LoL Patch 14.11 is finally here and it brings some massive changes to Summoner's Rift. A plethora of champions were either buffed or nerfed, many items were adjusted, and even the Lane Swaps tactic was impacted.
Riot Games' goal is to keep the game balanced, and not only in Summoner's Rift, as Arena and ARAM also received some changes.
LoL Patch 14.11 Release Date
LoL Patch 14.11 went live on Thursday 30 May, releasing at the following times:
- 3 AM PT (NA)
- 5 AM BST (EUW)
- 3 AM CEST (EUNE)
- 8 AM KST (Korea)
Patch 14.11 Champion Changes
LoL Patch 14.11 introduced some significant champion changes. 11 champions got buffed, six were struck by the Nerf hammer, and three underwent some adjustments.
Here are all the champions that got buffed, and the buffs they received:
Draven
Passive - Adoration lost on death: 75% ⇒ 50%
Passive - Bonus gold per kill: 10 + 2 per Adoration ⇒ 25 + 2 per Adoration
Q - Base Damage 45/50/55/60/65 ⇒ 40/45/50/55/60
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Gangplank
Base Health - 600 ⇒ 630
Armor Growth - 4.2 ⇒ 4.7
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Gnar
Attack Damage Growth - 3 ⇒ 3.2
Q Physical Damage - 5/45/85/125/165 (+115% AD) ⇒ 5/45/85/125/165 (+125% AD) |
Kha'Zix
Q Physical Damage - 70/95/120/145/170 (+110% Bonus AD) ⇒ 80/105/130/155/180 (+110% Bonus AD |
Lulu
Wild Growth - Knockup Duration: 0.75 ⇒ 1
Wild Growth - Cooldown: 120/100/80 ⇒ 100/90/80 |
Master Yi
Base Health Growth - 100 ⇒ 105
Base Armor Growth - 4.2 ⇒ 4.7
Base Attack Damage Growth - 2.2 ⇒ 2.5
Base Attack Speed Growth: 2% ⇒ 2.5% |
Nami
Base Attack Damage - 51 ⇒ 54
Ebb and Flow - Mana Cost - 70/80/90/100/110 ⇒ 70/75/80/85/90
Tidal Wave - Slow - 50/60/70% ⇒ 70% |
Nasus
Base Attack Damage Growth - 3.5 ⇒ 4
Spirit Fire - Mana Cost - 70/85/100/115/130 ⇒ 60/70/80/90/100
Spirit Fire - Armor Reduction - 25/30/35/40/45% ⇒ 30/35/40/45/50%
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Pantheon
Comet Spear - Charged Damage - 70/100/130/160/190 (+115% bonus AD) (+50% AP)
Shield Vault - Physical Damage - 60/100/140/180/220 (+100% AP) ⇒ 5/5.5/6/6.5/7% max HP (+1% per 250 bonus HP) (+1.5% per 100 AP)
New - Min damage against Monsters and Minions: 50
New -Max damage against Monsters and Minions: 200
Aegis Assault - New - Now grants 5-30 (depending on level) (+2.5% bonus HP) Armor and Magic Resist for 4 seconds after the spell finishes
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Singed
Poison Trail - Total Magic Damage - 40/60/80/100/120 (+80% AP) ⇒ 40/60/80/100/120 (+85% AP)
Insanity Potion - Cooldown - 120/110/100 ⇒ 100 |
Smolder
Base Attack Damage - 57 ⇒ 60
Base Health - 575 ⇒ 605
Base Health Regeneration - 3 ⇒ 4.5
Super Scorcher Breath - Mana Cost - 23/26/29/32/35 ⇒ 25
Critical Strike scaling - 0-50% (based on critical strike chance) ⇒ 0-75% (based on critical strike chance) |
These champions have been underperforming as of late, some were hit by massive nerfs in previous patches, while others have been in a weak state for quite some time.
Smolder is the best example of that, as the dragon went from being one of the strongest ADCs in the game, to almost unplayable after a huge nerf in Patch 14.6.
Buffing his base attack damage and health will make him stronger in the laning phase. Hopefully, these buffs allow the Fiery Fledgling Smolder to fall into a good place in the meta.
When it comes to the Nerf hammer, it struck the following champions:
Hwei
Devastating Fire - Max Health Damage - 4/5/6/7/8% ⇒ 3/4/5/6/7%
Molten Fissure - Damage per second - 20/40/60/80/100 (+25% AP) ⇒ 20/40/60/80/100 (+20% AP) |
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Camille
Precision Protocol - Move Speed - 30/35/40/45/50% ⇒ 25/30/35/40/45%
Hextech Ultimatum - On-hit Damage - 10/30/40 (+4/6/8% current HP) ⇒ 5/10/15 (+4/6/8% current HP)
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Irelia
Base Health Growth - 124 ⇒ 115 |
Jinx
Base Attack Damage Growth: 3.15 ⇒ 2.9 |
Karthus
Lay Waste - Magic Damage - 45/65/85/105/125 (+35% AP) ⇒ 43/62/81/100/119 (+35% AP) |
Mordekaiser
Passive Darkness Rise - Monster damage cap - 28 - 164 (based on level) ⇒ 40 - 200 (based on level)
Passive Darkness Rise - Damage per second - 5-15.2 (based on level) + 30% AP + 1-5% target max HP (based on level) ⇒ 5 + 30% AP + 1-5% target max HP (based on level)
Obliterate - Damage -75/95/115/135/155 + 5-139 (based on level) (+70% AP) ⇒ 80/110/140/170/200 + 0-45 (based on level) (+70% AP) |
Taliyah
Threaded Volley - Damage Per Rock - 60/78/96/114/132 (+50% AP) ⇒ 56/74.5/93/111.5/130 (+50%
AP) |
All of the champions in this list have dominated the Summoner's Rift recently, with Karthus, and Jinx, having over 52% win rate.
Hwei has also been performing admirably, now that players finally got a hang of his ability kit he has dominated the mid-lane.
Taliyah has managed to dominate both casual and pro-play, with her ability to impact side lanes making her one of the best mid-lane champions in the meta.
Apart from that, she can also be played in the jungle and is quite effective in that role, so nerfing her was a very easy decision.
Some champions were also slightly adjusted, and they are:
Ornn
Passive Living Forge - Ornn can now upgrade all Legendary items to Masterwork items. Expect Soulstealer, Archangel's Staff, and other similar items.
Passive Living Forge - Masterwork Items gain extra stats based on the stats the original Legendary item provides
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Caitlyn
Base Attack Speed Growth - 568 ⇒ 594
Yordle Snap Trap - Headshot damage increase - 40/85 /130/175/220 (+40/50/60/70/80% bonus AD) ⇒ 40/85/130/175/220 (+40% bonus AD)
Ace in the Hole - Physical Damage - 300/500/700 (+170% bonus AD) ⇒ 300/500/700 (+150% bonus
AD) |
K'Sante
Ntofo Strikes - Mana Cost - 28/26/24/22/20 ⇒ 20
Path Maker - Damage Reduction - 40 -65% based on level ⇒ 30%
Path Maker - Maximum Hold Duration - 1.5 seconds ⇒ 1 second
Path Maker - All Out Damage Reduction - 57.35-75% based on level ⇒ 60%
All Out - Healing - 10/15/20% ⇒ 15/20/25% |
Patch 14.11 System Changes
As mentioned above, some items and runes underwent significant changes. These changes come after a massive item overhaul in Patch 14.10.
The following items and runes were buffed:
Absorb Life
Healing - 2-17 (based on level) ⇒ 2-20 (based on level) |
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Cut Down
Deal 8% increased damage (except true damage) to champions above 60%
maximum health ⇒ Deal 8% increased damage (except true damage) to champions above 50% maximum health |
Immortal Shieldbow
Shield - 320-530 (based on level 1-18) ⇒ 32-720 (based on level 9-18)
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Statikk Shiv
Build Path - Scout's Slingshot + Hearthbound Axe + 1000 Gold ⇒ Scout's Slingshot +Rectrix + 700 Gold
Total Gold Cost - 2900 ⇒ 2800
New - Movement Speed - 7%
Attack Damage: 50 ⇒ 55
Attack Speed: 40 ⇒ 45
Electrospark damage: 90 ⇒ 120 |
The Statikk Shiv change introduced in Patch 14.10 wasn't good. The item has a bad build path, bad stats, and an awful passive. It's currently one of the least-picked items, and for good reason.
So it's great to see the item is getting a significant buff.
Here are the items that will receive a Nerf:
Infinity Edge
Crit Damage - 50% ⇒ 40% |
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With the latest item changes, Infinity Edge has become one of the strongest items in the game and the go-to item for ADCs. The item provided too much Critical Strike Damage, so it was only natural for Riot Games to nerf that stat.
The following items were adjusted:
Essence Reaver
Total Gold Cost - 3200 ⇒ 3100 |
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Essence Reaver isn't picked often, and players are opting for other items. Riot Games wants to make Essence Reaver viable, and decreasing its price it's certainly one of the ways to make the item more appealing.
We hope this article was useful, and wish you the best of luck on the Summoner's Rift!
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