After a small break, League of Legends updates are back in action and LoL 12.6 is about to be a big one.
From wanting to curb Healing via nerfs to items and runes to regularly scheduled balancing and tuning that is hitting several champions as well as a Rengar rework, there is much to enjoy from League of Legends' sixth patch this year.
With that being said, here's everything you need to know about the LoL 12.6 update and its newly revealed patch notes.
LoL 12.6 Patch Notes
These are some of the new changes League players can expect to hit Summoner's Rift in League of Legends patch 12.6 courtesy of RiotPhlox.
Champions
A total of six champions will be getting buffs and nerfs while one will be receiving an update.
Buffs
Azir
Base stats
- Health per level: 92 ⇒ 105
Darius
R - Noxian Guillotine
- Base Damage: 100-300 ⇒ 125-375
Jax
Base stats
- Base Health: 593 ⇒ 615
W - Empower
- Base Damage: 40-180 ⇒ 50-190
Nidalee
W - Bushwhack
- Mana Cost: 40-60 ⇒ 30-50
W - Pounce
- AoE Radius: 225u ⇒ 250u
E - Primal Surge
- Cast Range: 600u ⇒ 900u
- Mana Cost: 50-90 ⇒ 50-70
Nerfs
Hecarim
Q - Rampage
- Base Damage: 60-208 (+85% base AD) ⇒ 60-180 (+85% base AD)
E - Devastating Charge
- Min/Max Base Damage: 30-110 (+55% base AD) / 60-220 (+110% base AD) ⇒ 30-90 (+55% base AD) / 60-180 (+110% base AD
Tryndamere
E - Spinning Slash
- Cooldown Reduction on Crit: 1 second (2 seconds for Champions) ⇒ 0.75 seconds (1.5 seconds for Champions)
R - Undying Rage
- Cooldown: 110-90 seconds ⇒ 130-90 seconds
Champion Adjusments
Rengar
Unseen Predator (P)
- [MODIFIED]: When Rengar has no ferocity his next leap generates 1 ferocity.
- Ferocity Falloff Time: 8 sec ⇒ 10 sec
- Bonetooth Foregiveness Timer: 3 sec ⇒ 1.5 sec
- Timing on ability to leap from brush is no longer variable by up to 0.25 sec
- Range increased 25 to adjust
- Jump Height: Slightly increased
- Uses secondary resource bar for stacks, shows which stack came from leap
Savagery (Q)
- Always counts as a critical strike, critical strike chance scales damage
- Currently: 1% crit chance = 1 damage
- Works on towers
Bola Strike (E)
- [NEW]: No cast time when leaping
- [NEW]: Reveals enemies for 2 seconds
R Reveal
- Just the Unit ⇒ small area around the unit
Items
Vampiric Scepter
- Lifesteal: 10% ⇒ 8%
Blade of the Ruined King
- Life Steal: 10% ⇒ 8%
Immortal Shieldbow
- Life Steal 10% ⇒ 8%
- Lifeline Shield Amount: 275-650 ⇒ 275-700
- Mythic Passive: 5 AD and 50 Health ⇒ 5 AD and 70 Health
Bloodward (Ornn)
- Life Steal: 12% ⇒ 10%
Runes
Fleet Footwork
- Heal: 10-100 (+40% base AD)(+30% AP) ⇒ 10-100 (+30% base AD)(+20% AP)
Legend: Bloodline
- Lifesteal per stack: .6% (Max 9%) ⇒ .4% (Max 6%)
- NEW: After reaching maximum Legends Stacks, increase your max Health to 100
Ravenous Hunter
- Removed
Treasure Hunter
- New
- Gain an additional 0 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.