LoL 13.4 Patch Notes REVEALED

Maokai League of Legends

Maokai League of Legends

Riot Games have revealed the official patch notes for League of Legends patch 13.4.

This update will introduce numerous balance changes ranging from champions to Support gold item income adjustments. Additionally in this patch /muteself and /deafen functions will be added as well as an increase of LP per win and loss.

Here are the LoL 13.4 Patch Notes revealed.

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LoL 13.3 Patch Notes REVEALED

Champions

A total of 20 champions will be buffed, nerfed, or changed in patch 13.4.

Buffs & Nerfs

Ahri

Base Stats

  • Base Health: 570 ⇒ 590
  • Base Armor: 18 ⇒ 21

R - Spirit Rush

  • Cooldown: 140/115/90 seconds ⇒ 130/105/80 seconds

Alistar

Passive - Triumphant Roar

  • Ally Heal: 6% of Alistar’s maximum health ⇒ 7% of Alistar’s maximum health

Q - Pulverize

  • Magic Damage: 60/100/140/180/220 (+70% AP) ⇒ 60/100/140/180/220 (+80% AP)

W - Headbutt

  • Magic Damage: 55/110/165/220/275 (+90% AP) ⇒ 55/110/165/220/275 (+100% AP)

Amumu

Base Stats

  • Health Growth: 100 ⇒ 94
  • Armor Growth: 4.2 ⇒ 4.0

W - Despair

  • Magic Damage per Tick: 6/8/10/12/14 (+1/1.25/1.5/1.75/2% (+ 0.25% per 100 AP) of target maximum health ⇒ 6/8/10/12/14 (+ 1/1.15/1.3/1.45/1.6% (+0.25% per 100 AP) of target maximum health

Anivia

Base Stats

  • Health Growth: 96 ⇒ 92
  • Armor Growth: 5.2 ⇒ 4.9

Aphelios

Passive - The Hitman and the Seer (Weapon Master)

  • Bonus Attack Speed: 7.5/15/22.5/30/37.5/45% ⇒ 9/18/27/36/45/54%

Azir

Base Stats

  • Base Mana: 480 ⇒ 380
  • Mana Growth: 21 ⇒ 36

W - Arise!

  • Soldier Recharge Time: 9/8.25/7.5/6.75/6 seconds ⇒ 10/9/8/7/6 seconds

E - Shifting Sands

  • Magic Damage: 60/90/120/150/180 (+ 40% AP) ⇒ 60/100/140/180/220 (+ 55% AP)

R - Emperor's Divide

  • Magic Damage: 175/325/475 (+ 60% AP) ⇒ 200/400/600 (+75% AP)

Cho'Gath

Base Stats

  • Armor Growth: 4.7 ⇒ 5

Q - Rupture

  • Mana Cost: 60 ⇒ 50
  • Magic Damage: 80/135/190/245/300 (+100% AP) ⇒ 80/140/200/260/320 (+100% AP)

W - Feral Scream

  • Mana Cost: 70/80/90/100/110 ⇒ 70/75/80/85/90

Elise

Q - Venomous Bite

  • Magic Damage: 70/105/140/175/210 (+8% (+3% per 100 AP) target's missing hp) ⇒ 60/90/120/150/180 (+8% (+3% per 100 AP) target's missing hp)

R - Spider Form

  • Spiderling Magic Damage: 10/15/20/25 (levels 1/6/11/16) ⇒ 8/14/20/26 (levels 1/6/11/16)

Jarvan IV

W - Golden Aegis

  • Cooldown: 8 seconds ⇒ 9 seconds
  • Shield Strength: 60/80/100/120/140 (+80% bonus AD) ⇒ 60/80/100/120/140 (+70% bonus AD)

Jax

Base Stats

  • Base Health: 685 ⇒ 665
  • Health Growth: 99 ⇒ 100

E - Counter Strike

  • [NEW] ALL THE DAMAGE: Dodging attacks now increases the entire damage of the spell, no longer just the base damage
  • Minimum Magic Damage: 55/85/115/145/175 (+100% AP) (+4% of target's maximum health) ⇒ 55/85/115/145/175 (+70% AP) (+4% of target's maximum health)
  • Maximum Magic Damage: 110/170/230/290/350 (+100% AP) (+4% of target's maximum health) ⇒ 110/170/230/290/350 (+140% AP) (+8% of target's maximum health)

R - Grandmaster-At-Arms

  • Passive On-Hit Damage: 80/120/160 (+60% AP) ⇒ 60/110/160 (+60% AP)
  • Bonus Armor for First Champion Hit: 25/45/65 (+40% bonus AD) ⇒ 15/40/65 (+40% bonus AD)
  • Bonus Magic Resist for First Champion Hit: 15/27/39 (+24% bonus AD) ⇒ 9/24/39 (+24% bonus AD)

Malphite

W - Thunderclap

  • Cooldown: 12/11.5/11/10.5/10 seconds ⇒ 10/9.5/9/8.5/8 seconds
  • Empowered Attacks Physical Damage: 30/45/60/75/90 (+20% AP) (+10% armor) ⇒ 30/45/60/75/90 (+ 20% AP) (+ 15% armor)
  • Cone Physical Damage: 15/25/35/45/55 (+30% AP) (+15% armor) ⇒ 15/25/35/45/55 (+30% AP) (+20% armor)

Maokai

Q - Bramble Bash

  • Magic Damage: 70/120/170/220/270 (+2/2.25/2.5/2.75/3% of target's maximum health) (+40% AP) ⇒ 70/120/170/220/270 (+2/2.5/3/3.5/4% of target's maximum health) (+40% AP) (Note: This nets out at about a 7% damage increase.)

E - Sapling Toss

  • Cooldown: 10 seconds ⇒ 14 seconds
  • Magic Damage: 55/80/105/130/155 (+5% bonus health) (+35% AP) ⇒ 50/75/100/125/150 (+5% bonus health) (+25% AP)(Note: damage is still doubled when Saplings are placed in brush.)
  • Brush Empowered Sapling Slow: 45% (+0.9% per 100 bonus health) (+4% per 100 AP) ⇒ 45% (+1% per 100 bonus health) (+1% per 100 AP)

Orianna

Base Stats

  • Base Armor: 17 ⇒ 20

W - Command:Dissonance

  • Mana Cost: 70/75/80/85/90 ⇒ 60/65/70/75/80

Riven

Passive - Runic Blade

  • Bonus AD: 30/36/42/48/54/60% (levels 1/6/9/12/15/18) total AD ⇒ 30-60% (levels 1-18) (Note: Now scales linearly, gaining 1.75% bonus AD per level)
  • TIMBER: Runic Blade bonus damage is now applied to towers, but only deals 50% of the increased damage.
  • Check out these stacks: Riven’s passive stacks are now shown as a resource bar (visible to self only).

Samira

Passive - Daredevil Impulse

  • Movement Speed: 3.5% per stack ⇒ 1/2/3/4% per stack at levels 1/6/11/16

R - Inferno Trigger

  • Life Steal Effectiveness: 66.7% ⇒ 50%

Senna

Base Stats

  • Attack Ratio (Attack Speed per 100% bonus Attack Speed): 0.30 ⇒ 0.40

R - Dawning Shadow

  • Physical Damage: 250/375/500 (+100% bonus AD) (+70% AP) ⇒ 250/400/550 (+115% bonus AD) (+70% AP)
  • Cooldown: 160/140/120 seconds ⇒ 140/120/100 seconds

Thresh

Q - Death Sentence

  • Magic Damage: 100/145/190/235/280 (+80% AP) ⇒ 100/150/200/250/300 (+90% AP)
  • Cooldown: 19/17/15/13/11 seconds ⇒ 19/16.5/14/11.5/9 seconds (Note: Landing a Death Sentence still reduces its cooldown by 3 seconds.)

W - Dark Passage

  • Cooldown: 22/20.5/19/17.5/16 seconds ⇒ 21/20/19/18/17 seconds
  • Base Shield Strength: 50/75/100/125/150 ⇒ 50/70/90/110/130

E - Flay

  • Magic Damage: 75/110/145/180/215 (+ 60% AP) ⇒ 75/115/155/195/235 (+ 70% AP)

Udyr

Base Stats

  • Health Growth: 98 ⇒ 92
  • Base Armor: 34 ⇒ 31

Q - Wilding Claw

  • Bonus Physical Damage On-Hit: 5/11/17/23/29/35 (+30% bonus AD) ⇒ 5/11/17/23/29/35 (+25% bonus AD)

R - Wingborne Storm

  • Increased Slow: 25/28/31/34/37/40% ⇒ 20/23/26/29/32/35%

Veigar

Q - Baleful Strike

  • Range: 950 ⇒ 1050

W - Dark Matter

  • Range: 900 ⇒ 950

Viego

Q - Blade of the Ruined King

  • [NEW] Shot Through the Heart: The passive damage from Q on basic attacks can now critically strike.

R - Heartbreaker

  • Physical Damage: 12/16/20% (+3% per 100 bonus AD) of target's missing health ⇒ 12/16/20% (+5% per 100 bonus AD) of target's missing health

Items

Demonic Embrace

  • [NEW] Don’t Gaze into the Jungle: Azakana’s Gaze is now capped at 40 damage per second against monsters.

Doran's Shield

  • Base Health Regeneration: 6 health per 5 seconds ⇒ 4 health per 5 seconds

Frostfang

  • Bonus Mana Regeneration: 75% ⇒ 50%
  • Charge Generation Time: 10 seconds ⇒ 12 seconds

Harrowing Crescent

  • Charge Generation Time: 10 seconds ⇒ 12 seconds

Runesteel Spaulders

  • Base Health Regeneration: 50% ⇒ 75%

Shard of True Ice

  • Bonus Mana Regeneration: 115% ⇒ 100%

Spectral Sickle

  • Charge Generation Time: 10 seconds ⇒ 12 seconds

Spellthief's Edge

  • Bonus Mana Regeneration: 50% ⇒ 25%
  • Charge Generation Time: 10 seconds ⇒ 12 seconds

Steel Shoulderguards

  • Base Health Regeneration: 25% ⇒ 50%

Targon's Buckler

  • Base Health Regeneration: 50% ⇒ 75%

Runes

Magical Footwear

  • [NEW] Used Magic Discount: Magical Footwear will now only sell for 30% of the value of boots, 90 gold. Normal boots and tier 2 boots sell value is unchanged.

Treasure Hunter

  • Gold per Stack: 70+20 per Bounty Hunter Stack (550 gold total) ⇒ 50+20 per Bounty Hunter Stack (450 gold total)

Jungle Adjustments

Rift Herald

  • Leash Range: 1100 ⇒ 1200
  • [NEW] Shelly Ain’t Soft: Rift Herald no longer has a soft reset state and will hard reset when its patience runs out, immediately running back to its original position

Gromp

  • Base Health: 2200 ⇒ 2050

Sustain

  • Base Heal from Monster Kills: 25 ⇒ 30

Clear Speed

  • Jungle Companion Damage: 16 (+ 10% bonus AD) (+ 15% AP) (+ 10% bonus armor) (+ 10% bonus magic resistance) (+ 3% bonus health) true damage ⇒ 16 (+ 10% bonus AD) (+ 12% AP) (+ 10% bonus armor) (+ 10% bonus magic resistance) (+ 3% bonus health) true damage

Kill Experience

  • Early game League of Legends has become very snowbally. We're paring down early leads from kills so that when someone gets ahead early into a game they don't get so far ahead so fast.
  • Level 1: 42 experience (15% of level) ⇒ 42 experience (15% of level)
  • Level 2: 114 experience (30% of level) ⇒ 114 experience (30% of level)
  • Level 3: 186 experience (39% of level) ⇒ 144 experience (30% of level)
  • Level 4: 258 experience (44% of level) ⇒ 174 experience (30% of level)
  • Level 5: 330 experience (49% of level) ⇒ 204 experience (30% of level)
  • Level 6: 402 experience (52% of level) ⇒ 234 experience (30% of level)
  • Level 7: 434 experience (49% of level) ⇒ 308 experience (35% of level)
  • Level 8: 500 experience (51% of level) ⇒ 392 experience (40% of level)
  • Level 9: 515 experience (48% of level) ⇒ 486 experience (45% of level)
  • Level 10: 590 experience (50% of level) ⇒ 590 experience (50% of level)

Comeback Kill Experience

  • Catchup Kill Experience Gained: 16% per level difference between you and the champion killed ⇒ 20% per level difference (beyond the first) between you and the champion killed

ARAM Balance Adjustments

Champions

  • Aurelion Sol: Damage Dealt: 105% ⇒ 100%, Damage Received: 95% ⇒ 100%

Summoner Spells

  • Mark/Dash (aka Snowball): You can now cast Mark while rooted. The Dash spell is still unusable while rooted however.

Death Timers

  • Level 3: 12 seconds ⇒ 10 seconds
  • Level 4: 16 seconds ⇒ 12 seconds
  • Level 5: 19 seconds ⇒ 14 seconds
  • Level 6: 21 seconds ⇒ 16 seconds
  • Level 7: 23 seconds ⇒ 18 seconds
  • Level 8: 25 seconds ⇒ 20 seconds
  • Level 9: 26 seconds ⇒ 22 seconds
  • Level 10: 27 seconds ⇒ 24 seconds
  • Level 11: 28 seconds ⇒ 26 seconds
  • Level 12: 30 seconds ⇒ 28 seconds
  • Level 13:32 seconds ⇒ 30 seconds
  • Level 14: 34 seconds ⇒ 32 seconds
  • Level 15: 36 seconds ⇒ 34 seconds
  • Level 16: 38 seconds ⇒ 36 seconds
  • Level 17: 40 seconds ⇒ 38 seconds
  • Level 18: 42 seconds ⇒ 40 seconds

Party Chat

Party chat is a new chat channel that allows you to chat just to your pre-made party members. Chat channels indicate who will see the messages you send, which was previously limited to team and all chat. The chat console will now show the chat channels receiving your messages to the left of your chat bar. You can toggle between the different channels with commands or the [tab] key, and change which channels are active for you in your settings. For quick access to party chat you can use the /party, /pt, or /p commands. Incoming Party chat messages will be indicated with [Party] before the message. Party chat will be the default chat setting for new players.

Behavioral Systems

New commands for /muteself and /deafen are available in-game

  • /muteself will prevent you from using text chat as well as notify other players you have muted yourself. You can undo this by using /muteself again
  • /deafen will prevent you from using text chat AND prevent yourself from seeing chat from other players, as well as notify other players you have muted yourself. You can undo this by using /deafen again

Competitive

  • LP win and loss amount when your visible rank approximately matches your MMR from 15 ⇒ 22. All gain and loss values are increased across the board.
  • Slightly increased the skill rating in matchmaking for duo players in Ranked Solo/Duo.
  • Split point progression will now be shown on the ranked end-of-game progression screen.