes in the Durability Update, and further, all champions will receive base stat changes as well.
Base stats
- Base health increased by 70
- Health per level increased by 14
- Armor per level increased by 1.2
- Magic resist per level increased by 0.8
Healing
- Reduced by 10-28%, depending on champion
Shielding
- Reduced by 10% on average
Aatrox
- E - Healing Against Champions: 20/22.5/25/27.5/30% ⇒ 18/20/22/24/26% of damage dealt
- E (Empowered During R) - Healing Against Champions: 26/32/38/44/50% ⇒ 25/30/35/40/45% of damage dealt
- R - Increased Self-Healing :: 30/45/60% ⇒ 25/40/55%
Ahri
- Passive - Heal Upon Full Stacks (From Minions & Monsters): 40-120 (levels 1-18) (+25% AP) ⇒ 35-95 (levels 1-18) (+20% AP)
- Passive - Heal Upon Champion Takedowns: 80-200 (levels 1-18) (+35% AP) ⇒ 75-165 (levels 1-18) (+30% AP)
Akshan
- Passive - Shield: 40-300 (levels 1-18) (+40% bonus AD) ⇒ 40-280 (levels 1-18) (+35% bonus AD)
Alistar
- Passive - Self-Heal: 25-161 ⇒ 23-142 (levels 1-18) (note: still doubled for allies)
Annie
- E - Shield: 40/90/140/190/240 (+40% AP) ⇒ 40/85/130/175/220 (+35% AP)
Aphelios
- Severum - Healing From Basic Attacks: 3-10% ⇒ 2.5-9% (levels 1-18) of damage dealt
- Severum - Healing From Attacks From Abilities: 9-30% ⇒ 8.3-30% (levels 1-18) of damage dealt
- Severum - Overheal Shielding: Unchanged
- R (Severum) - Heal Upon Champion Hit: 275/400/525 ⇒ 250/350/450 (levels 6/11/16)
READ MORE: LoL 12.10 Skins: High Noon Skins & Animations Revealed
Azir
- E - Shield: 80/120/160/200/240 (+70% AP) ⇒ 70/110/150/190/230 (+60% AP)
Bard
- W - Minimum Heal: 30/60/90/120/150 (+30% AP) ⇒ 25/50/75/100/125 (+30% AP)
- W - Maximum Heal: 60/105/150/195/240 (+60% AP) ⇒ 50/80/110/140/170/200 (+60% AP)
Camille
- Passive - Adaptive Shield: 20% ⇒ 17% maximum health
Cassiopeia
- E - Healing Against Poisoned Targets: 12/14/16/18/20% AP ⇒ 10/11.5/13/14.5/16% AP (still reduced by 75% against minions and small monsters)
Cho'Gath
- Passive - Heal :: 20-71 ⇒ 18-52 (levels 1-18)
Darius
- Q - Healing Against Champions and Large Monsters: 15% ⇒ 13% of missing health per enemy hit by blade, up to 3
Diana
- W - Shield :: 30/45/60/75/90 (+30% AP) (+10% bonus health) ⇒ 25/40/55/70/85 (+25% AP) (+9% bonus health)
Dr. Mundo
- R - Increased Base Health: 15/20/25% ⇒ 10/15/20% missing health
Ekko
- W - Shield :: 80/100/120/140/160 (+150% AP) ⇒ 70/90/110/130/150 (+150% AP)
Elise
- Passive (Spider Form) - Healing From Basic Attacks: 4/6/8/10 (+10% AP) ⇒ 4/6/8/10 (+8% AP)
Fiora
- Passive - Healing Against Vitals: 40-115 ⇒ 35-100 (levels 1-18)
- R - Heal Per Second: 80/110/140 (+60% bonus AD) ⇒ 75/110/125 (+60% bonus AD)
Fiddlesticks
- W - Healing Against Monsters: 50% ⇒ 45% of damage dealt <em>(still 15% against minions)
- W - Healing Against Champions: 30/40/50/60/70% ⇒ 25/32.5/40/47.5/55% of damage dealt
Galio
- W - Magic Damage Shield: 8/9.75/11.5/13.25/15% ⇒ 7.5/9/10.5/11/13.5% maximum health
Gangplank
- W - Heal: 50/75/100/125/150 (+15% missing health) ⇒ 45/70/95/120/145 (+13% missing health)
Garen
- Passive - Health Regeneration :: 1.5-10.1% ⇒ 1.2-9% (levels 1-18) maximum health every 5 seconds
- W - Shield: 70/95/120/145/170 (+20% bonus health) ⇒ 65/85/105/125/145 (+18% bonus health)
Gragas
- Passive - Heal: 8% ⇒ 6.5% maximum health
Gwen
- Passive - Healing Against Champions: 70% ⇒ 60% of damage dealt
- Passive - Maximum Healing Against Champions: 12-30 (levels 1-18) (+7% AP) ⇒ 10-25 (levels 1-18) (+6.5% AP) per instance
Illaoi
- Passive - Heal: Tentacles heal Illaoi for 5% ⇒ 4% of her missing health upon hitting at least one enemy champion
Irelia
- Q - Heal: 8/10/12/14/16% AD ⇒ 7/8/9/10/11% AD
Ivern
- E - Shield: 80/115/150/185/220 (+80% AP) ⇒ 70/100/130/160/190 (+75% AP)
Janna
- E - Shield: 80/110/140/179/200 (+65% AP) ⇒ 75/100/125/150/175 (+60% AP)
- R - Heal Per Second: 100/150/200 (+50% AP) ⇒ 90/145/200 (+45% AP)
Jarvan IV
- W - Base Shield: 60/85/110/135/160 ⇒ 60/80/100/120/140
- W - Shield Increase: 1.5% ⇒ 1.3% maximum health per enemy champion hit
Kai'Sa
- R - Shield: 75/100/125 (+100/150/200% AD) (+100% AP) ⇒ 70/90/110 (90/130/180% AD) (+90% AP)
Karma
- W (R-Empowered) - Heal: 20% (+1% per 100 AP) ⇒ 17% (+1% per 100 AP) missing health
- E - Shield: 90/135/180/225/270 (+50% AP) ⇒ 80/120/160/200/240 (+45% AP)
- E (R-Empowered) - Primary Shield: 25/80/135/190 (+50% AP) ⇒ 25/70/120/170 (+45% AP)
Katarina
- R - Grievous Wounds Applied: 60% ⇒ 50%
Kayle
- W - Heal: 60/90/120/150/180 (+30% AP) ⇒ 55/80/105/130/155 (+25% AP)
Kayn
- Passive (Darkin Slayer) - Healing From Abilities Against Champions: 30-40% (levels 1-18) ⇒ 25-35% (levels 1-18) of physical damage dealt
- E - Heal: 100/115/130/145/160 (+40% bonus AD) ⇒ 90/100/110/120/130 (+35% bonus AD)
- R (Darkin Slayer) - Heal: 10.5% (+9.1% per 100 bonus AD) ⇒ 9.75% (+8.45% per 100 bonus AD) of target's maximum health (70% ⇒ 65% of damage amount)
READ MORE: League of Legends Bel'Veth: All Abilites, Lore & more
Kha'Zix
- W - Heal: 60/85/110/135/160 (+50% AP) ⇒ 55/75/95/115/135 (+50% AP)
Kindred
- W (Passive) - Healing Upon Full Stacks: 49-100 ⇒ 47-81 (based on missing health)
- R - Heal: 250/325/400 ⇒ 225/300/375
Kled
- Passive - Skaarl's Health Upon Returning: 50/60/70/80% ⇒ 45/55/65/75% (levels 1/6/11/16) of Skaarl's maximum health
- Q (Mounted) - Grievous Wounds Upon Pull: 60% ⇒ 50%
Lee Sin
- W1 - Shield: 55/110/165/220/275 (+80% AP) ⇒ 50/100/150/200/250 (+80% AP)
- W2 - Bonus Life Steal & Spell Vamp: 5/10/15/20/25% ⇒ 5/9.5/14/18.5/23%
Lillia
- Passive - Healing Against Large Monsters: 27-104 (levels 1-18) (+6% AP) ⇒ 24-75 (levels 1-18) (+5.4% AP)
- Passive - Healing Against Champions: 12-140 (levels 1-18) (+20% AP) ⇒ 11-125 (levels 1-18) (+18% AP)
Lissandra
- R - Minimum Self-Heal: 100/150/200 (+30% AP) ⇒ 90/140/190 (+25% AP)
Lulu
- E - Shield: 80/120/160/200/240 (+40% AP) ⇒ 75/110/145/180/215 (+35% AP)
- R - Bonus Health: 300/450/600 (+50% AP) ⇒ 275/425/575 (+45% AP)
Lux
- W - Shield: 45/65/85/105/125 (+35% AP) ⇒ 40/55/70/85/100 (+35% AP)
Malphite
- Passive - Shield: 10% ⇒ 9% maximum health
Maokai
- Passive - Healing From Empowered Basic Attacks: 5-65 (+5-15% maximum health) by level 17 ⇒ 5-45 (+4.5-11% maximum health) by level 15
Mordekaiser
- W - Shield to Heal: 40/42.5/45/47.5/50% ⇒ 35/37.5/40/42.5/45%
Morgana
- Passive - Healing From Abilities: 20% ⇒ 18% of damage dealt against champions, large minions, and medium & large monsters
Nami
- W - Heal: 60/85/110/135/160 (+30% AP) ⇒ 55/75/95/115/135 (+25% AP)
Nasus
- Passive - Life Steal: 10/16/22% ⇒ 9/14/19% (levels 1/7/13)
Nautilus
- W - Shield: 45/55/65/75/85 (+9/10/11/12/13% maximum health) ⇒ 40/50/60/70/80 (+8/9/10/11/12% maximum health)
Nidalee
- E - Base Heal: 35/55/75/95/115 (+32.5% AP) ⇒ 35/50/65/80/95 (+27.5% AP)
Nocturne
- Passive - Healing From Empowered Basic Attacks: 15-40 (levels 1-18) (+15% AP) ⇒ 13-30 (levels 1-18) (+30% AP) per enemy hit (still reduced by 50% against minions)
Nunu & Willump
- Q - Base Healing Against Non-Champion: 75/110/145/180/215 (+90% AP) (+10% bonus health) ⇒ 65/95/125/155/185 (+70% AP) (+6% bonus health)(still reduced to 60% against champions)
Olaf
- Passive Life Steal: 10-30% (levels 1-18) ⇒ 9-22.5% (levels 1-18)
- W Shield: 10/45/80/115/150 (+25% missing health) ⇒ 10/40/70/100/130 (+22.5% missing health)
Orianna
- E - Shield: 60/100/140/180/220 (+50% AP) ⇒ 55/90/125/160/195 (+45% AP)
Poppy
Q - Shield: 15/17.5/20% ⇒ 13/15.5/18% maximum health (levels 1/7/13)
Pyke
- Passive - Grey Health Upper Cap: 60% ⇒ 55% maximum health
- Passive - Damage to Grey Health: 10% (+0.25% per 1 Lethality) ⇒ 9% (+0.2% per 1 Lethality)
- Passive - Empowered Damage to Grey Health: 45% (+0.5% per 1 Lethality) ⇒ 40% (+0.4% per 1 Lethality)
Rakan
- Passive - Shield: 33-254 (levels 1-18) (+90% AP) ⇒ 30-225 (levels 1-18) (+85% AP)
- Q - Heal: 18-120 (levels 1-18) (+70% AP) ⇒ 18-90 (levels 1-18) (+55% AP)
- E - Shield: 40/65/90/115/140 (+80% AP) ⇒ 35/60/85/110/135 (+70% AP)
Rell
- Q - Heal Per Champion Hit: 10/15/20/25/30 (+5% missing health) ⇒ 10/15/20/25/30 (+4% missing health)
- W (Crash Down) - Shield: 40/70/100/130/160 (+13% maximum health) ⇒ 35/60/85/110/135 (+12% maximum health)
Renata Glasc
- E - Shield: 50/70/90/110/130 (+50% AP) ⇒ 50/65/80/95/110 (+50% AP)
Renekton
- Q - Healing Against Non-Champions: 2/3/4/5/6 (+3% bonus AD) ⇒ 2/3/4/5/6 (+2% bonus AD)
- Q - Healing Against Champions: 12/18/24/30/36 (+16% bonus AD) ⇒ 10/14/18/22/26 (+15% bonus AD)
- Q (Empowered) - Healing Against Non-Champions: 6/9/12/15/18 (+9% bonus AD) ⇒ 6/9/12/15/18 (+6% bonus AD)
- Q (Empowered) Healing Against Champions: 36/54/72/90/108 (+48% bonus AD) ⇒ 30/42/54/66/78 (+45% bonus AD)
Riven
- E - Shield: 85/115/145/175/205 (+120% bonus AD) ⇒ 80/105/130/155/180 (+110% bonus AD)
Rumble
- E - Shield: 60/95/130/165/200 (+50% AP) ⇒ 60/90/120/150/180 (+45% AP)
Senna
- Q - Heal: 40/60/80/100/120 (+40% bonus AD) (+40% AP) (+1.6 per 1 Lethality) ⇒ 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality)
- R - Shield: 120/160/200 (+40% AP) (+1.5 per Soul) ⇒ 100/150/200 (+40% AP) (+1.5 per Soul)
Seraphine
- W - Shield: 60/80/100/120/140 (+40% AP) ⇒ 50/70/90/110/130 (+35% AP)
- W - Heal Per Ally: 5/5.5/6/6.5/7% (+0.75% per 100 AP) ⇒ 5/5.5/6/6.5/7% (+0.6% per 100 AP) of target's missing health
Shen
- Passive - Shield: 50-101 (levels 1-18) (+14% bonus health) ⇒ 50-101 (levels 1-18) (+12% bonus health)
- R - Shield: 140/320/500 (+17.5% bonus health) ⇒ 130/290/450 (+16% bonus health)
Singed
- Q (During R) - Grievous Wounds Applied By Poison Trail: 40% ⇒ 30%
Sion
- W - Shield: 60/85/110/135/160 (+10/11/12/13/14% maximum health) ⇒ 60/85/110/135/160 (+8/9/10/11/12% maximum health)
Skarner
- W - Shield: 10/11/12/13/14% maximum health (+80% AP) ⇒ 9/10/11/12/13% maximum health (+80% AP)
Sona
- W - Shield: 25/50/75/100/125 (+30% AP) ⇒ 25/45/65/85/105 (+25% AP)
- W - Heal: 30/50/70/90/110 (+20% AP) ⇒ 30/45/60/75/90 (+15% AP)
Soraka
- W - Heal: 100/130/160/200/220 (+65% AP) ⇒ 90/110/130/150/170 (+50% AP)
- R - Heal: 130/215/300 (+55% AP) ⇒ 125/205/ 285 (+50% AP)
Swain
- Passive - Heal Per Soul Fragment: 4/5.5/7/9% ⇒ 3.5/4.5/5.5/7% (levels 1/6/11/16) maximum health
- R - Drain Heal Per Second: 15/40/65 (+25% AP) ⇒ 15/30/45 (+20% AP)
Sylas
- W - Heal: 25/50/75/100/125 (+40% AP) ⇒ 20/40/60/80/100 (+35% AP)
Tahm Kench
- Q - Heal: 10/15/20/25/30 (+4/4.5/5/5.5/6% missing health) ⇒ 10/12.5/15/17.5/20 (+3/3.5/4/4.5/5% missing health)
- E - Damage Stored Into Grey Health: 15/25/35/45/55% ⇒ 13/21/29/37/45%
- E - Increased Damage Stored Into Grey Health: 45/50/55/60/65% ⇒ 40/42.5/45/47.5/50%
Talon
- Q - Heal: 10-70 (levels 1-18) ⇒ 9-55 (levels 1-18)
Taric
- Q - Heal: 30 (+20% AP) (+1% Taric's maximum health) ⇒ 25 (+15% AP) (+0.75% Taric's maximum health)
- W - Shield: 8/9/10/11/12% ⇒ 7/8/9/10/11% of target's maximum health
Thresh
- Health Growth: 95 ⇒ 115
- Armor Growth: Unchanged (does NOT receive Durability Base Stat Package)
- W - Shield: 60/90/120/150/180 (+2 per Soul) ⇒ 50/75/100/125/150 (+2 per Soul)
Trundle
- Passive - Heal: 2-7% ⇒ 1.8-5.5% (levels 1-18) of enemy's maximum health
Tryndamere
- Q - Minimum Heal: 30/40/50/60/70 (+30% AP) ⇒ 25/33/41/49/57 (+30% AP)
- Q - Additional Heal Per Fury: 0.5/0.95/1.4/1.85/2.3 (+1.2% AP) ⇒ 0.45/0.75/1.05/1.35/1.65 (+1.2% AP)
Udyr
- W - Shield: 60/95/130/165/200/235 (+50% AP) ⇒ 60/90/120/150/180/210 (+45% AP)
- W - Heal: 2.5-5% ⇒ 2-4% based on missing health
Urgot
- E - Shield: 60/80/100/120/140 (+150% bonus AD) (+15% bonus health) ⇒ 55/75/95/115/135 (+135% bonus AD) (+13.5% bonus health)
Varus
- E - Grievous Wounds: 40% ⇒ 30%
Vi
- Passive - Shield: 15% ⇒ 13% maximum health
Viego
- Passive - Heal Upon Possession: 3% (+3% bonus AD) (+2% AP) (+5% per 100% attack speed) ⇒ 2.5% (+2.5% bonus AD) (+2% AP) (+5% per 100% attack speed) of target's maximum health
- Q - Healing Upon Basic Attacks Against Marked Champions: 150% ⇒ 135%
- Q - Healing Upon Basic Attacks Against Marked Monsters: 155% ⇒145 (healing against minions still reduced to 10%)
Viktor
- Q - Shield: 30-115 (levels 1-18) (+20% AP) ⇒ 27-105 (levels -18) (+18% AP)
Vex
- W - Shield: 50/80/110/140/170 (+80% AP) ⇒ 50/75/100/125/150 (+75% AP)
Vladimir
- Q - Heal: 20/25/30/35/40 (+35% AP) ⇒ 20/25/30/35/40 (+30% AP)
- Q (Empowered) - Additional Heal: 30-200 (levels 1-18) + (5% (+4% AP) missing health) ⇒ 30-200 (levels 1-18) + (5% (+3.5% AP) missing health)
- Q (Empowered) - Additional Heal (Against Minions): Reduced to ||| 35% ⇒ 30%
- R - Healing Against Subsequent Targets: 50% ⇒ 40% of damage
Volibear
- W - Heal: 20/35/50/65/80 (+8/10/12/14/16% of Volibear's missing health) ⇒ 20/35/50/65/80 (+7/8.5/10/11.5/13% of Volibear's missing health)
- E - Shield: 15% maximum health (+80% AP) ⇒ 14% maximum health (+75% AP)
- R - Bonus Health: 200/400/600 ⇒ 175/350/525
Warwick
- Q - Heal Percentage: 30/45/60/75/90% ⇒ 25/37.5/50/62.5/75%
Xin Zhao
- Passive - Heal: 7-92 (levels 1-18) (+10% AD) (+55% AP) ⇒ 6-74 (levels 1-18) (+7% AD) (+55% AP)
Yasuo
- Passive - Shield: 115-525 ⇒ 100 - 475 (levels 1-18)
Yone
- W - Shield: 40-60 (levels 1-18) (+60% bonus AD) ⇒ 35-55 (levels 1-18) (+55% bonus AD)
Yorick
- Q - Minimum Heal: 12-82 (levels 1-18) ⇒ 10-68 (levels 1-18)
Yuumi
- Passive - Shield: 60-400 (levels 1-18) (+30% AP) ⇒ 56-360 (levels 1-18) (+25% AP)
- E - Heal: 70/100/130/160/190 (+35% AP) ⇒ 65/90/115/140/165 (+25% AP)
Zac
- Passive - Healing Upon Consuming Chunks: 4/5/6/7% ⇒ 4/4.75/5.5/6.25% maximum health
READ MORE: Taliyah and Olaf Win Rates Rise After LoL 12.9 Reworks
Items
Thornmail
Thorns - Grievous Wounds: 40% ⇒ 30%
Grievous Wounds Upon Immobilizing Champions: 60% ⇒ 50%
Bramble Vest
Thorns - Grievous Wounds: 40% ⇒ 30%
Mortal Reminder
Sepsis - Grievous Wounds: 40% ⇒ 30%
Sepsis - Grievous Wounds After 3 Attacks Against Champions: 60% ⇒ 50%
Chempunk Chainsword
Hackshorn - Grievous Wounds: 40% ⇒ 30%
Hackshorn - Grievous Wounds On Targets With Less Than 50% Maximum Health: 60% ⇒ 50%
Executioner’s Calling
Rend - Grievous Wounds: 40% ⇒ 30%
Morellonomicon
Affliction - Grievous Wounds: 40% ⇒ 30%
Affliction - Grievous Wounds On Targets With Less Than 50% Maximum Health: 60% ⇒ 50%
Chemtech Putrifier
Puffcap Toxin - Grievous Wounds: 40% ⇒ 30%
Puffcap Toxin - Grievous Wounds Applied By Your and Empowered Ally's Next Damage Instance: 60% ⇒ 50%
Oblivion Orb
Cursed - Grievous Wounds: 40% ⇒ 30%
Void Staff
Magic Penetration: 45% ⇒ 40%
Blighting Jewel
Magic Penetration: 15% ⇒ 13%
Lord Dominik's Regards
Armor Penetration: 35% ⇒ 30%
Last Whisper
Armor Penetration: 20% ⇒ 18%
Demonic Embrace
Burn Damage: 2% (melee) / 1.2% (ranged) ⇒ 1.8% (melee) / 1.0% (ranged) maximum health
Moonstone Renewer
Starlit Grace - Heal: 70 ⇒ 60
Heal and Shield Power: 6% ⇒ 5% per stack (still 5 stacks maximum)
Mythic Passive: +10 ⇒ +8 heal to Starlit Grace per Legendary item owned (same for Ornn Masterwork item, Starcaster)
Sunfire Aegis
Damage Amplification: 12% ⇒ 10% per stack (still 6 stacks maximum)(same for Ornn Masterwork item, Forgefire Crest)
Death's Dance
Heal: 175% ⇒ 150% bonus AD
Divine Sunderer
Heal: 7.8% (melee) /3.6% (ranged) ⇒ 6% (melee) /3% (ranged) maximum health
Doran's Ring
Drain - Mana Regeneration: Restore 0.75 mana per second, increased to 1.25 ⇒ 1 mana per second, increased to 1.5 for 10 seconds
Healing Instead of Mana: 50% ⇒ 45% of Drain value
Elixir of Wrath
Physical Vamp: 15% ⇒ 12%
Fimbulwinter
Shield: 100-200 (+5% current mana) ⇒ 100-180 (+4.5% current mana)
Gargoyle Stoneplate
Shield: 100 (+100% bonus health) ⇒ 100 (+90% bonus health)
Goredrinker
Omnivamp: 10% >>> 8% (15% ⇒ 10% for Ornn Masterwork item, Ceaseless Hunger)
Heal: 25% AD (+10% missing health) ⇒ 20% AD (+8% missing health)
Hailblade
Omnivamp: 8% ⇒ 7%
Emberknife
Omnivamp: 8% ⇒ 7%
Knight's Vow
Self-Heal: 8% ⇒ 7% of damage dealt by Worthy ally
Locket of the Iron Solari
Shield: 200-365 ⇒ 180-330 (target's levels 1-18) (same for Ornn Masterwork item, Reliquary of the Golden Dawn)
Maw of Malmortius
Omnivamp: 12% ⇒ 10%
Mikael's Blessing
Heal: 100-200 (levels 1-18) ⇒ 100 - 180 (levels 1-18)
Phage
Heal: 2% (melee) / 1% (ranged) ⇒ 1.6% (melee) / 0.8% (ranged) maximum health
Redemption
Heal: 200-400 ⇒ 180-340 (target's levels 1-18)
Riftmaker
Omnivamp: 8% ⇒ 7% (10% ⇒ 8% for Ornn Masterwork item, Icathia’s Curse)
Seraph's Embrace
Heal: 35% ⇒ 25% of mana spent
Shard of True Ice
Base Mana Regeneration: 100% ⇒ 115%
Sterak's Gage
Shield: 75% ⇒ 70% bonus health
Vampiric Scepter
Life Steal: 8% ⇒ 7%
Bloodthirster
Life Steal: 20% ⇒ 18%
Overheal Shield :: 50-350 ⇒ 50-320 (levels 1-18)
Eclipse
Omnivamp: 8% ⇒ 7% (10% ⇒ 8% for Ornn Masterwork item, Syzygy)
Shield: 180 (+40% AD) ⇒ 160 (+35% AD) (still reduced by 50% for ranged champions)
Immortal Shieldbow
Life Steal: 8% ⇒ 7% (10% ⇒ 8% for Ornn Masterwork item, Bloodward)
Shield: 275-700 ⇒ 250-630 (levels 1-18)
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Runes
Conditioning
Total Armor and MR Increase: 5% ⇒ 4%
Conqueror
Omnivamp: 9% (melee) / 8% (ranged) ⇒ 6% (melee) / 5% (ranged)
Font of Life
Ally Heal Upon Attacking Marked Enemies: 5 (+1% of your maximum health) ⇒ 5 (+0.9% of your maximum health)
Grasp of the Undying
Heal: 2% (melee) / 1.2% (ranged) ⇒ 1.7% (melee) / 1.02% (ranged) maximum health
Damage: 4% (melee) / 2.4% (ranged) ⇒ 3.5% (melee) / 2.1% (ranged) maximum health
Guardian
Shield: 50-130 (levels 1-18) (+15% AP) (+9% bonus health) ⇒ 45-120 (levels 1-18) (+12.5% AP) (+8% bonus health)
Nullifying Orb
Magic Damage Shield: 40-120 (levels 1-18) (+15% bonus AD) (+10% AP) ⇒ 35-110 (levels 1-18) (+14% bonus AD) (+9% AP)
Overheal
Maximum Shield: 10 (+10% maximum health) ⇒ 10 (+9% maximum health)
Summon Aery
Shield: 35-80 (levels 1-18) (+40% bonus AD) (+25% AP) ⇒ 30-75 (levels 1-18) (+35% bonus AD) (+22.5% AP)
Taste of Blood
Heal: 18-35 (levels 1-18) (+20% bonus AD) (+10% AP) ⇒ 16-30 (levels 1-18) (+15% bonus AD) (+8% AP)
Triumph
Heal: 12% ⇒ 10% of your missing health
Summoner Spells
Barrier
Shield: 115-455 ⇒ 105-411 (levels 1-18)
Heal
Heal: 90-345 ⇒ 80-318 (levels 1-18)
Ignite
Grievous Wounds: 60% ⇒ 50%
Smite
Heal: 90 (+10% of max health) ⇒ 80 (+7.5% of max health)
Systems
Mountain Drake
Mountain Dragon Soul - Shield :: 200 (+18% bonus AD) (+13.5% AP) (+13.5% bonus health) ⇒ 180 (+16% bonus AD) (12% AP) (+12% bonus health)
Ocean Drake
Oceanic Will (Stacking Buff) - Health Regeneration :: 2.5/5/7.5/10% ⇒ 2/4/6/8% missing health per Ocean Drake slain
Ocean Dragon Soul - Heal :: 160 (+36% bonus AD) (+22.5% AP) (+9% bonus health) ⇒ 130 (+26% bonus AD) (+17% AP) (+7% bonus health)
Baron Nashor
Attack Damage: 125 (+8 per minute) ⇒ 150 (+10 per minute)
Maximum Attack Damage: 435 ⇒ 520 (at 40 minutes)
Void Corruption - Magic Damage: 60 (+20% AD) ⇒ 70 (+20% AD)
[UPD] NO MORE UNLUCK: Baron now waits 30 seconds after taking damage before it can “Level Up” and gain stats, namely health
Turrets
Outer Turret AD: 152-278 ⇒ 167-391 (minutes 0:00-13:30)
Inner Turret AD: 170-305 ⇒ 187-427 (minutes 0:00-13:30)
Inhibitor Turret AD: 170-305 ⇒ 187-427 (minutes 0:00-13:30)
Nexus Turret AD: 150-285 ⇒ 165-405 (minutes 0:00-13:30)
Mid-Scope Follow Ups
Swain
[s] R adjusted.
R - Demonic Ascension
[UPD] Swain will now automatically cast <strong>Demonflare</strong> when <strong>R - Demonic Ascension</strong> expires. This will <strong>not</strong> occur if <strong>R - Demonic Ascension</strong> ends due to Swain’s death.
[UPD] Swain will now fully refill his Demonic Power upon champion takedowns
Taliyah
Bugfixes
[*] Fixed several bugs that prevented Taliyah from queueing her spells correctly
[*] Refixed a bug where Taliyah's Q - Threaded Volley would not always go on the correct cooldown if cast on Worked Ground
[*] Fixed a few SFX bugs with Taliyah's Worked Ground interactions
Behavioral & Competitive Systems
Honor Recall
[c] (Re)calling all honorable players! A new Honor recall VFX is now available for you to show off in-game and will automatically apply to the following:
[*] Players who are Honor Level 5
[*] Players who are Honor Level 3 or above AND have been honored by one or more non-premade teammate in their last game
[*] Players who are Honor Level 3 or above AND have been honored by two or more premade teammates in their last game
Challenger Recall
[c] The Challenger recall animation has also been updated! If you're eligible for both, the Challenger recall VFX will take precedence over the Honor recall.
Friend Request Blocking
[c] You can now block players in the Friend Request popup. (Yes, no more unwanted spam requests!)
High MMR Duo Restrictions (KR & NA Only)
[c] In patch 12.10, we'll be testing a change to duo queue around Apex Tiers for KR and NA regions only.
[c] Having a premade duo is a slight advantage, and while current Apex Tier players aren’t able to duo with anyone, the system only works off current rank. With this change, we’re tightening up the Apex Tier restriction to apply to MMR as well.
[c] The goal of this is to prevent climbing smurfs from being able to duo queue into Apex tier. That said, decayed Apex Tier players and the highest skilled Diamond I players may also be impacted by this change.
[c] Up until now these players could duo and reliably get into Apex Tier games, which isn't fair when the people they're playing against can't duo. If this change works as expected, we'll evaluate shipping it to the rest of the world with plans to re-evaluate before Season Start.
VFX Updates
Nami
Base: Complete overhaul
Koi Nami: Same as new base with recolor
River Spirit Nami: Same as new base with recolor
Urf the Nami-tee: Same as new base
Deep Sea Nami: Minor changes mirroring new base
SKT T1 Nami: Minor changes mirroring new base
Program Nami: Minor changes
Splendid Staff Nami: No changes
Cosmic Destiny Nami: No changes
Bewitching Nami: No changes
Twisted Fate
Base: Complete overhaul
PAX Twisted Fate: Same as new base
Jack of Hearts Twisted Fate: Same as new base
The Magnificent Twisted Fate: Complete Overhaul
Tango Twisted Fate: Same as new base
High Noon Twisted Fate: Complete overhaul
Musketeer Twisted Fate: Same as new base
Underworld Twisted Fate: Complete overhaul
Red Card Twisted Fate: Same as new base
Cutpurse Twisted Fate: Mirroring new base
Blood Moon Twisted Fate: Mirroring new base
Pulsefire Twisted Fate: Minor changes mirroring new base
Odyssey Twisted Fate: Minor changes mirroring new base
Crime City Twisted Fate: Minor changes mirroring new base