The official LoL 12.17 patch notes have been revealed by Riot Games.
This update will be the penultimate one prior to the 2022 League of Legends World Championship. It's set to introduce several meta-altering changes with several nerfs and buffs to mid-lane champions, updates to Maokai and Hecarim, and much more.
Here are the official LoL 12.17 patch notes!
LoL 12.17 Patch Notes
Champions
A total of 20 champions will be buffed, nerfed, or changed in patch 12.17.
Buffs
Camille
Passive - Adaptive Defenses
- Percent HP Shielded: 17% ⇒ 20%
E - Hookshot/Wall Dive
- Damage: 60/95/130/165/200 (+75% bonus AD) ⇒ 80/110/140/170/200 (+90% bonus AD)
Ezreal
E - Arcane Shift
- Cooldown: 28/25/22/19/16 seconds ⇒ 26/23/20/17/14 seconds
Graves
Q - End of the Line
- Cooldown: 12/11/10/9/8 seconds ⇒ 13/11.5/10/8.5/7 seconds
R - Collateral Damage
- Damage: 250/400/550 (+150% bonus AD) ⇒ 275/425/575 (+150% bonus AD)
Kassadin
Q - Null Sphere
- Cooldown: 11/10.5/10/9.5/9 seconds ⇒ 10/9.5/9/8.5/8 seconds
- Mana Cost: 70/75/80/85/90 ⇒ 60/65/70/75/80
Miss Fortune
Q - Double Up
- Physical Damage :: 20/40/60/80/100 (+100% AD) (+35% AP) ⇒ 20/45/70/95/120 (+100% AD) (+35% AP)
- Cast Time: 0.25s ⇒ Matches Basic Attack Time
W - Strut
- Mana Cost: 45 ⇒ 35
- Attack Speed: 40/55/70/85/100% ⇒ 50/65/80/95/110%
E - Make it Rain
- Cooldown: 18/16/14/12/10 seconds ⇒ 18/17/16/15/14 seconds
- Full Damage (8-ticks) :: 80/115/150/185/220 (+80% AP) ⇒ 70/100/130/160/190 (+100% AP)
- Slow: 40/45/50/55/60% ⇒ 50% (+4% per 100 AP)
Nocturne
Base Stats
- Attack Speed Ratio: 0.668 ⇒ 0.721
Passive: Umbra Blades
- Cooldown: 14 seconds ⇒ 13 seconds
Rell
W - Ferromancy: Crash Down
- Move Speed While Dismounted: 250 ⇒ 280
E - Attract and Repel
Cooldown: 18/16.25/14.5/12.75/11 seconds ⇒ 13 seconds
Sett
W - Haymaker
- AD Ratio: 20% per 100 bonus AD ⇒ 25% per 100 bonus AD
E - Facebreaker
- Slow: 50% ⇒ 70%
Twisted Fate
Q - Wild Cards
- AP Ratio: 70% ⇒ 80%
W - Pick a Card
- Mana Cost: 40/55/70/85/100 ⇒ 30/40/50/60/70
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Nerfs
Ahri
E - Charm
- Charm Duration: 1.4/1.55/1.7/1.85/2 seconds ⇒ 1.2/1.4/1.6/1.8/2 seconds
Azir
W - Arise!
- Sand Soldier Damage: 50-150 (based on level) (+60% AP) ⇒ 50-150 (based on level) (+55% AP)
- Cooldown: 8/7.5/7/6.5/6 seconds ⇒ 9/8.25/7.5/6.75/6 seconds
E - Shifting Sands
- Cooldown: 19/18/17/16/15 seconds ⇒ 22/20.5/19/17.5/16 seconds
Nami
E - Tideblesser’s Blessing
- [REMOVED] Removed an interaction where each application of Nami’s E would count towards procing Electrocute. E (and its applications) will now only count as a single spell cast for effects such as Electrocute.
Sivir
Base Stats
- Attack Damage Growth: 3 ⇒ 2.8
W - Ricochet
- AD ratio: 30/35/40/45/50% ⇒ 25/30/35/40/45% total AD
Sylas
Q - Chain Lash
- Cooldown: 10/9/8/7/6 seconds ⇒ 11/10/9/8/7 seconds
Taric
Base Stats
- Magic Resist: 32 ⇒ 28
E - Dazzle
- Cooldown: 15/14/13/12/11 seconds ⇒ 16/15/14/13/12 seconds
Trundle
W: Frozen Domain
- Cooldown: 15/14/13/12/11 seconds ⇒ 18/17/16/15/14 seconds
Wukong
Base Stats
- Attack speed: 0.711 ⇒ 0.680
- Movement speed: 345 ⇒ 340
Adjustments
Hecarim
Base Stats
- Base Armor: 35 ⇒ 32
- HP Growth: 104 ⇒ 99
Q - Rampage
- Damage: 60/90/120/150/180 (+90% bonus AD) ⇒ 60/85/110/135/160 (+95% bonus AD)
- Damage Per Stack: 2% (+3% per 100 bonus AD) ⇒ 4% (+6% per 100 bonus AD)
- Q Cooldown Per Stack: 1 second ⇒ 0.75 seconds
- Max Number of Stacks: 2 ⇒ 3
- Stack Falloff: All at duration end ⇒ 1 stack per second at duration end
- Mana Cost: 28/31/34/37/40 ⇒ 30
W - Spirit of Dread
- Cooldown: 14 seconds ⇒ 16/15.5/15/14.5/14 seconds
- [NEW] ARMORED CAVALRY: Hecarim gains 15/20/25/30/35 Armor and Magic Resist while Spirit of Dread is active
E - Devastating Charge
- Min Damage: 30/45/60/75/90 (+55% bonus AD) ⇒ 30/45/60/75/90 (+50% bonus AD)
- Max Damage: 60/90/120/150/180 (+110% bonus AD) ⇒ 60/90/120/150/180 (+100% bonus AD)
- Minimum Knockback: 250 ⇒ 150
- Maximum Knockback: 450 ⇒ 350
- Cooldown: 20/19/18/17/16 ⇒ 18 at all ranks
R - Onslaught of Shadows
- Fear Duration: 0.75-2 seconds based on distance traveled ⇒ 0.75-1.5 seconds based on distance traveled
Maokai
Passive - Sap Magic
- [NEW] TREES STRIKE BACK: Getting hit by large jungle monsters now reduces Sap Magic’s cooldown by 1.5 seconds per attack received
- Heal :: 5-45 (+4.5-11% Max Health) (levels 1-15) ⇒ 4-34 (+4.8-14% Max Health) (levels 1-17)
Q - Bramble Smash
- Damage: 70/110/150/190/230 (+40% AP) ⇒ 65/110/155/200/245 (+40% AP)
- [NEW] WOOD YOU BELIEVE IT: Q now deals percent maximum health damage (2/2.25/2.5/2.75/3%)
- [NEW] BRANCHING OUT: Q now deals 40/60/80/100/120 bonus damage to monsters
E - Sapling Toss
- [REMOVED] NOT SO HEALTH-Y: Saplings no longer deal maximum percent health damage
- Base Damage: 20/45/70/95/120 (+7/7.25/7.5/7.75/8% (+70% per 100 AP) target maximum Health) ⇒ 55/80/105/130/155 (+42.5% AP +6% bonus HP)
- Empowered Brush Damage: 40/90/140/190/240 (+14/14.5/15/15.5/16% (+1.4% per 100 AP) target maximum Health) ⇒ 110/160/210/260/310 (+85% AP +12% bonus HP)
- [NEW] MINIONS ACTIVIST: Minions no longer take empowered brush damage from Saplings
- Mana Cost: 60/70/80/90/100 ⇒ 45/55/65/75/85
- Slow Amount: 35% ⇒ 45%
- [NEW] A LIL SAPPY: Brush empowered Saplings now slow for 35% ⇒ 45% (+2% per 100 AP) (6% per 1000 bonus HP)
R - Nature’s Grasp
- Missile Initial Speed: 50 ⇒ 100
- Missile Maximum Speed: 650 ⇒ 750
- Missile Acceleration: 250 ⇒ 300
- [NEW] MAKE LIKE A TREE AND LEAF: Maokai now gains 40/50/60% Bonus Move Speed that decays over 2 seconds upon hitting enemy champions
Items
Stopwatch
- Cost: 650 ⇒ 750 (Note: Perfect Timing will still only contribute 250 gold towards a Stopwatch item)
Guardian Angel
- Combine Cost: 50 gold ⇒ 150 gold
- Total Cost: 2800 ⇒ 3000 gold
- Attack Damage: 40 ⇒ 45 gold
Seeker's Armguard
- Ability Power: 20 ⇒ 30
Zhonya's Hourglass
- Total Cost: 2600 ⇒ 3000
- Ability Power: 65 ⇒ 80
- Ability Haste: 10 ⇒ 15
READ MORE: LoL 12.17 Skins: King Viego, Zenith Games Line, Prices, Animations, & Release Date
ARAM Balance Adjustments
Champion Buffs
- Gragas: -3% Damage Taken ⇒ -5% Damage Taken
- Gwen: +5% Damage Taken ⇒ +5% Damage Dealt, 0% Damage Taken
- Lee Sin: +5% Damage Dealt, -5% Damage Taken, +20% Healing ⇒ +5% Damage Dealt, -5% Damage Taken, +20% Healing, +20% Shielding
- Qiyana: +15% Damage Dealt, -15% Damage Taken ⇒ +15% Damage Dealt, -20% Damage Taken
- Sylas: -5% Damage Taken ⇒ +5% Damage Dealt, -5% Damage Taken
- Zac: -4% Damage Taken, +20% Healing
Champion Nerfs
- Bel'Veth: +5% Damage Dealt, -10% Damage Taken ⇒ +5% Damage Dealt, -5% Damage Taken
- LeBlanc: +20% Damage Dealt, -20% Damage Taken ⇒ +17% Damage Dealt, -17% Damage Taken
- Nasus: +5% Damage Taken ⇒ -5% Damage Dealt, +5% Damage Taken
- Sona: -5% Damage Dealt, +10% Damage Taken ⇒ -5% Damage Dealt, +10% Damage Taken, -20% Healing, -20% Shielding
- Zed: +15% Damage Dealt, -15% Damage Taken ⇒ +10% Damage Dealt, -10% Damage Taken