Riot Games has confirmed that LoL Patch 14.8 will be the official update for the upcoming Mid-Season Invitational (MSI). But don't expect a stale meta — this patch brings a significant shakeup to the game! Players can look forward to adjustments to neutral objectives and a slew of changes targeted at popular pro play picks like Azir, Ryze, Graves, and Akali.
A total of 19 champions, along with Voidgrubs and Baron Nashor, are getting adjusted in Patch 14.8. With that said, let's dive right into what awaits us in the upcoming LoL update!
LoL Patch 14.8 release date
According to Riot’s official patch schedule, LoL Patch 14.8 is expected to hit live servers on Wednesday, 17 April 2024. It should first arrive on Oceanic servers at 10 AM AEST and gradually roll out to other regions throughout the day.
Here are the key release times for different regions:
- 3 AM PT (NA)
- 5 AM BST (EUW)
- 3 AM CEST (EUNE)
- 8 AM KST (Korea)
LoL Patch 14.8 highlights
Champion buffs galore!
This patch leans heavily towards buffing up champions, with a whopping 16 champions receiving a boost in power compared to just four nerfs. Popular picks in both ranked and pro play are getting buffs, such as Gwen, Graves, LeBlanc, Jhin, Thresh, and more.
However, some overperformers like Azir and Zeri are being toned down, especially due to their omnipresence in the Pro meta. Mordekaiser and Skarner will also see targeted adjustments. Notably, Mordekaiser's Ultimate, Realm of Death, will no longer be “QSS’able”!
Voidgrubs and Baron get a boost
Neutral objectives are also getting some love in Patch 14.8! Voidgrubs will have increased damage and a lower threshold for the first grub summon spawn. Additionally, their spawn time will be separated from Dragon to encourage more team fights rather than trading objectives.
The iconic Baron Nashor is also getting a slight buff to its attack power. While Baron shouldn't become an overwhelming threat, Riot wants to incentivise teams to fully commit as a unit when taking it down.
LoL 14.8 patch notes rundown
Here’s a rundown of all the champion and neutral objective changes coming to League of Legends with the 14.8 patch update:
Champion buffs
- Akali
- Base health increased from 570 to 600
- Draven
- Q bonus physical damage increased from 40-60 to 45-45
- Galio
- Base movement speed increased from 335 to 340
- Q cooldown decreased from 12-7 seconds to 11-7 seconds
- Graves
- Increase effect of attack speed from Items and Runes towards reload time by 35%
- Critical damage ratio per pellet increased from 40% to 45%
- Hwei
- Passive Ability Power ratio increased from 30% to 35%
- QQ Ability Power ratio increased from 75% to 80%
- Jarvan IV
- Passive bonus physical damage increased from 6% to 7% of target's current health
- Jhin
- Passive bonus movement speed on crit increased from 10% to 14%
- Q minimum physical damage increased from 45-145 (+35-65% AD) to 44-144 (+44-74% AD)
- Kai'Sa
- Q damage per missile increased from 40-100 (+50% bonus AD) to 40-100(+55% bonus AD)
- LeBlanc
- Q base damage increased from 65-165 to 70-170
- W cooldown decreased from 18-10 to 15-10
- Olaf
- Q monster damage increased from 5-25 to 5-45
- Ryze
- W cooldown decreased from 13-9 to 11-9
- W slow increased from 35% to 50%
- Sylas
- Monster damage increased from 70% to 100%
- Thresh
- Base stat armor increased from 31 to 33
- Magic resist growth increased by from 1.3 to 1.55
Champion nerfs
- Azir
- Health regeneration decreased from 5 to 3.5
- Q magic damage decreased by 0-77 (based on level) (+50/67/84/101/118) to 0-77 (based on level) (+50/65/80/95/110)
- Briar
- Health growth reduced from 100 to 95
- Q cast range increased from 450 to 475
- W attack speed adjusted from 54-110% to 55-95%
- Zac
- Base halth regeneration decreased from 8 to 5
- Zeri
- Base health reduced from 630 to 600
Champion adjustments
- Mordekaiser
- Q cooldown reduced from 9-4 to 8-4
- E damage reduced by 10
- R can no longer be Cleansed (but can still be blocked by crowd control immunity)
- Skarner
- Mana growth reduced by 5
- Mana regeneration growth increased by 0.15
- Q1 cast time increased from 0.5 to 0.35
- Q damage increased from 10-50 plus 40% bonus attack damage to 10-70 plys 60% bonus attack damage
- Q mana decreased from 40-60 to 30-50
- Q1 buff duration increased from 3.5 to 5 (still refreshes on auto attacks and E-casts)
- Q2 recast lockout decreased from 0.75 to 0.5
- W mana increased from 50-70 to 60-80
- W damage decreased from 60-180 to 50-150
Baron and Voidgrub changes
- Baron Nashor
- Acid pool magic damage increased from 10% AD to 200 (+10% AD)
- Acid pool slow increased from 50% to 60%
- Territorial Baron pull magic damage increased from 75 to 300
- Hunting Baron lightning magic damage increased from 15% of target's current health to 20% of target's current health
- Acid Shot magic damage increased from 20% AD to 200 (+50% AD)
- Tentacle Knock Up magic damage increased from 25% AD to 200 (+25% AD)
- Voidgrubs
- Initial Voidgrub spawn time pushed up from 5 to 6 minutes
- Touch of the Void damage per stack adjusted to 6 (halved to 3 for ranged champions) true damage per second over 4 seconds to 8 (halved to 4 for ranged champions)
- Hunger of the Void threshold adjusted from 5 Touch of the Void stacks, gain a 2nd summon at 6 stacks to 4 Touch of the Void Stacks, gain a 2nd summon at 6 stacks
Alongside these changes is the arrival of three harrowing new skins to the fan-favourite Blood Moon skinline, featuring Fiddlesticks, Zed, and Zyra. These skins will cost 1350 RP each.
That was everything you need to know about the upcoming Patch 14.8 update for LoL!
Interested in learning more about LoL? We've got you covered! The LoL dev team recently revealed some exciting updates about what's on the horizon for 2024 in a Dev Update video, dive right into it here!
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