New World is Amazon Game Studio's latest MMORPG and it is getting some severe hype coming up to its official launch. Luckily, with brand-new updates comes brand-new patches. Here's everything that has changed, with the full New World Open Beta Patch Notes.
When does the New World Open Beta End?
While the New World Open Beta starts today, it only has a few days before it goes down again. It will officially end on September 12th.
This is likely just a server test before the game goes live at the end of the month and a good way of adding a little bit of hype. Here is everything new with this patch.
New World Open Beta Patch Notes
Here are just a few standout changes. You can read everything in the patch notes right here on their site.
Expeditions
- Fixed instances of boss encounters failing to begin or restart their encounters in multiple expeditions.
- Fixed an issue where players can get stuck between Chardis and the Arena in the Lazarus Instrumentality.
- Fixed issue with laser walls not dealing damage in Starstone Barrows.
- Fixed issue where Archibald will despawn during fight in Starstone Barrows.
- Fixed issue with Vine bridge disappearing in Garden of Genesis.
- Fixed issue where players could be blocked from entering the Priest mini-boss room in the Depths.
World
- Smoothed the access points to ship flags on the starter beaches
- Increased the interact range on the ship flags on starter beaches.
- Added additional directional beacons to the FTUE.
- Fixed issues where teleport shrines did not appear on the map/compass or have the beacon of light.
- Improved spawn rates throughout the world at locations that were bottlenecking players on the same quests/missions.
- Improved lighting of starting beaches at night to be less dark.
Quests
- Fixed multiple quests across the World that were causing bottlenecks due to large amounts of players attempting the same objective.
- Fixed issue where players could become locked while interacting with certain lore notes.
- Updated text description for “An Unpleasant Task” to direct players to the correct watchtower.
- Fixed instances where AI could respawn limitlessly for certain quests.
If any more changes are made before the beta ends, we'll be sure to let you know.