Riot Games' developers have given an early preview of League of Legends' next update, LoL 13.4.
In this patch preview posted by Riot Phroxzon, players can expect several changes to the snowballing of XP, adjustments to Melee Supports, as well as buffs, nerfs, and changes to a whopping amount of champions.
Here are the early LoL 13.4 patch notes revealed.
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LoL 13.4 Patch Notes REVEALED
Champions
A total of 20 champions will be buffed, nerfed, or changed in patch 13.4.
Buffs & Nerfs
Ahri
Base Stats
- Base Health: 570 ⇒ 600
- Base Armor: 18 ⇒ 21
R - Spirit Rush
- Cooldown: 140/115/90 ⇒ 130/105/80
Alistar
Passive - Triumphant Roar
- Ally Heal: 6% of Alistar’s max HP ⇒ 7% of Alistar’s max HP
Q - Pulverize
- AP Scaling: 70% ⇒ 80%
W - Headbutt
- AP Scaling: 90% ⇒ 100%
Amumu
Base Stats
- Health Growth: 100 ⇒ 94
- Armor Growth: 4.2 ⇒ 4
W - Despair
- Target’s HP Per Second: 1%-2% ⇒1%-1.6%
Anivia
Base Stats
- Health Growth Per Level: 96 ⇒ 92
- Armor Growth Per Level: 5.2 ⇒ 4.9
Aphelios
Base Stats
- W rank up attack speed increased: 7.5% ⇒ 9%
Azir
Base Stats
- Base Mana: 480-837 ⇒ 380-992
W - Arise!
- Recharge Timer: 9-6 seconds ⇒ 10-6 seconds
E - Shifting Sands
- Base Damage: 60/90/120/150/180 ⇒ 60/100/140/180/220
- AP Scaling: 40% ⇒ 55%
R - Emperor’s Divide
- Base Damage: 175/325/475 ⇒ 200/400/600
- AP Scaling: 60%-75%
Cho’Gath
Base Stats
- Armor Per Level: 4.7 ⇒ 5
Q - Rupture
- Base Damage: 80/135/190/245/300 ⇒ 80/140/200/260/320
- Mana Cost: 60 ⇒ 50
W - Feral Scream
- Mana Cost: 70/80/90/100/110 ⇒ 70/75/80/85/90
Elise
Q - Venomous Bite (Spider Form)
- Base Bamage: 70/105/140/175/210 ⇒ 60/90/120/150/180
- Monster Damage Cap: 145-385 ⇒ 145-355
Jarvan IV
W - Golden Aegis
- Cooldown: 8 seconds ⇒ 9 seconds
- Bonus AD Scaling: 80% ⇒ 70%
Jax
Base Stats
- Base Health: 685 ⇒ 665
- Health Growth: 99 ⇒ 100
E - Counterstrike
- AP Ratio Reduced: 100% ⇒ 70%
- Dodging increases all damage for E instead of just base damage
R - Grandmaster At Arms
- On hit damage reduced: 80-160 ⇒ 60-160
- Bonus armor reduced: 25-65 ⇒ 15-65
- Bonus MR reduced: 15-39 ⇒ 9-39
Malphite
W - Thunder Clap
- Armor To Attack Scaling: 10% ⇒ 15%
- Cleave Armor Scaling: 15% ⇒ 20%
- Cooldown: 12/11.5/11/10.5/10 ⇒ 10/9.5/9/8.5/8
Maokai
Q - Bramble Smash
- Max HP damage: 2%-3% ⇒ 2%-4%
E - Sapling Toss
- Base Damage: 55-155 ⇒ 50-150
- AP Scaling:
- Non-empowered Scaling: 35% ⇒ 25%
- Empowered Scaling: 70% ⇒ 50%
- Slow AP Scaling: 4% per 100 AP ⇒ 1% per 100 AP
- Slow Health Scaling: .9% per 100 bonus HP ⇒ 1% per 100 bonus HP
- Cooldown: 10 seconds ⇒ 14 seconds
Orianna
Base Stats
- Base armor: 17 ⇒ 20
W - Command: Dissonance
- Mana cost: 70/75/80/85/90 ⇒ 60/65/70/75/80
Riven
Passive - Runic Blade
- Damage scaling changed: 30/36/42/48/54/60% total AD (at levels 1/6/9/12/15/18) ⇒ 30%-60% (linearly 1-18, aka +1.75% per level)
- Now deals damage to towers (50% effectiveness)
- Now shows stacks under Riven’s health bar (to Riven only)
Samira
Passive - Daredevil Impulse
- Bonus movement speed per stack changed from 3.5% flat ⇒ 1%-4%
R - Inferno Trigger
- Lifesteal Effectiveness Reduced: 66.6% ⇒ 50%
Senna
Base Stats
- Basic Attack AS Scaling: .3% ⇒ .4%
R - Dawning Shadow
- Base Damage: 250/375/500 ⇒ 250/400/550
- Bonus AD Scaling: 100% ⇒ 115%
- Cooldown: 160/140/120 ⇒ 140/120/100
Thresh
Q - Death Sentence
- Base Damage: 100-280 ⇒ 100-300
- AP Ratio: 80% ⇒ 90%
- Cooldown:19-11 seconds ⇒ 19-9 seconds
W - Dark Passage
- Base Shield: 50-150 ⇒ 50-130
- Cooldown: 22-16 seconds ⇒ 21-17 seconds
E - Flay
- Base Damage: 75-215 ⇒ 75-235
- AP Ratio: 60% ⇒ 70%
Udyr
Base Stats
- Health Growth: 98 ⇒ 92
- Base Armor: 34 ⇒ 32
Q - Wilding Claw
- On Hit Bonus AD Ratio: 30% ⇒ 25%
R - Wingborne Storm
- Empowered Slow: 25%-40% ⇒ 20% ⇒ 35%
Veigar
Q - Baleful Strike
- Cast Range: 950 ⇒ 1050
W - Dark Matter
- Cast Range: 900 ⇒ 950
Viego
Passive - Sovereign’s Damnation
- Damage can now crit
R - Heartbreaker
- AD Ratio: 3% missing HP per 100 bonus AD ⇒ 5 % missing HP per 100 bonus AD
Items
Doran’s Shield
- Health Regeneration Per 5: 6 ⇒ 4
Spellthief’s Edge/ Spectral Sickle
- Charge Timer: 10 ⇒ 12 seconds
- Spellthief’s Edge Mana Regen: 50% ⇒ 25%
- Frostfang Mana Regen: 75% ⇒ 50%
- Shard of True Ice Mana Regen: 115% ⇒ 100% (now matches the AD mana regen)
Relic Shield/ Steel Shoulderguards
- Relic and Shoulderguard HP Regen: 25% ⇒ 50%
- Buckler and Spaulders HP Regen: 50% ⇒ 75%
Demonic Embrace
- Damage to monsters now capped at 40 per tick
System Changes
Treasure Hunter
- Base Gold: 70 ⇒ 50
- Total Gold: 550 ⇒ 450
Jungle sustain/clear speed
- Base Kill Heal: 25 ⇒ 30
- Gromp Base HP: 2200 ⇒ 2050
- Rift Herald no longer has soft reset state
Jungle Pets
- Damage AP Ratio: 15% ⇒ 12%
Experience on champion takedown (Summoner’s Rift only)
- Level 3 XP reduced from 186 to 144
- Level 4 XP reduced from 258 to 174
- Level 5 XP reduced from 330 to 204
- Level 6 XP reduced from 402 to 234
- Level 7 XP reduced from 434 to 308
- Level 8 XP reduced from 500 to 486
- Other levels unchanged
Comeback experience on champion takedown
- 16% per level difference between you and champion killed ⇒ 20% per level beyond the first between you and the champion killed