League of Legends Preseason 2023 has now had its full patch notes released into the PBE.
With chemtech drake returning, jungle updates and some changes to items, the meta in LoL is preparing for a shakeup.
However, these PBE notes are still in their early access stage which means that changes will probably happen.
Although, it is a great insight into what players should expect in League of Legends next year.
So, let's take a look at all of the changes, buffs, nerfs and more coming in League of Legends preseason 2023.
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Chemtech drake is back in business
Chemtech drake has finally made its way back into the Rift again after complaints from the community.
The dragon has been updated with the following features...
- Chemtech Drake will now grant a small amount of Tenacity and Heal/Shield strength when slain
- Chemtech Soul will grant bonus damage when below a certain amount of health
Summoner's Rift will also have a chemtech-themed appearance with Zaun chemicals and mutated jungle plants. Here's what to expect...
- Blast Cones will now blast those in range twice as far as before
- Honey Fruits will upgrade into Stim Fruits, no longer slowing champions that consume them and granting a small bonus shield in addition to the usual heal
- Scryer’s Bloom will upgrade into Stalker’s Bloom. When hit these plants will now reveal a small circular area around the plant and a cone opposite of the direction it was hit, granting movement speed towards revealed enemy champions and reducing wards revealed to 1 health.
League of Legends jungle changes
Junglers can now purchase an 'egg' in the in-game shop which gets treats whilst jungle monsters are killed.
The more monsters, the more treats and the more they evolve. The owners of these pets then get buffs depending on which egg was purchased.
- Noxian Embercat*: This will be the pet of choice for junglers looking to play more aggressively. It will provide slows and bonus damage.
- Ixtali Ixamander*: This jungle pet is perfect for junglers looking to frontline and tank for their teams. It will provide a shield based on your health that provides bonus slow resistance and Tenacity when broken.
- Ionian Cloudleaper*: This jungle pet will be great for junglers looking to rotate and move around the map more quickly. It will provide bonus movement speed.
The distance that camps can be pulled has also been increased and visual indicators have been added to help with this.
Another visual guidance is that there are now recommended jungle paths for new players.
Pathing recommendations are based on which routes most often led these players to a victory and will be updated each patch
More pings in this PBE patch
Currently tested in the PBE are 8 pings and these are...
- Returning Pings (clockwise): Retreat, On My Way, Assist Me, Enemy Missing
- New Pings (clockwise): Push, All-In, Hold, Bait
There are also new vision pings which include...
- Vision Cleared, Enemy Vision, Need Vision
However, that isn't all. Players can now vote on whether an objective should be taken.
This all pairs nicely with the update which lets players see the directions that pings came from to improve map surveillance.
Preseason vision patch updates
Riot is introducing new ward visuals on the minimap that will indicate when wards are close to expiring.
Another useful change in this is that you can ping League of Legends enemy wards.
If you ping an enemy ward that you saw them place within the last 10 seconds, a perfectly accurate ward timer will appear until the ward is removed or expires.
League of Legends ability recommendations
Recommendations are key here as both Rune Pages and Summoner Spells will now have them.
This is brilliant for those doing rune pages for a new champion on the quick or just those who are new.
This system is also working for abilities too and suggests what ability should be levelled up next.
Preseason top lane reigns supreme?
The top lane is a lonely place for the average League of Legends player.
However, Riot wants to change this by letting them scale faster and level breakpoints faster like bot or mid.
Top laners will now have...
- Solo Lane Experience: Solo lanes will now receive a 95% experience multiplier (previously 93%) from minions
- Duo Lane Experience: Duo lanes will now receive a 22% bonus experience multiplier (previously 24.73%) from minions
- Mid Lane Gold Changes: All minions spawned in the mid lane will now be worth 1 less gold before 14 minutes when last hit (previously, only cannon minions were worth less gold, but were worth 10 less gold)
New and updated items
Icathia’s Endurance (Mythic Item)
400 Health
30 Armor
30 Magic Resist
20 Ability Haste
Voidborn Resilience: For each second in champion combat gain a stack granting 3 Armor and Magic Resist, up to 10 max. At max stack become empowered, instantly draining enemies around you for 4% of your maximum health each (reduced to 1% against minions and monsters) and doubling your resists from stacks until end of combat (60 second cooldown).
Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist
Radiant Virtue (Mythic Item)
400 Health
30 Armor
30 Magic Resist
20 Ability Haste
Guiding Light: Upon casting your ultimate you Transcend, increasing your maximum health by 10% for 9 seconds. While Transcended you and allies within 1200 range of you gain 25 non-ultimate Ability Haste. You and allies will also heal for 1.5% of your maximum health every 3 seconds, increased by up to 100% based on that champion’s missing health. Healing is doubled on yourself (90 second cooldown).
Mythic Passive: Grants all other Legendary items 100 Health
Iceborn Gauntlet (Mythic Item)
400 Health
40 Armor
20 Ability Haste
Spellblade: After using an ability, your next attack is enhanced with an additional 100% base AoE physical damage and creates a frost field for 2.5 seconds. Enemies that move across the field are slowed by 15% + 0.003% of your maximum health. Your primate target is slowed for double the amount and has their damage against you reduced by 10% for 2.5 seconds (1.5 second cooldown).
Mythic Passive: Grants all other Legendary items 50 health, 5% Tenacity, and 5% Slow Resist
Goliath’s Ascendiary (Mythic Item)
800 Health
200% Base Health Regeneration
20 Ability Haste
Colossal Consumption: Charge up a powerful attack against a champion over 3 seconds while within 600 range of them. The charged attack drains the target, dealing 50 + 10% of your maximum health as bonus physical damage and healing you for that same amount. You permanently gain maximum health equal to 15% of the drain (30 second cooldown per target) (note: Maximum health will be lost if the item is sold).
Mythic Passive: Grants all other Legendary items 1% increased health and 6% champion size
Rod of Ages (Mythic Item)
60 Ability Power
300 Health
300 Mana
This item gains 20 health, 20 mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 health, 200 mana, and 40 ability power. Upon reaching max stacks, gain a level (Note: the level cap will remain at 18).
Mythic Passive: Grants all other Legendary items 5 Ability Haste
Catalyst of Aeons
225 Health
300 Mana
Eternity: Restore mana equal to 15% of damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 health per second.
Abyssal Mask
500 Health
300 Mana
40 Magic Resist
10 Ability Haste
Eternity: Restore mana equal to 15% of damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 health per second.
Unmake: Curse nearby enemy champions, reducing the Magic Resist by 5 + 1.5% bonus health (maximum of 25). For each Cursed enemy, gain 9 Magic Resist.
A champion can only be Cursed by one enemy at a time (prioritizing the most potent Curse)
Sunfire Aegis (No longer a Mythic Item)
400 Health
50 Armor
Immolate: Taking or dealing damage causes you to begin dealing 15 (+ 1.75% of bonus health) magic damage to nearby enemies (increased by 25% against minions and 150% against jungle monsters) for 3 seconds. Damaging champions or epic jungle monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (6 stacks maximum).
Turbo Chemtank (No longer a Mythic Item)
450 Health
50 Magic Resist
10 Ability Haste
Active - Supercharged: Grants 40% movement speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that slows nearby champions by 40% for 1.5 seconds (90 second cooldown).
Randuin’s Omen
400 Health
70 Armor
Active - Humility: Briefly slow nearby enemies by 55% for 2 seconds (60 second cooldown)
Rock Solid: Reduce incoming damage from attacks by up to 5 (+ 0.35% of maximum health)%, capped at 40% of the attack’s damage
Critical Resilience: Critical Strikes deal 20% less damage to you
Spear of Shojin
65 Attack Damage
300 Health
20 Ability Haste
Dragonforce: Your non-ultimate spells gain (6 + 10% of bonus AD for Melee champions / 4 + 6% of bonus AD for Ranged Champions) Ability Haste, reduced to (3 + 5% of bonus AD for Melee champions / 42+ 3% of bonus AD for Ranged Champions) Ability Haste for immobilizing spells
Exigency: Gain up to (15% for Melee champions / 10% for Ranged champions) increased movement speed, based on your missing health (maxed out when below 33% health)
Ravenous Hydra
65 Attack Damage
20 Ability Haste
9% Omnivamp
Cleave: Attacks and abilities deal (60% for Melee champions / 30% for Ranged Champions) physical damage to other enemies within 350 units of the target hit
Carnivorous: Gain 0.5 AD and 0.1% Omnivamp whenever you kill an enemy, stacking up to 25 AD and 5% omnivamp. Lose 50% of these stacks on death.
Can only hit each target once per attack or ability every 10 seconds
Cleave does not trigger on structures
These changes coming to the PBE are really looking at changing the meta of League of Legends.
Remember that these are not final and all of the above information is subject to change.