Sledgehammer Games' Call of Duty Vanguard Open Beta is almost here - Well, the Early Access has almost started for those of you that pre-ordered Vanguard on PlayStation. We have everything you need to know about what time the Vanguard Beta is due to start and what's on the way.
START TIME - When does the Vangaurd Beta begin?
Call of Duty Vanguard's Open Beta is going to be available both this weekend and next - however, we're here to let you know when the Early Access for PlayStation players begins.
Weekend One of the Open Beta is due to start at the following times:
- 10:00 September 10th - PST
- 13:00 September 10th - EST
- 18:00 September 10th - BST
You should be able to install the Vanguard Beta already - if you have early access, anyway.
PATCH NOTES - What's included & what's changing?
Below, we have a quick-fire guide of everything you need to know about the Vanguard Beta.
Available Content
Multiplayer Maps;
- Champion Hill;
- Hotel Royal;
- Gavutu;
- Red Star;
- Eagle's Nest (available during Weekend Two);
- Multiplayer Modes;
- Champion Hill (Solos, Duos, Trios);
- Team Deathmatch;
- Domination;
- Kill Confirmed;
- Patrol (available from Saturday of Weekend One);
- Search and Destroy (available during Weekend Two);
- Weapons Availability;
- Champion Hill;
- Weapons are persistent through matches. There are ten upgrades per weapon, each adding one attachment;
- There will be three rotating weapon sets, featuring 2 ARs, 2 LMGs, 2 snipers, 2 shotguns, and 2 pistols;
- Core Multiplayer
- For Core MP, you'll be able to level up weapons to level 30;
- PlayStation players will get +2 custom loadout slots (12 total, 10 for other platforms);
- Champion Hill;
- Operators Availability;
- Please note, each Operator will have one finishing move attached;
- Daniel Takeyatsu
- Roland Zeimet
- Lucas Riggs
- Polina Petrova
- Wade Jackson
- Arthur Kingsley
Combat Pacing Options
- Tactical: These are the lobbies that franchise veterans know well. This is the experience that you're used to with classic Call of Duty combat timing. Tactical Combat Pacing is always 6v6.
- Assault: Balanced combat pacing that gives you enough room to breathe and a lot of targets to kill. In Beta Weekend 1, player counts will vary between 20-28 players.
- Blitz: High-action lobbies where the intensity is cranked up to frenetic levels. Prepare for plenty of combat when choosing to join a Blitz. In Beta Weekend 1, player counts will vary between 28-48 players.
Changes from Alpha to Beta
- Visual Updates
- Damage Overlay;
- Refined the damage overlay when injured to help maintain visibility;
- Lighting;
- Reduced the density of sun fog;
- Increased the rim light around players to help separate them from the background;
- Adjusted overall exposure—aka we turned up the lights;
- Damage Overlay;
- Audio Tuning
- Non-player footstep volume slightly increased;
- Non-player weapon volume slightly reduced;
- Note: Non-player is anyone that isn’t you (enemies and teammates);
- Announcer volume and callout frequency were reduced;
- Global MP mixing pass to improve informative audio for gameplay;
- Champion Hill Spawn Tuning
- We’ve tuned spawn locations and adjusted overall spawn logic. Hopefully, this should eliminate any more Angela & Dwight spawn scares;
- We’ve done away with that one spawn in Courtyard that forced you to have 3 seconds of awkward eye contact with your opponent. You know the one;