Riot Games is forging ahead with LoL Patch 14.12, bringing the second half of Season 14 to full swing. This update is more focused and smaller in scale compared to recent mid-season patches, with AD carries receiving the most attention. As Smolder rises from the ashes, champions like Ezreal and Xayah receive adjustments to keep pace.
As always, Riot strives for balance by adjusting overpowered champions and items, and making underperformers viable for ranked and pro play!
LoL Patch 14.12 Release Date
According to Riot’s official patch schedule, LoL Patch 14.12 is expected to hit live servers on June 12, 2024. It will first arrive on Oceanic servers at 10 AM AEST and gradually roll out to other regions throughout the day.
Here's a quick breakdown of the release times for different regions:
- 3 PM PST (NA)
- 5 AM GMT (EUW)
- 3 AM CET (EUNE)
- 8 AM KST (Korea)
LoL Patch 14.12 Highlights
Corki Receives Nerfs After Rework
Following his rework in Patch 14.10, Corki has become a dominant early-game ADC, especially when built with lethality items.
The dev team plans to “move power out of his more statchecky E max builds and into the Q that has comparatively more gameplay, especially in the early game”, explains LoL Lead Gameplay Designer Matt “Riot Phroxzon” Leung-Harrison.
ADC Shakeup
Patch 14.12 continues to balance out the Marksman space. In particular, Ashe's builds have enabled her to dominate both the early and mid-game, making her a standout in solo queue.
To diversify the bot lane meta, Ashe is receiving targeted nerfs. On the other hand, buffs are planned for Ezreal and Xayah to help them compete with the likes of Ashe, Jinx, Jhin, and the recently buffed Smolder.
LoL 14.12 Patch Notes
The LoL 14.12 Patch Notes have been revealed, as the patch testing on PBE is now over, and 14.2 is ready to hit the live servers.
Here are all the champions, items, and runes that are set to receive changes in the upcoming LoL Patch 14.12 update:
Champion Buffs
- Ezreal
- Attack Damage Growth: 2.5 to 2.75
- (Q) Damage: 20/45/70/95/120 (+130% Total AD) (+15% AP) to 20/45/70/95/120 (+140% Total AD) (+15% AP)
- (R) Base Attack Damage 325/500/675 (+100% Bonus AD) (+90% AP) to 350/550/750 (+100% Bonus AD) (+90% AP)
- Karma
- (E) Shield Value: 80/125/170/215/260 (+60% AP) to 80/130/180/230/280 (+60% AP)
- (E) Bonus Movement speed Duration: 1.5 to 2 seconds
- (E) Defiance Bonus Shield: 50/90/130/170 (+45% AP) to 50/100/150/200 (+45% AP)
- (E) Defiance Secondary Target Bonus Movement Speed Duration: 1.5 ⇒ 2 seconds
- Naafiri
- (Passive) Packmate Attack Damage: 6-30 (based on level) (+4.5% bonus AD) to 12-32 (based on level) (+5% bonus AD)
- (Q) Execute: 30-70 (based on level) vs Minions and Medium/Large Monsters to 30-70 (based on level) vs Minions and non-Epic Monsters
- (Q) Heal on Bleeding Target: Champions only ⇒ Champions and Large/Epic Monsters
- (Q) Cooldown: 11/10/9/8/7 to 9/8.5/8/7.5/7 seconds
- Nilah
- Health Regeneration: 4 to 6
- Armor Growth: 4.2 to 4.5
- Talon
- (Q) Noxian Diplomacy: Cast time now scales with attack speed
- (W) Jungle Modifier: 105% to 100%
- (W) Outgoing Damage: 40/50/60/70/80 to 50/60/70/80/90
- Vladimir
- (W) Current Health Cost: 20% to 15%
- (W) Healing: 15% to 30% of Pre-Mitigation Damage
- (W) Bonus Health Ratio: 80/135/190/245/300 (+10% bonus health) to 80/135/190/245/300 (+15% bonus health)
- Yone
- Base Armor: 30 to 33
- Yuumi
- (E) Cooldown: 12/11.5/11/10.5/10 to 10 seconds at all ranks
- (R) Heal per Hit: 25/40/55 to 35/50/65
Champion Nerfs
- Akali
- (E) Total Damage 100/187.5/275/362.5/450 (+85% Total AD) (+120% AP) to 70/140/210/280/350 (+100% Total AD) (+110% AP)
- The first hit of Akali's Shuriken Flip deals 30% of the ability's total damage and the second hit deals the remaining 70%
- Akshan
- (Passive) Damage: 10-165 (levels 1-18) (+60% AP) to 15/40/80/150 (levels 1-5, 6-10, 11-15, 16-18)
- (E) Damage per Shot: 25/40/55/70/85 (+17.5% bonus AD) to 15/30/45/60/75 (+15% total AD)
- Ashe
- (Passive) Damage against Targets with Frost: 120% (+ Critical Strike Chance (Critical Strike Damage)) to 115% (+ Critical Strike Chance (Critical Strike Damage))
- Blitzcrank
- Base Health: 650 to 600
- (P) Duration: 4 ⇒ 10 seconds
- Master Yi
- (Q) Bonus Damage to Monsters: 75/100/125/150/175 to 65/90/115/140/165
- (W) Initial Damage Reduction: 90% to 70%
- (W) Cooldown: 9 seconds to 10 seconds
- Rek'Sai
- (Q) Bonus Attack Speed: 45% to 35%
- (W) Damage: 50/75/100/125/150 (+80% AP) to 30/55/80/105/130 (+80% AP)
- Skarner
- Base Health: 650 to 610
- Health Growth: 102 to 105
- (Passive) Quake Magic Damage: 7-10% (based on level) of the target's maximum health to 5-11% (based on level) of the target's maximum health
- Tryndamere
- (Q) Bonus Attack Damage: 10/15/20/25/30 to 5/10/15/20/25
- (E) Physical Damage: 80/110/140/170/200 (+130% Bonus AD) to 75/105/135/165/195 (+130% Bonus AD)
- Twisted Fate
- Attack Damage Growth: 3.3 to 2.5
- (Q) Magic Damage: 60/100/140/180/220 (+50% bonus AD) (+90% AP) to 60/100/140/180/220 (+50% bonus AD) (+85% AP)
- (W) Mana Cost: 30/40/50/60/70 to 50/55/60/65/70
- (W) Blue Card Mana Restored: 50/75/100/125/150 to 70/90/110/130/150
Champion Adjustments
- Aatrox
- Health Regeneration Growth: 1 to 0.5
- Armor Growth: 4.45 to 4.8
- (E) Healing: 18/19.5/21/22.5/24% to 16% (+0.9% bonus Health)
- (E) Umbral Dash's healing is no longer increased by 20/24/28/32/36% during World Ender
- (R) Increased Healing: 25/35/45% to 50/75/100%
- Corki
- Base Attack Damage: 55 to 52
- Attack Speed Growth: 2.3% to 2.8%
- (Q) Magic Damage: 70/115/160/205/250 (+120% bonus AD) (+70% AP) to 70/120/170/220/270 (+120% bonus AD) (+100% AP)
- (Q) Cooldown: 9/8.5/8/7.5/7 to 8/7.5/7/6.5/6 seconds
- (E) Physical Damage: 100/150/200/250/300 (+250% bonus AD) to 100/145/190/235/280 (+250% bonus AD)
- (E) Armor/MR Shred Cap: 12/15/18/21/24 to 12/14/16/18/20
- (E) Mana Cost: 50/55/60/65/70 to 50/60/70/80/90
System Buffs
- Serylda’s Grudge
- (Passive) Rancor Bonus Armor Penetration: 20% (+0.11% per 1 Lethality) to 25% (+0.11% per 1 Lethality)
- Void Staff
- Ability Power: 80 to 90
System Nerfs
- First Strike
- Flat Gold: 15 to 10
- Damage Amp: 8% to 7%
System Adjustments
- Lord Dominik's Regards
- Item Recipe: Last Whisper + Cloak of Agility + 950 gold to Last Whisper + Noonquiver + 150 gold
- Noonquiver
- Item Recipe: Long Sword + Cloak of Agility + 450 gold to Long Sword + Long Sword + Cloak of Agility + 100 gold (total cost unchanged)
- Attack Damage: 25 to 20
- Scout's Slingshot
- Item Recipe: Dagger + 600 gold (900 total) to Dagger + Dagger + 200 gold (800 total)
- Statikk Shiv
- Item Recipe: Scout's Slingshot + Rectrix + 1000 gold to Scout's Slingshot + Rectrix + Pickaxe + 225 gold (total cost unchanged)
Alongside all these changes in Patch 14.12 is the arrival of four new skins. To commemorate Faker’s induction to the Hall of Legends, there’s the gorgeous but egregiously pricey Risen Ahri, Immortalised Legend Ahri, and Risen Legend LeBlanc. Crystalis Indomitus Xerath will also be available for purchase using Mythic Essence.
That's everything you need to know about the LoL 14.12 patch.
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