League of Legends patch 13.5 has now revealed its early patch notes for the latest update.
We already know that some big buffs will be coming to Aurelion Sol and Annie to combat how they fit in the meta.
However, some surprising buffs and nerfs are also coming to other champions in the game.
Items within the game aren't being let free in this patch either as Grasp of the Undying is also getting some changes.
So, let's look at the full early patch notes for League of Legends patch 13.5 and what players should expect.
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League of Legends Patch 13.5 Release Date
Given that everything goes well, the next patch for LoL will go live in the game very soon.
March 8 2023 is the date that all players should be looking to for the next update.
The release times for the patch may differ depending on your time zone.
But, here are some time zones in the patch that will release in.
- 3 PM PT
- 5 AM GMT
- 3 AM CET
- 8 AM KST
League of Legends Patch 13.5 Full Early Patch Notes
Champions
Yuumi rework
Yuumi will finally be getting her rework in this patch and her full abilities have now been leaked.
READ MORE: LoL Yuumi Rework Release Date - release date, abilities, leaks
Aatrox
- Buffs coming soon
Ashe
Base Stats
- Base health: 640 >>> 600
- Health growth: 101 >>> 105
- Attack damage growth: 2.95 >>> 3.25
Q: Ranger’s Focus
- No longer requires Focus to cast
- Cooldown: 10 seconds
- Attack speed: 25-55% >>> 25-45%
W: Volley
- Cooldown: 18-4 >>> 18-6
R: Enchanted Crystal Arrow
- Cooldown: 80/70/60 >>> 100/80/60
Aurelion Sol
- Nerfs coming soon
Azir
Base Stats:
- Base health: 622 >>> 550
- Base mana: 380 >>> 320
- Mana growth: 36 >>> 40
- Armor growth: 4.2 >>> 5
- Attack damage: 52 + 2.8 per level >>> 55 + 3.5 per level
- Attack speed ratio and base: .625 >>> .694
- Attack speed growth per level: 3% >>> 4%
Passive: Shurima’s Legacy
- Tower duration: 60 seconds >>> 30 seconds
- Cooldown: 180 seconds >>> 90 seconds
- Damage: 150 + 4 per minute + 15% AP physical damage >>> 230-410 based on Azir’s level + 40% AP (now does magic damage)
- Removed 37.5% bonus damage to champions
- Now applies Azir’s spell effects as a single-target spell
- Health: 2550 >>> 3000
- Armor: 60 + 1 per minute >>> 30-90 based on Azir’s level
- Magic resist: 100 + 1 per minute >>> 30-90 based on Azir’s level
- Protection reduction when far away/dead: 100 armor >>> 100 armor and MR
Q: Conquering Sands
- Damage: 70/90/110/130/150 + 30% AP >>> 60/80/100/120/140 + 35% AP
- Mana cost: 55 >>> 65/70/75/80/85
W: Arise!
- Mana cost: 40 >>> 30
- Soldier base damage (scaling with levels in the ability): 50/60/70/80/90 + 60% AP
- Soldier damage scaling with Azir’s level: 0-110
- Removed: Passive attack speed
- Removed: 3 soldier bonus attack speed
E: Shifting Sands
- Mana cost: 60 >>> 45
Caitlyn
- Nerfs coming soon
Fizz
- Buffs coming soon
Gangplank
Passive: Trial by Fire
- Base damage: 55-310 >>> 50-250
E: Powder Keg
Recharge time: 18/17/16/15/14 >>> 18
Jinx
- Buffs coming soon
Kennen
- Buffs coming soon
LeBlanc
Q: Sigil of Malice
- Now refunds 100% of its mana cost and 30% remaining cooldown if first or second proc kills a target
- Now deals 10-146 bonus damage against minions
- Change applies to ultimate-enhanced Sigil
Pantheon
Base Stats:
- Base health regen reduced: 7.5 >>> 6
- Base attack speed increased: 0.644 >>> 0.658
- The attack speed ratio increased: 0.644 >>> 0.658
Q: Comet Spear
- Cooldown reduced: 13-8 seconds >>> 11-8 seconds
- Mana cost reduced: 30 >>> 25
- Cast time reduced: 0.25 >>> 0.2
E: Aegis Assault
- Cooldown changed: 22-16 >>> 25-19
Rammus
- Nerfs coming soon
Rumble
- Buffs for top lane Rumble coming soon
Samira
- Buffs coming soon (partial revert of 13.4 nerfs)
Tryndamere
- Buffs coming soon
Twitch
- AP ratio per stack: 35% >>> 30%
Xayah
- Nerfs coming soon
Yorick
- Nerfs coming soon
League of Legends Items
Seraph’s Embrace:
- Nerfs coming soon
Cosmic Drive:
- Buffs coming soon
Patch 13.5 Runes
Grasp of the Undying:
- Bonus health increased from 5/3 to 7/4
- Heal reduced from 1.7%/1.02% max HP to 1.2%/.72%
- Now has a base heal of 3/1.8
- (all values separated into melee/ranged)
Triumph:
- Heal reduced from 10% missing HP to 5%
- Now has a base heal of 2.5% max HP
System
Jungle nerfs and changes:
- Sweeper CD: 90-60 >>> 120-60 (based on the average level in the game)
- Enemy Jungle Damage Reduction: 20% >>> Removed
- Jungler Lane XP for first 14 minutes: 75% >>> 40-75% based on game time (linear scaling from 0:00)
- Gold per camp:
- Gromp: 70 >>> 80
- Blue Buff: 80 >>> 90
- Murkwolf (Big wolf): 50 >>> 55
- Minimurky (Small wolves): 13 >>> 15
- Razorbeak (Big Chicken/ Raptor): 30 >>> 35
- Minirazor (Small chickens/ raptors): 7 >>> 8
- Red Buff: 80 >>> 90
- Medium Krug: 5 >>> 10
- Little Krugs: 13 >>> 14