The next major update for Apex Legends, Season 11, is just around the corner!
Season 11 will include a new battle royale map, massive Wattson buffs, and plenty of gameplay changes.
Beyond the gameplay, though, Apex Legends Season 11 has more on the way - and much of that will center around the Battle Pass.
LATEST - Apex Legends Season 11 Battle Pass Revealed
Apex Legends: Escape, Season 11, is approaching fast - and it's not wone to miss.
Thanks to the Season 11 patch notes, we know many of the big gameplay changes and new content coming to Apex. But the newly revealed Battle Pass Trailer has given us a look into the cosmetic side of the new season, and it's stacked with some great new skins.
So which weapons and Legends are getting a new look in Season 11? Check out the trailer now below:
PATCH NOTES - Full Season 11 details confirmed
We know about Storm Point, Ash, the CAR SMG, but what else is going on in Apex Legends Season 11? Here are the latest Patch Notes...
- New Legend
- Ash
- Passive: Marked For Death
- Tactical: Arc Snare
- Ultimate: Phase Breach
- Ash
- New Map
- Storm Point
- New Battle Royale Map Rotation: Storm Point & World's Edge ONLY
- Arenas Map Rotation: No BR locations to feature
- New Weapon
- CAR SMG
- Ranked Battle Royale Updates
- Kill RP values now take differences between killer/victim Ranked tiers into account.
- The kill RP cap (as we have traditionally thought about it up to this point) is effectively being raised from six to seven. However, this kill-related RP cap can be reached in different ways, depending on tier differences and placement. Placement is still paramount, and you still must place first to have a chance at max total RP.
- Ranked Arenas Updates
- Arenas Ranked now has 2 splits, similar to Ranked Battle Royale
- Along with each new season and split, there is a soft MMR reset and new placement matches. New seasons require the usual 10 placement matches while a new split only requires 5 placement matches.
- Improvements have been made to matchmaking for finding similarly skilled teammates.
- Reduced the AP amount gained or lost from MMR differences between teams.
- Legend Balance Changes
- Wattson
- Improved the reliability and responsiveness of placing Wattson's Tactical and Ultimate in-world objects.
- Wattson can place her Tactical and Ultimate objects on valid surfaces above Wattson's eye level (to a reasonable extent).
- General hitbox size increase, to compensate for the removal of low profile in the Legacy update.
- Wattson
- Tactical: Perimeter Defense
- Increased damage on crossing a Fence by 33%. (15 to 20)
- Increased debuff duration on crossing a Fence by 100%. (1.5 to 3 seconds)
- Increased the time allowance to be hit again by a subsequent Fence effect by 100%. (0.5 to 1 second).
- Decreased recharge time by 50% (30 to 15 seconds).
- Increased placement range by 50%.
- Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%. (1.0 -> 0.4 seconds)
- Wattson now moves at Unarmed-speed while readying/placing Fence nodes.
- Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish.
- Ultimate - Interception Pylon
- The Pylon output has been significantly reworked.
- Reduced the number of active Pylons Wattson can place from 3 to 1.
- The Pylon now lasts forever (instead of timing out after 90 seconds).
- The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields.
- Increased the Pylon shield recharge rate by 150%, and smoothed regen rate. (2/second -> 5/second, or more accurately: 1/0.5 seconds -> 1/0.2 seconds)
- When a Pylon is out of Shields, it no longer recharges players' Shields, but can still zap incoming ordnance.
- Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second.
- The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon.
- Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon.
- Pylon ordnance-zapping has been moderately reworked.
- Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range.
- As a part of the changes, current issues where the Pylon doesn't reliably zap ordnance (particularly concerning airstrike abilities, and ordnance that bounced off surfaces near the Pylon) should now be addressed.
- The Pylon output has been significantly reworked.
- Weapon Balancing Changes
- Supply Drop Rotation
- This season the Triple-Take returns to floor loot and taking its place is the G7 Scout. The Scout enters the Supply Drop with its old friend the Double-Tap Trigger equipped.
- Hop Ups
- Dual Shell - Each round loaded into the Mastiff or the 30-30 Repeater is doubled.
- Fully Kitted Rotation
- Added: Mastiff 30-30 Repeater, R-301, CAR, Longbow
- Removed: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
- EVA-8
- Fire rate reduced from 2.1 to 2.0
- Peacekeeper
- Slightly increased pellet size
- Choke up time reduced from 1.5s to 1.25s
- Choked up shots remain tight for slightly longer when exiting ADS
- Longbow
- Damage reduced from 60 to 55
- L-Star
- Reduced barrel effectiveness at all rarity tiers
- Significantly reduced projectile collision size
- Damage reduced from 18 to 17
- G7 Scout
- Damage increased from 34 to 36
- Double Tap added to Supply Drop G7 Scout
- Supply Drop Weapon Rates
- Early game crate weapon rate increased from 25% to 50%
- Mid game crate weapon rate increased from 50% to 75%
- Late game crate weapon rate increased from 75% to 100%
- Hot Zone Gold Loot Rates
- Increased amount of gold loot that spawns in hot zones
- Crafting Changes
- Increased ammo from crafting
- Light Ammo 20 → 60
- Heavy Ammo 20 → 60
- Energy Ammo 20 → 60
- Shotgun Ammo 8 → 24
- Arrows 16 → 48
- Sniper 12 → 36
- Increased ammo from crafting
- Crafting Ammo price increased from 5 to 10 per weapon
- Evo Armor Points from crafting increased from 100 to 150
- Evo Armor Points cost increased from 45 to 50
- Replaced a sniper bundle with a shotgun bundle featuring the Dual Shell
- Supply Drop Rotation
GAMEPLAY TRAILER - When does it drop?
We're hours away from seeing Ash in action and we should get confirmation of the abilities leaked below. The Season 11 gameplay trailer is due to drop at the following times:
- 08:00 October 25th PST
- 11:00 October 25th EST
- 16:00 October 25th BST
Expect to see the new map in action and an exciting look at the future of Apex Legends.
ASH ABILITIES - Leaks put words to launch trailer footage
In the Season 11 launch trailer - that you can see below - we get a good look at Ash's abilities. However, we don't really know what they're called and what they do - officially. Respawn Entertainment hasn't delved into those details just yet.
Thankfully, a leak has been spotted online that explains it all. Ash's Abilities are as follows:
- Passive Ability
- Marked For Death
- Ash's map shows the location of recent "deathboxes". Press on a "deathbox" to mark remaining attackers (once per box);
- Marked For Death
- Tactical Ability
- Arc Snare
- Throw a spinning snare that damaged and tethers the first enemy that gets too close;
- Arc Snare
- Ultimate Ability
- Phase Breach
- Tear open a one-way portal to a targeted location;
- Phase Breach
It's worth taking the above with a pinch of salt, however, Respawn Entertainment should confirm everything on October 25th.
LAUNCH TRAILER - "Greetings from pure bliss"
Respawn Entertainment is hours away from sharing the Apex Legends Season 11 launch trailer with us and we're going to get a "glimpse of paradise" when it drops.
There's been a new map in the works for a long time now and it looks like it's finally going to debut in Season 11. The launch trailer drops at the following times and you can keep an eye on the YouTube Premiere below:
- 08:00 October 21st PST
- 11:00 October 21st EST
- 16:00 October 21st BST
LATEST - Ash confirmed in the latest short
The latest Stories from the Outlands short has confirmed Ash as the next playable Legend to be joining Apex Legends in the Season 11 update. We can't wait to learn more about her ability set in the next couple of days - however, the new short has offered us a fantastic look at her character and where she stands heading into the Apex Games.
Expect to learn more in the next couple of days - a new trailer should be released on October 21st or October 22nd, depending on how nice Respawn Entertainment is being...
START DATE - When does Season 11 drop?
We know it's a little early for Respawn Entertainment to announce anything to do with Season 11 - they usually drop this sort of information a week ahead of the release date at best! However, that doesn't mean we don't know when Season 11 is going to start. In fact, we know the exact date Season 11 is going to start - provided there aren't any unusual delays.
Season 10 is scheduled to conclude on November 2nd - looking at the current Battle Pass. This means we should see Season 11 start on November 2nd at 10:00 PST / 13:00 EST / 17:00 GMT.
With this in mind, we should see an announcement or two about Season 11 and the content we're expecting to be released a week before this - on October 26th or October 27th.