Treyarch drop Mega-Patch Notes for Black Ops ahead of next update

Black Ops Cold War's latest set of Patch Notes are absolutely massive, but there's a good reason for that. Season 3 Reloaded, officially titles 80s Action Heroes, is bringing so much content that the Season 3 Reloaded Patch Notes simply have to be this big.

There is going to be two new Multiplayer Maps, two new weapons, a couple of LTMs and a whole load of bug fixes and optimisation changes. We also know that both Rambo and John McClane are joining Black Ops Cold War's roster as two new Operators.

If you're interested in the latest Weapon Tuning Changes that Treyarch has made, we've also got all the information about that here.

For now though, onto the rest of the Patch Notes...

New Multiplayer Map & Changes

Standoff and Duga join Black Ops Cold War's map rotation.

  • Standoff
    • Added Standoff to the 6v6 map rotation
  • Duga
    • Added Duga to the Multi-Team map rotation
  • Raid
    • Addressed a spawn issue that could drop the player to the ground when respawning
  • Garrison
    • Addressed an issue that could cause a player to fall through geometry inside of the main tank facility
  • Crossroads
    • Crossroads added back to rotation for Combined Arms and VIP Escort

New Multiplayer Modes & Playlist Changes

Die Hardpoint and Multi-Team Elimination join the Featured Playlist line-up for this week.

  • Die Hardpoint
    • Die Hardpoint added to Featured Playlists
    • Capture Hardpoints to gain points for your team. Eliminate multiple enemies in the same life to earn up to five powerful buffs throughout the match
    • Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. When the timer reaches zero, you explode. Extend the timer by earning eliminations and capturing Hardpoints
    • The timer is paused while on your team's Hardpoint and kills add 15 seconds to your timer up to a max of 30 seconds
    • Successive kills grant up to four additional buffs: improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (granted after a five-kill streak.)
    • The first team to reach 200 points, or the most points before time expires, wins
  • Multi-Team Elimination
    • New last-team-standing mode added to Multi-Team
    • Ten teams of four fight to survive expanding radiation zones. Redeploys are limited and load-outs are restricted. Teams must scavenge for weapons, Scorestreaks, Armor, and other items
    • The last team standing, or the first squad to board the exfil chopper in the final safe zone, wins
  • 12v12 Moshpit
    • Standoff, The Pines, and Moscow added to map rotation
  • Search & Destroy
    • Bombsite letters on Raid have been swapped to match Control. Driveway bomb site is now A and pool bomb site is now B. Update your callouts accordingly
  • Control
    • Default Overtime rules now use Objectives to determine the team on Defense

Featured Playlists

  • Die Hardpoint [NEW]
  • Standoff 24/7 [NEW] (also available in Hardcore via Quick Play)
  • Multi-Team Elimination [NEW]
  • 12v12 Moshpit (also available in Hardcore via Quick Play)
  • Nuketown 24/7 (also available in Hardcore via Quick Play)
  • Gunfight
  • Party Games
  • Multi-Team Moshpit

Scorestreak Fixes

Care Package is undergoing a few tweaks alongside a few other Scorestreaks in the Season 3 Reloaded Patch Notes.

  • Care Package
    • Slightly increased odds for higher Scorestreaks from Care Package
    • Destroyed Care Package choppers now still drop the Care Package
  • Counter Spy Plane
    • Reduced Counter Spy Plane duration from 30 to 20 seconds
  • Armor
    • Reduced Armor cooldown from 120 to 60 seconds
  • Sentry Gun
    • Increased the number of grenade hits to kill a Sentry from 1 to 2
  • Attack Helicopter
    • Reduced Attack Helicopter cost from 4500 to 3800
  • VTOL Escort
    • Reduced VTOL Escort cost from 6500 to 6200

Equipment & Field Upgrade Changes

The time it takes to crouch has been increased by 20ms in an effort to combat "slide-cancelling".

Molotv Changes

  • Increased Molotov initial direct hit damage from 40 to 75
  • Increased Molotov damage over time from 16 to 20

Gas Mine Changes

  • Increased Gas Mine damage over time from 15 to 25
  • Increased Gas Mine area of effect duration from 16 to 18 seconds
  • Reduced Gas Mine damage interval from 0.2 to 0.4 seconds
  • The intention of this change is to give players a better chance at escaping a Gas Mine before dying

Brand-New Zombies Content

Cranked 2: No Time To Crank is being added as a limited-time Featured Playlist for Round-Based Zombies maps. There's also a lot of new Outbreak content to look forwards to.

Cranked 2: No Time To Crank Explained

  • A new variant of Cranked comes to "Firebase Z" and "Die Maschine."
  • All Mystery Box locations are active, and Mystery Boxes now feature action movie-inspired weapons and Support. The frequency of Support in the Mystery Box is increased
  • All players start with the Knife
  • Zombies are more likely to drop lethal explosive Equipment when killed (Semtex, Frags, and Monkey Bombs)
  • Keep killing zombies to add time to the Cranked Timer before you explode!
  • Crafting Table, Wall Buys, and Main Quest is disabled

Outbreak Content Update

  • New Main Quest available in Outbreak starting at 10:00 PST / 13:00 EST / 18:00 BST on May 20th
  • Added Orda Encounter World Event to Outbreak
  • Added Fishing to Outbreak. Look for fishing poles scattered throughout the Ural Mountains and reel in some items
  • Added new Intel Documents, Audio Logs, Radio Transmissions, and Artifacts to discover

Outbreak Gameplay Changes

  • Tuned Tempest to reduce chest weak point health and mitigate damage
  • Tuned Krasny Soldat so its jetpack requires less damage to destroy
  • Reduced the number of Tempest enemies spawning in the Duga region
  • Addressed various zombie pathing issues in Ruka and Duga regions
  • Addressed an issue where players were unable to ping Peck’s ID Badge
  • Closed an exploit related to activating the Chopper Gunner when going through a Phase Wall Tear
  • Closed an exploit where players could escape the Holdout Objective in the Duga region

Outbreak World Events

  • Increased the Fury Crystal event timer
  • Addressed an issue where the Demented Echo's health would continue to scale while progressing Regions

Outbreak Objectives

  • Addressed an issue where all zombie kills in one of the Holdout Objectives in Golova were awarding XP for barricade kills

Outbreak UI & Stability Changes

  • Added the ability to Ping the overhead map using the free cursor
  • Addressed a stability issue related to vehicles

Dead Ops Arcade 3

Gameplay

  • Added new rare item spawns to the Dark Crypt bonus room (Key, Divine Shield Potion)
  • Addressed an issue where players could not join their friends during a game in progress
  • Players rejoining a match in progress will now have their Fates restored upon rejoin
  • Addressed an issue where split-screen players could get a “Game Over” condition after defeating the Mamaback
  • Addressed an issue with the Fated Chicken keeping a higher weapon than expected if the player dropped a picked-up weapon
  • Addressed an issue with missing announcer audio for the “Spectral Hounds of Dark Wood” Challenge Round
  • Bonus Areas
    • New Silverback Slideways bonus map added to the rotation
    • Addressed an issue with XP being awarded in Silverback Slideways maps when a player chose to exit the bonus room
    • Addressed an issue with Chickens not spinning out when a player dies in Silverback Slideways maps
    • Addressed an issue where player weapons were not removed upon death in Silverback Slideways maps
    • Addressed an issue where certain bonus rooms were taking too much time to initialize
  • Enemies
    • Bosses will no longer target player clones
    • Adjusted the frequency of Ghost teleporting behaviour
    • Meatballs should no longer inflict near full damage while in First-Person mode
    • Players in vehicles will be now deprioritized in target preference by the Mamaback
    • Addressed an issue where zombies would not retarget a player under certain conditions
    • Addressed an issue where the Margwa could stay alive up to 1 second after its HP reached 0
    • Addressed an issue where Nova Crawlers were not present in the game when playing Solo Advanced Start mode
    • Addressed an issue where the Megaton could potentially stay alive and rag-doll unintentionally
    • Addressed an issue where various shield items were not working properly against some enemy types
    • Addressed an issue where Room of Judgment bosses was not being killed on event failure, which could lead to additional unintentional player deaths
    • Addressed an issue where enemies performing traversals would not register the time slowdown effect from a Clock pickup
  • Challenges
    • Addressed an issue with the “Full Arsenal” Calling Card challenge not completing properly
  • UI
    • Addressed an issue with the in-game scoreboard wrapping when kills exceeded 65,535 kills. The scoreboard wrap will now only occur past 1,000,000

Onslaught Updates - PlayStation Only

  • Maps
    • Standoff added to map rotation with new Intel
    • Crossroads added back to rotation
  • Modes
    • "Onslaught Mystery Munitions" limited-time mode added to Onslaught
    • Start with a random weapon. With every Surge, your weapon is replaced with another random weapon that scales up with the difficulty. Access Ammo Mods and Pack-a-Punch upgrades to keep growing in power as the difficulty increases
  • Challenges
    • A new challenge with exclusive Weapon Blueprint reward available

Zombies Weapon Tuning Changes

  • Assault Rifles
    • XM4
      • Increased critical damage multiplier from 2.8 to 4.4.
      • Xeno Matter 4000 (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.4.
        • Increased max damage from 62 to 67.
    • AK-47
      • Increased critical damage multiplier from 2.8 to 4.2.
      • Rasputin’s Retribution (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.2.
        • Increased max damage from 78 to 85.
    • Krig 6
      • Increased critical damage multiplier from 2.8 to 4.2.
      • Blitzkrig 99 (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.2.
        • Increased max damage from 70 to 71.
        • Increased stock ammo from 420 to 480.
    • QBZ-83
      • Increased critical damage multiplier from 2.8 to 4.2.
      • Yaoguai (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.2.
        • Increased max damage from 63 to 69.
    • FFAR 1
      • Increased critical damage multiplier from 2.8 to 4.5.
      • Increased ammo capacity from 25 to 40.
      • Increased stock ammo from 250 to 280.
      • Winnower (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.5.
        • Increased ammo capacity from 50 to 100.
        • Increased max damage from 53 to 59.
        • Increased stock ammo from 350 to 500.
    • Groza
      • Increased critical damage multiplier from 2.8 to 4.2.
      • Tugarin (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.2.
        • Increased max damage from 68 to 76.
        • Increased ammo capacity from 60 to 64.
    • FARA 83
      • Increased critical damage multiplier from 2.8 to 4.5.
      • Neara 51 (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.5.
        • Increased max damage from 62 to 72.
        • Increased ammo capacity from 90 to 50.
        • Increased stock ammo from 450 to 500.
  • SMGs
    • Submachine Gun Alpha
      • Increased critical damage multiplier from 2.8 to 3.8.
      • Mystic Pony Express (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 69 to 73.
        • Decreased ammo capacity from 75 to 72.
        • Decreased stock ammo from 525 to 504.
    • AK-74u
      • Increased critical damage multiplier from 2.8 to 3.8.
      • AK-74NOFU (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 80 to 84.
    • Milano 821
      • Increased critical damage multiplier from 2.8 to 3.8.
      • Succubus Stinger (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 88 to 93.
    • Bullfrog
      • Increased critical damage multiplier from 2.8 to 3.8.
      • High Anxiety (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 72 to 76.
    • KSP 45
      • Increased critical damage multiplier from 2.8 to 3.8.
      • Herald of Woe (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 105 to 110.
    • MAC-10
      • Increased critical damage multiplier from 2.8 to 4.0.
      • Royale with Lead (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.0.
        • Increased max damage from 57 to 68.
        • Increased ammo capacity from 60 to 80.
        • Increased stock ammo from 420 to 480.
    • LC10
      • Increased critical damage multiplier from 2.8 to 3.8.
      • Cnidoblaster (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 63 to 70.
    • PPSh-41
      • Increased critical damage multiplier from 2.8 to 4.2.
      • Grisly Reaper (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.2.
        • Increased max damage from 59 to 66.
        • Increased ammo capacity from 80 to 100.
        • Increased stock ammo from 480 to 500.
  • Tactical Rifles
    • Type 63
      • Increased critical damage multiplier from 2.5 to 4.2.
      • Hell Vetica (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.2.
    • M16
      • Increased critical damage multiplier from 2.5 to 4.2.
      • Skullsplitter (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.2.
    • Tactical Rifle Charlie
      • Increased critical damage multiplier from 2.5 to 4.2.
      • Pack-A-Punched version:
        • Increased critical damage multiplier from 2.5 to 4.2.
    • DMR14
      • Increased critical damage multiplier from 2.5 to 4.2.
      • Demolisher K14 (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.2.
    • CARV.2
      • Increased critical damage multiplier from 2.5 to 4.2.
      • Carv-o-Matic (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.2.
  • Light Machine Guns
    • Light Machine Gun Alpha
      • Increased critical damage multiplier from 2.5 to 4.0.
      • Psychotropic Thunder (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.0.
        • Increased stock ammo from 360 to 440.
        • Decreased ammo capacity from 120 to 110.
        • Decreased max damage from 82 to 80.
    • RPD
      • Increased critical damage multiplier from 2.5 to 4.0.
      • Ruinous Pain Distributor (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.0.
        • Increased max damage from 76 to 84.
    • M60
      • Increased critical damage multiplier from 2.5 to 4.0.
      • Slow Burn (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.0.
        • Increased ammo capacity from 150 to 90.
        • Increased stock ammo from 300 to 360.
        • Decreased max damage from 103 to 100.
  • Sniper Rifles
    • Swiss K31
      • Increased max damage from 150 to 175.
      • Increased min damage from 110 to 140.
      • Decreased stock ammo from 48 to 42.
      • Swiss KH3353 (Pack-A-Punched)
        • Increased max damage from 300 to 350.
        • Increased min damage from 220 to 280.
        • Increased stock ammo from 150 to 125.
    • Sniper Rifle Charlie (Semi-Auto)
      • Increased critical damage multiplier from 4.0 to 5.5.
      • Increased max damage from 110 to 150.
      • Anathema (Pack-A-Punched)
        • Increased critical damage multiplier from 4.0 to 5.5.
        • Increased max damage from 226 to 300.
        • Increased stock ammo from 100 to 120.
    • Pelington 703
      • Pellegrino Della Morte (Pack-A-Punched)
        • Decreased stock ammo from 98 to 84.
    • LW3 - Tundra
      • Decreased max damage from 325 to 300.
      • Permafrost (Pack-A-Punched)
        • Decreased ammo capacity from 14 to 10.
        • Decreased stock ammo from 98 to 70.
    • ZRG 20mm
      • Head Cannon (Pack-A-Punched)
        • Decreased stock ammo from 72 to 64.
  • Pistols
    • 1911
      • Increased critical damage multiplier from 4.0 to 4.2.
      • Pain (Pack-A-Punched)
        • Increased critical damage multiplier from 4.0 to 4.2.
        • Increased stock ammo from 300 to 330.
    • Magnum
      • Private Eye (Pack-A-Punched)
        • Decreased stock ammo from 288 to 264.
    • Pistol Charlie
      • Increased critical damage multiplier from 3.5 to 4.5.
      • Die-a-Lotti (Pack-A-Punched)
        • Increased critical damage multiplier from 3.5 to 4.5.
        • Increased max damage from 66 to 73.
        • Increased stock ammo from 330 to 420.
  • Shotguns
    • Hauer 77
      • Added mid-range damage of 56.
      • Increased min damage from 42 to 48.
      • Decreased stock ammo from 90 to 60.
      • Orion 777 (Pack-A-Punched)
        • Added mid-range damage of 112.
        • Decreased ammo capacity from 12 to 10.
        • Decreased stock ammo from 96 to 60.
    • Shotgun Bravo
      • Increased max multi-shot base damage from 40 to 45.
      • H-NGM-N (Pack-A-Punched)
        • Decreased ammo capacity from 16 to 15.
        • Decreased stock ammo from 112 to 75.
    • Streetsweeper
      • Road Rage (Pack-A-Punched)
        • Increased stock ammo from 120 to 180.
  • Launchers
    • Launcher Alpha
      • OMEGA 3FA (Pack-A-Punched)
        • Increased stock ammo from 10 to 15.
    • RPG-7
      • CRIT-D20 (Pack-A-Punched)
        • Increased stock ammo from 15 to 20.
  • Specials
    • M79
      • Matter Dismantler (Pack-A-Punched)
        • Increased stock ammo from 45 to 90.
  • Wonder Weapons
    • Ray Gun
      • Decreased stock ammo from 80 to 60.
      • Porter’s X2 Ray Gun (Pack-A-Punched)
        • Increased ammo capacity from 20 to 30.
        • Increased stock ammo from 80 to 90.
        • Decreased min radius damage from 800 to 700.

Additional Zombies Changes

  • Progression
    • Completing a Main Quest will now reward players with bonus Aetherium Crystals equivalent to that of the last available Exfil.
  • Gameplay
    • Maximum health caps for almost all enemy types have been raised to provide more challenge above Round 40.
    • Closed an exploit that allowed players to become invulnerable when using Jump Pads while in Tombstone Shadow Form.
  • Mystery Box
    • Additional weapons can now be obtained from the Mystery Box:
      • Groza assault rifle
      • MAC-10 SMG
      • Streetsweeper shotgun
      • FARA 83 assault rifle
      • LC10 SMG
      • R1 Shadowhunter crossbow
      • ZRG 20mm sniper rifle
      • Sledgehammer melee weapon
      • Wakizashi melee weapon
      • Machete melee weapon
      • E-Tool melee weapon
  • Trials
    • Additional weapons from can now be obtained as possible rewards (see above).
    • Removed the Trial that required taking damage and healing.
  • Field Upgrades
    • All Field Upgrades now activate faster instead of waiting on the W.A.N.D. animation.
    • Addressed an issue where activating Healing Aura could reset another player’s Field Upgrade progress bar.
  • Support
    • Doubled ammo capacity of the Combat Bow in Zombies.
    • Self High-GradeRevive cost now increases by 50 High Grade Salvage every time it is crafted.
  • Perks
    • Addressed an issue where Deadshot Daiquiri was not being properly applied to the R1 Shadowhunter.
  • Challenges
    • Updated the "Monkeyshines" Daily Challenge to describe the requirements more accurately.
  • Weapons
    • Custom Mods
      • Added Custom Mod Blueprint support to the "Apply Blueprint" feature.
    • Ballistic Knife
      • Projectiles from the Ballistic Knife can now destroy Dark Aether Crystals.
      • Addressed an issue where some camos were appearing as unlocked early for the Ballistic Knife.
  • R1 Shadowhunter
    • Projectiles from the R1 Shadowhunter can now destroy Dark Aether Crystals.
  • ZRG 20mm
    • Addressed an issue where the ZRG 20mm lacked bullet penetration after being upgraded via Pack-a-Punch.
  • Weapon Camos
    • Addressed an issue where Pack-a-Punch camo wasn't appearing on Weapon Blueprints.