League of Legends preseason 2023 patch notes were revealed yesterday by Riot Games and there's been discord in the community.
Some fans love the new changes whilst others are reminiscing of the dark ages of the tank meta.
However, despite this disagreement, we can all agree that the new items are going to be exciting for everyone. Well... mostly Mundo players.
With a focus on AoE and tanks in 2023, the game feels like it's favouring solo lanes next year.
So, let's take a look at all of the new and returning items coming back to League of Legends through the full PBE patch notes for preseason 2023.
Build Your Collection: Shop League of Legends Collectables at Sideshow
*UPDATED* Heartsteel Becomes a Huge Issue in the Early Preseason
Heartsteel is a new item which has caused some major issues for players in-game.
The item has helped to enforce the new tank meta which is causing issues for most players.
READ MORE: League of Legends Preseason 2023 - Heartsteel is still broken despite nerfs
New and updated League of Legends items
Icathia’s Endurance (Mythic Item)
400 Health
30 Armor
30 Magic Resist
20 Ability Haste
Voidborn Resilience: For each second in champion combat gain a stack granting 3 Armor and Magic Resist, up to 10 max. At max stack become empowered, instantly draining enemies around you for 4% of your maximum health each (reduced to 1% against minions and monsters) and doubling your resists from stacks until end of combat (60 second cooldown).
Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist
Radiant Virtue (League of Legends Mythic Item)
400 Health
30 Armor
30 Magic Resist
20 Ability Haste
Guiding Light: Upon casting your ultimate you Transcend, increasing your maximum health by 10% for 9 seconds. While Transcended you and allies within 1200 range of you gain 25 non-ultimate Ability Haste. You and allies will also heal for 1.5% of your maximum health every 3 seconds, increased by up to 100% based on that champion’s missing health. Healing is doubled on yourself (90 second cooldown).
Mythic Passive: Grants all other Legendary items 100 Health
Iceborn Gauntlet (Mythic Item)
400 Health
40 Armor
20 Ability Haste
Spellblade: After using an ability, your next attack is enhanced with an additional 100% base AoE physical damage and creates a frost field for 2.5 seconds. Enemies that move across the field are slowed by 15% + 0.003% of your maximum health. Your primate target is slowed for double the amount and has their damage against you reduced by 10% for 2.5 seconds (1.5 second cooldown).
Mythic Passive: Grants all other Legendary items 50 health, 5% Tenacity, and 5% Slow Resist
Goliath’s Ascendiary (Mythic Item)
800 Health
200% Base Health Regeneration
20 Ability Haste
Colossal Consumption: Charge up a powerful attack against a champion over 3 seconds while within 600 range of them. The charged attack drains the target, dealing 50 + 10% of your maximum health as bonus physical damage and healing you for that same amount. You permanently gain maximum health equal to 15% of the drain (30 second cooldown per target) (note: Maximum health will be lost if the item is sold).
Mythic Passive: Grants all other Legendary items 1% increased health and 6% champion size
Rod of Ages (Mythic Item)
60 Ability Power
300 Health
300 Mana
This item gains 20 health, 20 mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 health, 200 mana, and 40 ability power. Upon reaching max stacks, gain a level (Note: the level cap will remain at 18).
Mythic Passive: Grants all other Legendary items 5 Ability Haste
Catalyst of Aeons
225 Health
300 Mana
Eternity: Restore mana equal to 15% of damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 health per second.
Abyssal Mask
500 Health
300 Mana
40 Magic Resist
10 Ability Haste
Eternity: Restore mana equal to 15% of damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 health per second.
Unmake: Curse nearby enemy champions, reducing the Magic Resist by 5 + 1.5% bonus health (maximum of 25). For each Cursed enemy, gain 9 Magic Resist.
A champion can only be Cursed by one enemy at a time (prioritizing the most potent Curse)
Sunfire Aegis (No longer a Mythic Item)
400 Health
50 Armor
Immolate: Taking or dealing damage causes you to begin dealing 15 (+ 1.75% of bonus health) magic damage to nearby enemies (increased by 25% against minions and 150% against jungle monsters) for 3 seconds. Damaging champions or epic jungle monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (6 stacks maximum).
Turbo Chemtank (No longer a Mythic Item)
450 Health
50 Magic Resist
10 Ability Haste
Active - Supercharged: Grants 40% movement speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that slows nearby champions by 40% for 1.5 seconds (90 second cooldown).
Randuin’s Omen
400 Health
70 Armor
Active - Humility: Briefly slow nearby enemies by 55% for 2 seconds (60 second cooldown)
Rock Solid: Reduce incoming damage from attacks by up to 5 (+ 0.35% of maximum health)%, capped at 40% of the attack’s damage
Critical Resilience: Critical Strikes deal 20% less damage to you
Spear of Shojin
65 Attack Damage
300 Health
20 Ability Haste
Dragonforce: Your non-ultimate spells gain (6 + 10% of bonus AD for Melee champions / 4 + 6% of bonus AD for Ranged Champions) Ability Haste, reduced to (3 + 5% of bonus AD for Melee champions / 42+ 3% of bonus AD for Ranged Champions) Ability Haste for immobilizing spells
Exigency: Gain up to (15% for Melee champions / 10% for Ranged champions) increased movement speed, based on your missing health (maxed out when below 33% health)
Ravenous Hydra
65 Attack Damage
20 Ability Haste
9% Omnivamp
Cleave: Attacks and abilities deal (60% for Melee champions / 30% for Ranged Champions) physical damage to other enemies within 350 units of the target hit
Carnivorous: Gain 0.5 AD and 0.1% Omnivamp whenever you kill an enemy, stacking up to 25 AD and 5% omnivamp. Lose 50% of these stacks on death.
Can only hit each target once per attack or ability every 10 seconds
Cleave does not trigger on structures