The official Overwatch 2 Season 2 patch notes have been revealed.
From the addition of Ramattra and changes to a number of heroes to bug fixes and additions to the map rotation, there's a lot to sift through.
Here are the Overwatch 2 Season 2 Patch Notes Revealed.
Overwatch 2 Season 2 Patch Notes Revealed
General Game Updates
Control maps
- Whenever a point is captured on Control, the team losing control of the point counts as having contested the point for the purposes of overtime even if they were not present.
Heroes and cosmetics
- Hero Challenges added for Junker Queen, Sojourn, and Kiriko
- More than 70 player icons added as Challenge rewards
- Hero purchase tab added to the in-game shop
Competitive
- Rewards for name cards added based on end-of-season rank, can only be used in the following season
- Heroes not eligible to be played in Competitive will appear with a lock in the Hero Gallery
- Changes to matchmaking to improved match quality
- Minor polish improvements to the competitive play UI flow
- Ramattra unavailable to be picked in Competitive for two weeks
Competitive Play
Season 2 competitive play begins now! Here are some updates we’re introducing to competitive:
- There are new, temporary Competitive title rewards for name cards based on your end of season rank
- You can only earn these titles at the end of the current Competitive season and can only use them in the season following
- Heroes that aren’t eligible for competitive play will have a lock icon in the Hero Gallery
- Implemented a group of matchmaking enhancements to improve match quality
- Minor polish improvements to the competitive play UI flow
- New hero, Ramattra, won’t be available in competitive for 2 weeks
Hero Balance Changes
Tank
Ramattra
Void Accelerator (Omnic Form)
- Primary: Fire a stream of projectiles in a fixed pattern
- Secondary: Create a barrier at the targeted location
Nemesis Form
- Transform into Nemesis Form, changing your attacks and gaining bonus armor
Pummel (Nemesis Form)
- Primary: Punch forward, creating a wave of piercing energy with every swing
- Secondary: Significantly reduces damage taken from the front and reduces movement speed
Ravenous Vortex
- Fire a nano ball, which explodes when it hits the ground, spreading a damaging field. Affected enemies are slowed and pulled downward
Annihilation
- Enter Nemesis Form and create an energy swarm surrounding yourself. This swarm will lash out towards nearby enemies, dealing damage and pausing the duration when damage is dealt.
Doomfist
Rocket Punch
- Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage
- Wall slam damage range (minimum-maximum) reduced from 20-40 to 10-30 damage
- Empowered Rocket Punch wall slam stun duration range reduced from 0.5-1 to 0.25-0.75 seconds
- Non-Empowered Rocket Punch now stuns for the minimum 0.25 second duration on wall slam
- Empowered Rocket Punch knockback radius reduced from 4 to 3 meters
- Minimum time before cancel option becomes available reduced from 0.25 to 0.12 seconds
- Cooldown reduced from 4 to 3 seconds
- This has been in since his rework but was not mentioned
Power Block
- Cooldown reduced from 8 to 7 seconds
- Duration increased from 2 to 2.5 seconds
- Minimum damage mitigated required to empower Rocket Punch reduced from 90 to 80 damage
Meteor Strike
- Now empowers Rocket Punch on landing
- Enemy slow duration increased from 2 to 3 seconds
The Best Defense...
- Maximum temporary health increased from 150 to 200 health
- Temporary health gained per target hit with abilities increased from 30 to 40 health
Junker Queen
Rampage
- Wound duration reduced from 5 to 4.5 seconds
- Ultimate cost reduced by 10%
Commanding Shout
- Cooldown reduced from 15 to 14 seconds
Adrenaline Rush
- Adrenaline passive healing multiplier increased from 1 to 1.25x damage dealt by wounds
Damage
Damage Role Passive
- No longer provides a movement speed bonus
- Reload speed bonus increased from 25 to 35%
Bastion
Configuration Artillery
- Delay before projectile drops reduced from 1 to 0.6 seconds
- Explosion damage reduced from 300 to 250
- No longer deals explosion damage to self
- Minimum delay between placing shots reduced by 20%
Reconfigure
- Cooldown reduced from 12 to 10 seconds
Sojourn
Railgun
- Energy delay before draining reduced from 8 to 5 seconds
- Secondary fire damage falloff starting range reduced from 70 to 40 meters
- Secondary fire critical damage multiplier reduced from 2 to 1.5
- Secondary fire damage now scales linearly with energy from 30 to 130 damage (1 energy converts to 1 damage added)
- Primary fire damage per projectile increased from 9 to 10
- Overclock energy charge rate increased by 20%
Symmetra
Proton Projector
- Beam charge rate and decay rate increased by 20%
- Primary fire ammo consumption rate increased from 7 to 10 per second
- Primary fire gains ammo from damaging barriers again
Tracer
Pulse Pistols
- Damage increased from 5 to 6
Support
Ana
Sleep Dart
- Cooldown reduced from 15 to 14 seconds
Kiriko
- Arm hit volumes width reduced 15%
- Added an auto-wall climb hero option
Kitsune Rush
- Ultimate cost increased by 10%
- Movement speed bonus reduced from 50 to 30%
- Cooldown rate reduced from 3 to 2 times faster
Protection Suzu
- Cast time reduced from 0.15 to 0.1 second
Kunai
- Ammo increased from 12 to 15
Swift Step
- Ability input can now be held to activate
Mercy
- Weapon swap time reduced from 0.5 to 0.35 seconds
Caduceus Blaster
- Ammo increased from 20 to 25
Season 2 Map Pools
Push
- New Queen Street – Morning
- Colosseo – Evening
- Esperança - Morning
Hybrid
- Blizzard World - Overcast (NEW)
- Eichenwalde – Evening
- King’s Row – Evening
- Midtown – Morning
- Paraíso - Morning
Escort
- Dorado – Evening
- Junkertown – Morning
- Circuit royal – Night
- Rialto – Morning
- Route 66 – Night
- Shambali Monastery – Night (NEW MAP)
Control
- Busan – Night
- Ilios – Evening
- Lijiang Tower – Dawn
- Nepal - Evening (NEW)
- Oasis - Morning (NEW
Bug Fixes
General
- Fixed a bug that was causing Roadhog's breaths to not be audible when viewing some animations in the Hero Gallery
- Fixed a bug that caused some players to lose competitive challenge progress
- Resolved an issue where several products couldn’t be unlocked from the Hero Gallery
- Fixed an issue with the Lifesaver Challenge not counting Mercy's Resurrect as a 'Save'
- Resolved an issue with purchases not immediately showing up after purchase
- Fixed a bug with Torbjörn and Symmetra's turrets displaying hostile red overlays in Deathmatch for the player that placed them
Maps
Busan
- Fixed an area of the map where players could get stuck
Colosseo
- Fixed geometry that allowed some heroes to contest undetected
Esperança
- Fixed some areas that could be used to escape the playable space
- Fixed geometry that allowed some heroes to contest undetected
Gibraltar
- Fixed lighting issues across the map
- Fixed some areas where Torbjörn could place his turret in unreachable spots
Nepal
- Replaced some missing pillars on Sanctum
Rio
- Fixed a bug that allowed some heroes to get inside of the payload
Route 66
- Fixed lighting issues across the map
New Queen Street
- Fixed some issues with shadows across the map
- Fixed an area of the map where players could get stuck
Heroes
- Heroes no longer take damage from their own abilities if they’re on the other side of a friendly barrier
- Fixed an issue with the Damage Passive where sometimes a double reload animation could occur when the buff was active
Cassidy
- Resolved an issue with some skins using the wrong props in the 'Flashbang' victory pose
Doomfist
- Fixed an issue where Doomfist's Power Block reduced the damage from some area of effect abilities
- Meteor Strike - You can no longer detect Sombra if the targeting reticle gets near her
D.Va
- Fixed a bug that allowed players to use Self-Destruct during their Mech's destruction while Hacked
Junker Queen
- Jagged Blade can no longer be recalled while slept, stunned, hacked or frozen
- Fixed an issue with Jagged Blade being consumed by friendly abilities like Deflect, Defense Matrix, etc.
- Jagged Blade now takes a curved trajectory on return
Mercy
- Guardian Angel now correctly resets its cooldown if Valkyrie is used
- Guardian Angel 'cancel boost' is now disabled when Mercy is stunned
Moira
- Junkrat's Trap no longer displays at chest height in first person when using Fade
Pharah
- Fixed a bug that reduced the ult cost of Rocket Barrage
Soldier 76
- Fixed an issue where Soldier 76 was unable to critical hit max range enemies during Tactical Visor
Symmetra
- Fixed a bug that resulted in all VO being cut out when taking the Teleporter
Tracer
- Fixed a big causing her Pulse Pistol damage falloff to not start until max range
Winston
- Resolved an issue with the Werewolf skin and the 'Excuse me' highlight intro turning Winston red in the Hero Gallery
Zenyatta
- Fixed an issue with melee not correctly animating if used to cancel alternate fire