League of Legends patch 13.4 has now had the early patch notes revealed by Riot Games.
With a focus on balancing the bot lane in recent patches, this one goes to all the support mains.
Specifically, it's looking like the differences between ranged and melee supports are finally being addressed.
There is also a bunch of other updates coming with some new nerfs and buffs for certain champions.
So, whilst the full patch note shave not yet been revealed by Riot, the early patch notes with some idea of what to expect have been revealed.
So, let's look at the early patch notes for League of Legends patch 13.4 and what players should expect to see.
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Patch 13.4 Release Date
Players should expect to see this patch roll out on February 23 2023.
This comes from the official Riot Games patch schedule and since the cyber-attack has been resolved, we should see that regular schedule back in action.
Here is the release time for the update too, which differs depending on your time zone.
- 3 am PT (NA)
- 5 am GMT (EU West)
- 3 am CET (EU North East)
- 8 am KR (Korea)
*UPDATED* Full Patch Notes for League of Legends 13.4
Here are the full patch notes for the next patch released in LoL.
Champions
A total of 20 champions will be buffed, nerfed, or changed in patch 13.4.
Buffs & Nerfs
Ahri
Base Stats
- Base Health: 570 ⇒ 600
- Base Armor: 18 ⇒ 21
R - Spirit Rush
- Cooldown: 140/115/90 ⇒ 130/105/80
Alistar
Passive - Triumphant Roar
- Ally Heal: 6% of Alistar’s max HP ⇒ 7% of Alistar’s max HP
Q - Pulverize
- AP Scaling: 70% ⇒ 80%
W - Headbutt
- AP Scaling: 90% ⇒ 100%
Amumu
Base Stats
- Health Growth: 100 ⇒ 94
- Armor Growth: 4.2 ⇒ 4
W - Despair
- Target’s HP Per Second: 1%-2% ⇒1%-1.6%
Anivia
Base Stats
- Health Growth Per Level: 96 ⇒ 92
- Armor Growth Per Level: 5.2 ⇒ 4.9
Aphelios
Base Stats
- W rank up attack speed increased: 7.5% ⇒ 9%
Azir
Base Stats
- Base Mana: 480-837 ⇒ 380-992
W - Arise!
- Recharge Timer: 9-6 seconds ⇒ 10-6 seconds
E - Shifting Sands
- Base Damage: 60/90/120/150/180 ⇒ 60/100/140/180/220
- AP Scaling: 40% ⇒ 55%
R - Emperor’s Divide
- Base Damage: 175/325/475 ⇒ 200/400/600
- AP Scaling: 60%-75%
Cho’Gath
Base Stats
- Armor Per Level: 4.7 ⇒ 5
Q - Rupture
- Base Damage: 80/135/190/245/300 ⇒ 80/140/200/260/320
- Mana Cost: 60 ⇒ 50
W - Feral Scream
- Mana Cost: 70/80/90/100/110 ⇒ 70/75/80/85/90
Elise
Q - Venomous Bite (Spider Form)
- Base Bamage: 70/105/140/175/210 ⇒ 60/90/120/150/180
- Monster Damage Cap: 145-385 ⇒ 145-355
Jarvan IV
W - Golden Aegis
- Cooldown: 8 seconds ⇒ 9 seconds
- Bonus AD Scaling: 80% ⇒ 70%
Jax
Base Stats
- Base Health: 685 ⇒ 665
- Health Growth: 99 ⇒ 100
E - Counterstrike
- AP Ratio Reduced: 100% ⇒ 70%
- Dodging increases all damage for E instead of just base damage
R - Grandmaster At Arms
- On hit damage reduced: 80-160 ⇒ 60-160
- Bonus armor reduced: 25-65 ⇒ 15-65
- Bonus MR reduced: 15-39 ⇒ 9-39
Malphite
W - Thunder Clap
- Armor To Attack Scaling: 10% ⇒ 15%
- Cleave Armor Scaling: 15% ⇒ 20%
- Cooldown: 12/11.5/11/10.5/10 ⇒ 10/9.5/9/8.5/8
Maokai
Q - Bramble Smash
- Max HP damage: 2%-3% ⇒ 2%-4%
E - Sapling Toss
- Base Damage: 55-155 ⇒ 50-150
- AP Scaling:
- Non-empowered Scaling: 35% ⇒ 25%
- Empowered Scaling: 70% ⇒ 50%
- Slow AP Scaling: 4% per 100 AP ⇒ 1% per 100 AP
- Slow Health Scaling: .9% per 100 bonus HP ⇒ 1% per 100 bonus HP
- Cooldown: 10 seconds ⇒ 14 seconds
Orianna
Base Stats
- Base armor: 17 ⇒ 20
W - Command: Dissonance
- Mana cost: 70/75/80/85/90 ⇒ 60/65/70/75/80
Riven
Passive - Runic Blade
- Damage scaling changed: 30/36/42/48/54/60% total AD (at levels 1/6/9/12/15/18) ⇒ 30%-60% (linearly 1-18, aka +1.75% per level)
- Now deals damage to towers (50% effectiveness)
- Now shows stacks under Riven’s health bar (to Riven only)
Samira
Passive - Daredevil Impulse
- Bonus movement speed per stack changed from 3.5% flat ⇒ 1%-4%
R - Inferno Trigger
- Lifesteal Effectiveness Reduced: 66.6% ⇒ 50%
Senna
Base Stats
- Basic Attack AS Scaling: .3% ⇒ .4%
R - Dawning Shadow
- Base Damage: 250/375/500 ⇒ 250/400/550
- Bonus AD Scaling: 100% ⇒ 115%
- Cooldown: 160/140/120 ⇒ 140/120/100
Thresh
Q - Death Sentence
- Base Damage: 100-280 ⇒ 100-300
- AP Ratio: 80% ⇒ 90%
- Cooldown:19-11 seconds ⇒ 19-9 seconds
W - Dark Passage
- Base Shield: 50-150 ⇒ 50-130
- Cooldown: 22-16 seconds ⇒ 21-17 seconds
E - Flay
- Base Damage: 75-215 ⇒ 75-235
- AP Ratio: 60% ⇒ 70%
Udyr
Base Stats
- Health Growth: 98 ⇒ 92
- Base Armor: 34 ⇒ 32
Q - Wilding Claw
- On Hit Bonus AD Ratio: 30% ⇒ 25%
R - Wingborne Storm
- Empowered Slow: 25%-40% ⇒ 20% ⇒ 35%
Veigar
Q - Baleful Strike
- Cast Range: 950 ⇒ 1050
W - Dark Matter
- Cast Range: 900 ⇒ 950
Viego
Passive - Sovereign’s Damnation
- Damage can now crit
R - Heartbreaker
- AD Ratio: 3% missing HP per 100 bonus AD ⇒ 5 % missing HP per 100 bonus AD
Items
Doran’s Shield
- Health Regeneration Per 5: 6 ⇒ 4
Spellthief’s Edge/ Spectral Sickle
- Charge Timer: 10 ⇒ 12 seconds
- Spellthief’s Edge Mana Regen: 50% ⇒ 25%
- Frostfang Mana Regen: 75% ⇒ 50%
- Shard of True Ice Mana Regen: 115% ⇒ 100% (now matches the AD mana regen)
Relic Shield/ Steel Shoulderguards
- Relic and Shoulderguard HP Regen: 25% ⇒ 50%
- Buckler and Spaulders HP Regen: 50% ⇒ 75%
Demonic Embrace
- Damage to monsters now capped at 40 per tick
System Changes
Treasure Hunter
- Base Gold: 70 ⇒ 50
- Total Gold: 550 ⇒ 450
Jungle sustain/clear speed
- Base Kill Heal: 25 ⇒ 30
- Gromp Base HP: 2200 ⇒ 2050
- Rift Herald no longer has soft reset state
Jungle Pets
- Damage AP Ratio: 15% ⇒ 12%
Experience on champion takedown (Summoner’s Rift only)
- Level 3 XP reduced from 186 to 144
- Level 4 XP reduced from 258 to 174
- Level 5 XP reduced from 330 to 204
- Level 6 XP reduced from 402 to 234
- Level 7 XP reduced from 434 to 308
- Level 8 XP reduced from 500 to 486
- Other levels unchanged
Comeback experience on champion takedown
- 16% per level difference between you and champion killed ⇒ 20% per level beyond the first between you and the champion killed