Blizzard Entertainment has posted a set of hotfixes for World of Warcraft: Dragonflight that are scheduled to release with the weekly restart.
In this update, the developers have given some bosses of Vault of the Incarnates, namely Dathea, Kurog Grimtotem, and Raszageth, a couple of nerfs. Additionally, they've made several quality-of-life changes and bug fixes.
That being said, here are the January 31 Hotfix Patch Notes for WoW Dragonflight.
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WoW Dragonflight Hotfixes Patch Notes (January 31)
Classes
- Hunter
- Marksmanship
- Fixed an issue where Calling the Shots was incorrectly receiving more benefit than intended while using the Chimaera Shot talent.
- Survival
- Fixed an issue where Deadly Duo was not properly increasing the damage of Kill Command.
- Marksmanship
- Monk
- Brewmaster
- Fixed an issue where Stagger’s effect was incorrectly reduced.
- Mistweaver
- Fixed an issue that caused Rapid Diffusion to consume Thunder Focus Tea, Tea of Plenty, and Tea of Serenity Renewing Mist procs.
- Brewmaster
- Shaman
- Mana Spring now restores 200 mana when triggered at level 70 (was 400).
- Developers’ note: With its changes in 10.0.5, the mana restored by Mana Spring is outperforming similar effects, so its value is being brought down in line with our intent.
- Mana Spring now restores 200 mana when triggered at level 70 (was 400).
- Warlock
- Affliction
- Soul Swap now correctly copies the stack count of Agony.
- Soul Swap now correctly copies Soul Rot, Phantom Singularity, and Vile Taint.
- Haunted Soul is no longer canceled when Haunt is Soul Swapped.
- Soul Swap no longer causes Corruption to damage you if Absolute Corruption is talented.
- Soul Swap now correctly shows its remaining cooldown after exhaling.
- Malefic Affliction is now correctly removed when your Unstable Affliction target dies.
- Soul Rot is now affected by Dread Touch and Mastery: Potent Afflictions.
- Fixed an issue where Malefic Affliction wouldn't be granted if Malefic Rapture damage was absorbed.
- Fixed an issue where Grim Reach was benefitting twice from damage modifiers.
- Fixed an issue where Inevitable Demise was increasing the damage of Drain Life by an incorrect amount.
- Fixed an issue where Deathbolt would deal more damage than intended in low level areas.
- Affliction
Dungeons and Raids
- The Nokhud Offensive
- Balakar Khan
- Fixed an issue causing Nokhud Stormcasters to sometimes become immune to damage during the encounter.
- Fixed an issue causing Nokhud Stormcallers around the perimeter of Nokhudon Hold to sometimes become attackable.
- Fixed an issue causing Nokhud Stormcasters to become attackable before the intermission of the encounter.
- Balakar Khan
- Vault of the Incarnates
- Dathea, Ascended
- [With weekly restarts] Static Discharge damage reduced by 15% on Mythic difficulty.
- [With weekly restarts] Volatile Infuser health reduced by 10% on Mythic difficulty.
- Kurog Grimtotem
- [With weekly restarts] Frostwrought Dominator, Earthwrough Smasher, Flamewrought Eradicator, Stormwrought Despoiler, Tectonic Crusher, Frozen Destroyer, Blazing Fiend, and Thundering Ravager health reduced by 10% on Mythic difficulty.
- [With weekly restarts] Earth, Flame, Frost, and Storm Dominance damage reduced by 10% on Mythic difficulty.
- [With weekly restarts] Shattering, Blistering, Chilling, and Thundering Presence damage reduced by 10% on Mythic difficulty.
- Raszageth
- [With weekly restarts] Raszageth's health reduced by 3% on Mythic difficulty.
- [With weekly restarts] Static Charge damage reduced by 15% on Mythic difficulty.
- [With weekly restarts] Static Charge's damage is further reduced by distance on Mythic difficulty.
- [With weekly restarts] Volatile Spark's Burst cast time increased to 4.5 seconds on Mythic difficulty (was 3.5 seconds).
- [With weekly restarts] Volatile Spark now spawn with 3 stacks of Volatile on Mythic difficulty (was 4).
- [With weekly restarts] Stormsurge's Shield effect reduced by 10% on Heroic difficulty.
- [With weekly restarts] Volatile Spark's Burst cast time increased to 6 seconds on Heroic difficulty (was 5 seconds).
- Dathea, Ascended
Enemies and NPCs
- Fixed an issue where some of the new rare enemies did not have the silver Rare Elite dragon border.
Items and Rewards
- The Tamed Eagle trinket now summons the flying eagle visual effect upon use (was when equipped).
- Added Apprentice's Robes and Apprentice's Boots (Night Elf Mage variant) to Carla Granger.
- Carla Granger's Rugged Trapper's Boots and Battleworn Shoes are now Bind on Equip and can be collected.
- Fixed an issue where All-Totem of the Master shockwaves could hit additional enemies through floors or other terrain.
Player versus Player
- Evoker
- Chrono Loop (PvP Talent) can no longer be applied through immunities.
- Rogue
- Assassination
- [With weekly restarts] The amplified form of Numbing Poison as applied by Shiv now has 40% reduced effectiveness in PvP combat.
- Assassination
Professions
- Enchanting
- Vendors have purchased so many Enchanted Writhebark Wands that they are now offering a lower price for them.
- Engineering
- [With weekly restarts] Piece of Scrap is now always granted on successful Tinker usage for specialized engineers (except for Tinker: Arclight Vital Correctors and Tinker: Grounded Circuitry).
- [With weekly restarts] Tinker: Plane Displacer now lasts between 15 and 18 seconds (was 12 and 18 seconds) and correctly places potions on a 5 minute cooldown (was 10 minutes).
- [With weekly restarts] Aspects of Tinker and Bomb malfunctions have been redesigned or retuned:
- Safety Component optional reagents are now always discovered when Tinkers malfunction.
- Significantly reduced the damage dealt from explosion malfunctions.
- Success chance no longer scales with Engineering Skill. The amount this granted has been made baseline.
- Success chance granted from casting item quality has been halved, the amount lost has been made baseline.
- Success chance granted from Specialization nodes has been doubled.
- Maximum amount of success chance for Engineers remains unchanged. Non-engineers can achieve a slightly higher value than previously.
- Tinker: Arclight Vital Correctors now has a slight bonus to success chance for Engineers, with its maximum success chance equal to the Shadowlands variant.
- Jewelcrafting
- Sundered Onyx Loupe and Chromatic Focus have had their recipe difficulty corrected to their intended values.
Quests
- To make “The Fifth Challenge of Tyr” more enjoyable and group friendly, the following adjustments have been made:
- The amount of progress awarded for using Irideus’ Power Core on Elite denizens of Tyrhold was increased to 35% (was 20%), meaning that you only need to use it 3 times (was 5).
- 4 more enemies were added as viable targets for Irideus' Power Core: Ancient Protector, Phenran, Overloading Defense Matrix, and Overseer Stonetongue.
- Irideus’ Power Core’s cast time has been reduced to 1.5 second (was 3 seconds).