Knockout City has been around for three weeks now, and the multiplayer-crossplay smash has just received its second patch.
Here's the patch notes as revealed on its official subreddit:
Knockout City 1.2 Patch Notes
Fixed an issue where a player could get stuck on the match lobby screen when joining a match in progress
- Fixed an issue on PC where most of the Graphics Settings reset to default after rebooting the title
- Resolved issue preventing unlocking many PSN trophies in one game session
- Fixed an issue for Switch players that would result in a crash with the message “The software was closed because an error occurred” involving specific player and Crew names
- Matchmaking will ping more servers to better determine the best regions to use when matching players
- Resolved an issue for Switch players, who could get stuck logging in after putting their Switch to sleep for a long period
- PC will now allow all achievements on Trial accounts
- Fixed a crash which could rarely occur when a player leaves a group with the game out of focus
- Removed incorrect error messaging for underage players when using the user mute buttonFixed an issue where joining a group that’s creating a Private Match would send all members of the group to the title screen
- Fixed an issue where sometimes after a completed private match, groups with a spectator would become stuck readying up for the next match
- Misc Gameplay
- Improved audio triggers of player ragdoll VO
- Fixed an issue where Cage Ball would briefly appear at the feet of the player who broke out of it
- Fixed instances of pass-reflects not triggering properly in cases of the target dashing or being in ball form
- Improved handling of Ball form toggle option when player is thrown by a teammate
- Fixed missing SFX circumstances on Switch when a player gets hit by a vehicle in Knockout Roundabout
- Improved sizing of Taunt overhead UI at longer distances
- Improved animation blending between movement directions
- Fixed an issue of being able to pick up two balls at once
- Fixed cases of missed Contract progression when an opponent forfeits
- Players will now flash white when hit by a vehicle
- Improved the timing at which a caught/passed teammate will reach Ultimate charge to better allow for a character throw
- Fixed Taunts playing upon respawning if player was spamming Taunt before being KO’d
- Fixed issue where remote players would sometimes see a different Brawler than the local player
- Fixed instances of 2D Taunt animations not triggering properly
- Improved LOD on balls held by players
- Fixed an issue where all teammates would drop their held balls when a teammate entered ball form in close range
- Geo/object Interaction Improvements
- Improved instances of player clipping into moving geometry
- Fixed moving tube collision in Concussion Yard where player could get caught
- Fixed issue of player being forced to drop a ball when pinched between moving doors
- Fixed issue of players being able to dash through level geometry at bounce pads
- Corrected direction of knockback impulse when hit by a fully charged Sniper Ball or Moon Ball at very close range
- Fixed rare case of ball being launched backwards when dropped by a player
- Fixed case of missing knockback when tackling a stunned player
- Performance
- Improved handling and responsiveness of variable mice both in-game and in menus
- Improved menu loading and transitions for Switch players in Performance Mode
- Improved cases of delayed action handling when experiencing poor network performance
- In-game mouse cursor has been improved to reduce lag behind the computer mouse cursor
- UI Improvements
- Improved layout of player options menu
- Fixed issue of highlighting multiple blocked player options when using a controller
- Private Match spectators now have the option to bring their group back to the Hideout
- There is no longer a visual disconnect between the points displayed in League Details and the points displayed for Match Results
- Fixed issue where scrolling quickly in the Crewmates menu would cause the selection to jump to the top of the list
- Crew character models no longer slide in as the crew menu transitions open
- Player currency details are no longer visible in the Private Match Team Select screen
- There is no longer incorrect information on the League Details screen while players are loading into a match
- Bank offers are now displayed for all countries with appropriate currency symbols
- Text to Speech is now correctly dismissed when pressing the open/close button if it is currently open
- Social Menu
- The Offline header now correctly displays on the Crew social tab
- In-game rich presence is no longer cut off for some players
- Resolved an issue where players on Gold team would not appear in the Active Players tab of some Private Matches
- Fixed an issue involving how some platform icons were displayed
- Extra banners no longer appear in the social menu
- Icons and indicator improvements
- The mute indicator now correctly appears on the player card when a friend is muted
- The block symbol now correctly appears over a blocked player’s icon in the player bar
- The join button is now correctly greyed out when the target player is in a server that’s already full
- Blocking a player from recent players now correctly shows their player icon
- Audio
- Equipped Crew Vehicle SFX are now correctly muted in the Brawl Shop
- Left and right inputs on settings menu options that have no left/right navigation no longer triggers the sound effect
- Cancel matchmaking sound is no longer heard when a match is found while in a group
- Customization screens
- The checkmark no longer disappears on outfit customization when highlighting a different variation
- Swapping characters will now properly update the green checkmark on the equipped customization
- Hair color no longer changes when swapping through brawler slots and switching to glasses
- Equipping outfits while scrolling will no longer cause multiple items to appear with a checkmark or partial checkmark
- Matchmaking widget, matchmaking screens, or team select screens
- Players who were just kicked from a Crew will no longer still appear as a part of the Crew
- Fixed alignment for some Crew names on the match results scree
- Crew names no longer appear in Match Results of Face-Off matches
- Improved matchmaking widget text when creating a Private Match or Training
- Player Icons of opponents now correctly display in the pre-match screen of a Private Match on Nintendo Switch
- Fixed an issue where the matchmaking animation would not finish in some circumstances where matchmaking was cancelled
- Fixed an issue in Private Match team selection where players were unable to click the center slot with a mouse
- Menu handling
- The Nintendo E-Shop no longer opens repeatedly if players press A multiple times while attempting to purchase Holobux after previously making a purchase
- Origin players are no longer stuck when closing the Origin overlay immediately after opening a store offer
- Opening the Origin overlay no longer requires two enter presses after first try
- Selection of item in the Brawl Shop are now remembered if you switch tabs to the bank
- Improved handling of in-training mini-menu buttons updating states when another player joins their group
- Improved Crew Logo selection in the Crew menut
- Matchmaking widget now correctly reduces size for trial screen pop-up
- Closing the Report UI no longer backs out of the current and previous menus simultaneously
- The Return to Hideout menu no longer persists if a player has it open when the group leader brings everyone back to Hideou
- If group leadership is changed during a Private Match, the previous group leader is now able to bring their group to the Hideout from match result
- Improved various player notification messages for group leave/joins, kicks, promotions, and un/blocking
- Fixed cases of certain messaging becoming stuck on screen
- Improved messaging to Spectators returning to hideout and players whose group invites have failed to send
- Improved camera
- Fixed camera jitter after player performs the flip and spin jump right after jumping on a bounce pad
- Improvements made to the camera zoom-in when rolling or dashing underneath geo
- Improved camera fade on enemies and teammates
- Improved various Contract descriptions, and image updates
- Improved wording for Training 4 tutorial text
- Improved KO City ID searches with incomplete names
- Replaced Mega Monsters Crew Contract with Triplicate Terror
- Improved ball homing in instances of player entering/exiting ball form before impact
- Improved targeting prioritization of closer targets where multiple are near the player’s center of screen
- Various improvements to accessing player gamercards/profiles in game, and loading of player icons and crew information
- Player inactivity timer will now pause on loading screens
- Fixed MMR and matchmaking volatility not changing in cases of the other team forfeiting
- Improved handling of sending or receiving conflicting group merges/joins, or crew invite
- Fixed an issue where players may have their Street Rank erroneously displayed as 01
- Improvements to outro cinematic handling when players forfeit
- Fixed VFX sometimes not playing correctly in match cinematics
- Fixed an issue where the menu could get stuck when scrolling Contracts while Matchmaking widget is in certain states