LoL 13.6 Patch Notes REVEALED

Faerie Court Fiora LoL 13.6

Faerie Court Fiora LoL 13.6

Riot Games have revealed the official patch notes for League of Legends patch 13.6.

In the LoL 13.6 update, players can expect the release of Season 13's first new champion, Milio, adjustments to ADCs and Drakes, and more. Additionally, s can expect balancing and tuning across numerous champions.

Here are the LoL 13.6 Patch Notes revealed.

LoL 13.6 Patch Notes REVEALED

A total of 8 champions will be buffed, nerfed, or changed in patch 13.6.

New Champion

Milio LoL 13.6
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Credit: Riot Games
THE GENTLE FLAME: Milio uses flame to aid his allies

Milio

Passive - Fired Up

  • INNATE: Whenever Milio hits himself or an allied champion with an ability, he enchants the target for 4 seconds, causing their next basic attack or ability to deal 15% − 50% (based on level) of target’s AD bonus magic damage and apply a burn that deals [25 − 80 (based on level) (+ 20% AP) magic damage over 1.5 seconds.]
  • Subsequent applications have been found to only refresh the duration and will NOT stack. If applied via an auto attack, Spell Shields cannot block this damage.

Q - Ultra Mega Fire Kick!

  • ACTIVE: Milio kicks a fireball in the target direction after a 0.25-second delay that knocks back and stuns the first enemy hit over 1 second. Upon collision, the ball then launches upward and falls toward the target’s location to explode, dealing magic damage to enemies within the area and slowing them for 1.5 seconds.If the primary target is a non-champion, the ball knocks them back further and creates a larger explosion on impact.
  • Milio cannot cast his other abilities during Ultra Mega Fire Kick’s delay.
  • Magic Damage: 90 / 135 / 180 / 225 / 270 (+ 90% AP)
  • Slow: 40 / 45 / 50 / 55 / 60% (+ 5% per 100 AP)

W - Cozy Campfire

  • ACTIVE: Milio summons an empowerment zone at the target location for 6 seconds that follows the closest nearby allied champion at the cast location, including himself. Allied champions and Milio within the area gain increased base attack range and heal every 0.24 seconds over the duration.Cozy Campfire can be recast after 0.5 seconds while the zone is active.
  • RECAST: Milio commands the zone to follow himself or the target allied champion and places the recast on a 0.5-second static cooldown.Cozy Campfire may only grant Fired Up! upon being summoned and once every 3 seconds thereafter.
  • Increased Attack Range: 10 / 12.5 / 15 / 17.5 / 20%
  • Total Heal: 80 / 110 / 140 / 170 / 200 (+ 15% AP)

E - Warm Hugs

  • ACTIVE: Milio wraps himself or the target allied champion in protective flames, granting them a shield and bonus movement speed for 2.5 seconds.
  • Milio periodically stocks a Warm Hugs charge, up to a maximum of 2.
  • Warm Hugs’ effects can stack up to 2 times.
  • Shield Strength: 60 / 90 / 120 / 150 / 180 (+ 30% AP)
  • Bonus Movement Speed: 15 / 17.5 / 20 / 22.5 / 25%

R - Breath of Life

  • ACTIVE: Milio unleashes a wave of soothing flames on himself and nearby allied champions, healing them, cleansing them of all non-airborne crowd control, and granting them 65% tenacity for 3 seconds.
  • Milio cannot cast Breath of Life while he is affected by cast-inhibiting crowd control.

Buffs & Nerfs

Ashe

Passive - Frost Shot

  • Damage against Frosted Enemies: 110% (+75% of Critical Strike Chance) ⇒ 115% (+75% of Critical Strike Chance)

Aurelion Sol

E - Singularity

  • Cooldown: 12/11.5/11/10.5/10 seconds ⇒ 12 seconds at all ranks

R - Falling Star / The Skies Descend

  • Stardust Requirement for The Skies Descend: 75 ⇒ 100
  • Falling Star Stun Duration: 1.25 seconds ⇒ 1 second
  • Falling Star Cast Range: 1250 ⇒ 1100
  • The Skies Descend Knock Up Duration: 1.25 seconds ⇒ 1 second
  • The Skies Descend Cast Range: 1250 ⇒ 1100

Dr. Mundo

Base Stats

  • Base Health Regeneration: 6.5 ⇒ 7
  • Health Regeneration Scaling: 0.55 ⇒ 0.5

W - Heart Zapper

  • Recast Timer: 1 second ⇒ 0.5 second

E - Blunt Force Trauma

  • Damage to Jungle Monsters: 150% ⇒ 200%

Galio

W - Shield of Durand

  • Magic Damage Reduction: 20/25/30/35/40% (+8% per 100 bonus Magic Resistance)(+5% AP) ⇒ 25/30/35/40/45% (+12% per 100 bonus Magic Resistance)(+5% AP)
  • Physical Damage Reduction: 10/12.5/15/17.5/20% (+4% per 100 bonus Magic Resistance)(+2.5% AP) ⇒ 12.5/15/17.5/20/22.5% (+6% per 100 bonus Magic Resistance)(+2.5% AP)

E - Justice Punch

  • Cooldown: 12/11/10/9/8 seconds ⇒ 11/10/9/8/7 seconds

Talon

Base Stats

  • Mana: 377 ⇒ 400

Passive - Blade's End

  • Damage: 75-255 (based on level) (+200% bonus AD) ⇒ 80-280 (based on level) (+210% bonus AD)

W - Rake

  • Mana Cost: 55/60/65/70/75 ⇒ 50/55/60/65/70

Vayne

Passive - Night Hunter

  • Bonus Movement Speed: 30 ⇒ 45

Q - Tumble

  • Bonus Physical Damage: 60/65/70/75/80% AD ⇒ 75/85/95/105/115% AD
  • Empowered Attack Duration: 7 seconds ⇒ 3 seconds

W - Silver Bolts

  • Percent Health Damage: 4/6/8/10/12% target's maximum health ⇒ 6/7/8/9/10% target's maximum health

Veigar

Base Stats

  • Base Health: 575 ⇒ 550
  • Base Armor: 21 ⇒ 18

W - Dark Matter

  • Magic Damage: 100/150/200/250/300 (+100% AP) ⇒ 85/140/195/250/305 (+100% AP)

Yuumi

Q - Prowling Projectile

  • Cooldown: 7.5/7.25/7/6.75/6.5/6.25 seconds ⇒ 6.5 seconds at all ranks
  • Mana Cost: 50/55/60/65/70/75 ⇒ 50/60/70/80/90/100
  • Unattached Missile Speed: 1000 ⇒ 850
  • Enhanced Missile Speed: 1900 ⇒ 1650
  • Max Range (in a straight line): 2000 ⇒ 1725

R - Final Chapter

  • [New] Overheal Shield Duration: 3 seconds ⇒ 1.5 seconds (Note: the shield will last the full duration of the spell (3.5 seconds) plus this amount of time)
  • [Removed] Best Friend Bonus Resistances: 20/40/60 (+10% AP) Armor & Magic Resistance ⇒ REMOVED

Items

Bloodthirster

  • Shield: 180-450 (180 up to level 9, then +30 per level) ⇒ 100-400 (100 up to level 8, then +30 per level)

Nashor's Tooth

  • Total Cost: 3000 ⇒ 3200
  • Recipe: Blasting Wand + Recurve Bow + Amplifying Tome ⇒ Blasting Wand + Recurve Bow + Fiendish Codex
  • Ability Haste: 0 ⇒ 15

Navori Quickblades

  • Cooldown Reduction on Autos: 15% of remaining cooldown ⇒ 12% of remaining cooldown

Runes

Legend: Bloodline

  • Life Steal per Stack: 0.4% ⇒ 0.35%
  • Max Health on 15 Stacks: 100 ⇒ 85

Lethal Tempo

  • Attack Speed for Ranged Users: 30-54% (maxed at level 12) ⇒ 24-54% (maxed at level 18

Drake Changes

Hextech Drake

  • Bonus Ability Haste and Attack Speed: 9/18/27/36% ⇒ 7.5/15/22.5/30%
  • Hextech Soul Base Slow: 45% (35% for ranged) decaying over 2 seconds ⇒ 40% (30% for ranged) decaying over 2 seconds

Infernal Drake

  • Bonus AD and AP: 6/12/18/24% ⇒ 5/10/15/20%

Mountain Drake

  • Bonus Armor and Magic Resistance: 9/18/27/36% ⇒ 8/16/24/32%

Ocean Drake

  • Missing Health Regeneration: 3/6/9/12% ⇒ 2.5/5/7.5/9%

ARAM Adjustments

Buffs

  • Corki: Damage Received: 100% ⇒ 95%
  • Maokai: Damage Received: 110% ⇒ 105%
  • Xerath: Damage Received: 105% ⇒ 100%

Nerfs

  • Annie: Damage Received: 100% ⇒ 105%
  • Azir: Damage Dealt: 110% ⇒ 105%
  • Diana: Damage Received: 95% ⇒ 100%
  • Jarvan IV: Damage Dealt: 105% ⇒ 100%
  • Kai'Sa: Damage Dealt: 105% ⇒ 100%
  • Master Yi: Damage Dealt: 105% ⇒ 100%