Blizzard Entertainment has released a significant update to World of Warcraft: Dragonflight on this week's weekly reset, Tuesday, January 10, 2023.
This balance update mainly focuses on a good portion of the game's DPS classes, tweaking them to perform better in Mythic+ dungeons and Raid scenarios. Classes like Preservation Evokers, Retribution Paladins, Shadow Priests, and, Warlocks are all getting a look, with other classes following suit.
Here are the patch notes on the January 10 class tuning update.
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WoW Dragonflight Class Tuning Patch Notes (January 10)
Classes
Demon Hunter
- The Hunt’s damage over time effect no longer deals an additional tick on application. Damage dealt over the total duration remains unchanged.
- Vengeance
- Thick Skin armor bonus increased to 130% (was 100%)
- Calcified Skin initial damage reduction value increased to 12% (was 10%)
- Painbringer duration increased to 6 seconds (was 5 seconds)
Druid
- Feral
- All ability damage increased by 3%.
Evoker
- Devastation
- Fire Breath damage increased by 10% for Devastation specialization only. Does not apply to PvP combat.
- Lay Waste increases Deep Breath damage by 15%/30% (was 10%/20%).
- Eternity Surge damage increased by 10%.
- Firestorm damage increased by 20%.
- Eye of Infinity generates 2 Essence on critical strike (was 1 Essence).
- Spellweaver’s Dominance increases critical strike damage to 230% (was 220%).
- Iridescence damage bonus increased to 20% (was 15%).
Hunter
- Survival
- All ability damage and pet damage increased by 2%.
- Butchery and Carve damage increased by 10%.
- Fury of the Eagle damage increased by 10%.
- Wildfire Bomb damage increased by 15%.
Mage
- Fire
- Flamestrike damage increased by 15%.
- Living Bomb damage increased by 25%.
- Frost
- Frostbolt damage increased by 20%.
- Ray of Frost damage increased by 40%.
- Glacial Spike damage increased by 10%.
Monk
- Brewmaster
- Efficacy of Stagger against Magical damage increased to 45% (was 35%).
- Cooldown of Celestial Brew reduced to 45 seconds (was 60).
- Mistweaver
- All healing increased by 5%.
- Vivify healing increased by an additional 5%.
- Blackout Kick damage increased by 6%.
- Rising Sun Kick damage increased by 8%.
- Tiger Palm damage increased by 15%.
- Spinning Crane Kick damage increased by 5%.
- Awakened Faeline now transfers 70% of Spinning Crane Kick’s damage into healing (was 60%).
Paladin
- Retribution
- Crusader Strike damage increased by 40%.
- Blade of Justice damage increased by 25%.
- Final Reckoning damage increased by 15%.
- Shield of Vengeance’s cooldown reduced to 90 seconds (was 120 seconds).
Priest
- Holy
- All healing done increased by 3%.
- Shadow
- Focused Will provides 10% damage reduction for Shadow (down from 15%).
- Mind Blast damage increased by 15% (Shadow only).
- Mind Flay damage increased by 15% (this includes Mind Flay: Insanity, but not the proc from Idol of C’Thun).
- Mind Spike damage increased by 15%.
- Void Torrent damage increased by 15%.
- Devouring Plague damage increased by 15%.
Rogue
- Outlaw
- Precise Cuts (Talent) - Reduced bonus to Blade Flurry damage per missing target below its maximum to 2% (was 3%).
Warlock
- Affliction
- Agony damage increased by 5%.
- Corruption damage increased by 5%.
- Drain Soul damage increased by 10%.
- Pandemic Invocation damage increased by 20%.
- Seed of Corruption damage increased by 5%.
- Shadow Bolt damage increased by 10%.
- Siphon Life damage increased by 10%.
- Unstable Affliction backlash damage is no longer increased from increased damage dealt modifiers or effects that increase Unstable Affliction’s damage.
- Destruction
- Channel Demonfire damage increased by 10%.
- Rain of Fire damage increased by 15%.
- Soul Fire damage increased by 20%.
- Infernal and Blasphemy Immolation damage increased by 10%.
- Conflagrate damage increased by 10%. This change does not apply to PvP combat.
- Immolate damage increased by 10%. This change does not apply to PvP combat.
- Incinerate damage increased by 15%. This change does not apply to PvP combat.
Player vs. Player
Demon Hunter
- Soul Rending leech bonus reduced by 40% in PvP combat.
- Havoc
- Glimpse (PvP Talent) - Damage reduction reduced to 35% (was 75%).
- Essence Break’s damage bonus for Chaos Strike and Blade Dance reduced by 37.5% in PvP combat.
- Soulrend damage reduced by 16.7% in PvP combat.
Evoker
- Preservation
- Energy Loop’s mana regeneration reduced by 25% in PvP combat.
Mage
- Arcane
- Siphon Storm’s effectiveness reduced by 50% in PvP combat.
- Frost
- Glacial Spike - Reduced Glacial Spike’s damage increase from Mastery: Icicles by 25% in PvP combat. This will be reflected in the tooltip in a later patch.
Monk
- Blackout Kick damage increased by 30% in PvP combat (was 15%).
- Tiger Palm damage increased by 30% in PvP combat (was 15%).
- Mistweaver
- Rising Sun Kick now deals 12.5% additional damage in PvP (was 25%).
- Windwalker
- Thunderfist damage reduced by 40% in PvP combat.
- Skyreach increases critical strike chance by 30% in PvP combat (down from 50%).
- Fists of Fury damage increased by 15% in PvP combat.
Priest
- Flash Heal healing is increased by 30% in PvP combat (was 20%).
- Holy
- Heal healing is increased by 35% in PvP combat (was 25%).
- Holy Word: Serenity healing is increased by 15% in PvP combat.
- Shadow
- Shadow Word: Death damage reduced by 30% in PvP combat for Shadow only (was 20%).
- Mind Blast damage reduced by 25% in PvP combat for Shadow only.
- Mind Spike damage reduced by 25% in PvP combat.
- Devouring Plague damage reduced by 25% in PvP combat.
- Vampiric Touch damage reduced by 5% in PvP combat (was increased by 10%).
- The proc rate of Shadowy Insight has been reduced by 25% while in PvP combat.
- The proc rate of Surge of Darkness has been reduced by 25% while in PvP combat.
Rogue
- Assassination
- Improved Garrote’s Garrote damage bonus reduced by 40% in PvP combat.
- Iron Wire’s damage reduction debuff now has a PvP duration of 4 seconds (was the base 8 seconds).
Warlock
- Demonology
- Demonic Strength unleashes a Felstorm that deals 150% increased damage in PvP combat (was 400%).
- Demonfire damage increased by 75% in PvP combat.
- Dreadbite damage reduced by 10% in PvP combat.
Warrior
- Defensive Stance now reduces damage done by 15% (was 20%) in PvP combat.