WoW Shadowlands Season 4 Patch Notes: Fated Raids, New Mythic+ Affix, Druid, Hunter, Priest Buffs & more

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As we approach World of Warcraft: Dragonflight, Blizzard has decided to give Shadowlands a final batch of new content with Shadowlands Season 4.

In this new World of Warcraft season, Shadowlands' PvE side will be receiving some major updates in the form of a new Mythic+ affix, the new Fated Raids, massive buffs, and nerfs across Hunter, Priest, Monk, Warlock, Warrior, and more.

WoW Shadowlands Season 4 Patch Notes

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Thanks to Blizzard themselves, we know what's in store for WoW Shadowlands Season 4.

Here are the official patch notes.

FATED RAIDS

  • Each week during Shadowlands Season 4 will feature a different Fated raid: Castle Nathria, Sanctum of Domination, or Sepulcher of the First Ones. Enemies within Fated raids are stronger and drop upgraded loot with a higher item level, while bosses are augmented with a variety of Fated Powers that offer additional risk and powerful bonuses.
  • Seasonal rewards for Fated Raids include new Feat of Strength achievements, Jigglesworth Sr. mount, the "Hero of Fate" title, and teleports to each Shadowlands raid location.
  • Fated Powers
    • Creation Spark
      • Targeted players become charged with Cosmic damage over time. When this Magic-dispellable aura is removed, Creation Sparks fly off and impact the ground. This can explode if no player is there to intercept it, but if they do they’re rewarded with a powerful Fated Infusion, increasing the flow of time and the movement speed of any player within the radius.
    • Reconfiguration Emitter
      • An enemy appears which continually casts, inflicting Cosmic damage to all players if successful. Over time, this enemy gains energy and increased damage done, and when defeated grants a Fated Infusion which increases mastery, critical strike, versatility, and avoidance based on the enemy’s energy value.
    • Protoform Barrier
      • Infuses a powerful enemy to inflict Cosmic damage to players. When removed this power manifests as an enemy who shields all enemies in the area for a short period of time, sharing the pool of shielded health. Players may additionally heal a secondary unit to contribute against this pool. If this shield breaks, damage and healing done to shielded enemies is inflicted upon them, and players are granted a Fated Infusion, increasing total health, damage, healing, and absorbs done based on how much that player contributed.
    • Chaotic Essence
      • Summons an orb which defeats all players, but may be interacted with. This activates the foe, which spawns additional enemies for a short period of time. For each one slain, more spawn, and after the window of time players are rewarded with another Fated Infusion, increasing damage, healing, and absorbs done, stacking for each enemy defeated.
  • Fated Raid Rewards
    • Entering any Shadowlands raid in Season 4 will start the quest "Crossing Fate", kicking off a questline that will reward players for participating in Fated Raids over a number of weeks with a new currency: up to 3 Puzzling Cartel Dinar.
    • 3 New Vendors (Ko'ropo, Ta'choso, and So'turu) can be found lurking near the Great Vault in Oribos, and will gladly trade one Puzzling Cartel Dinar for any of their wares: trinkets, weapons, and unique items from across the 3 Shadowlands raids, at Fated Normal quality (item level 278-285).
    • Defeating Fated bosses on Heroic or Mythic will reward each player 1 Confounding Cypher of the appropriate difficulty. Combining 20 Heroic or Mythic Cyphers awards a Creation Impetus, which upgrades any Fated items to Heroic or Mythic quality.
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Mythic+

  • New Seasonal Affix: Shrouded – Nathrezim infiltrators have disguised themselves among the enemies throughout the dungeon. Cartel Ta will reward you handsomely for assisting in their capture.
  • New seasonal rewards for Mythic+ include new Feat of Strength achievements, the two new titles: "the Shrouded" and "Shrouded Hero", dungeon teleports, and a new coloration of the Mythic+ Deathwalker mount.
  • New dungeon rotation consisting of:
    • Tazavesh: Streets of Wonder
    • Tazavesh: So'leah's Gambit
    • Operation Mechagon: Junkyard (Battle for Azeroth dungeon)
    • Operation Mechagon: Workshop (Battle for Azeroth dungeon)
    • Return to Karazhan: Lower (Legion dungeon)
    • Return to Karazhan: Upper (Legion dungeon)
    • Iron Docks (Warlords of Draenor dungeon)
    • Grimrail Depot (Warlords of Draenor dungeon)
  • Portals to Gorgrond, Karazhan, and Mechagon are now available in Oribos.
  • Tazavesh: Soelah's Gambit
    • Enemy Forces have been adjusted.
    • Coastwalker Goliath's Tidal Stomp damage reduced by 15%.
    • Coastwalker Goliath's Undertow increases the damage of Tidal Stomp by 15% per stack (was 25%).
    • Timecap'N Hooktail
      • Anchor Shot no longer scales with Fortified.
      • Anchor Shot damage reduced by 10%.
  • Tazavesh: Streets of Wonder
    • Enemy Forces have been adjusted.
    • Veteran Sparkcaster's Hyperlight Salvo deals damage less frequently.
    • Customs Security Hard Light Baton cooldown increased to 18 seconds (was 12 seconds).
    • Customs Security Hard Light Baton damage reduced by 10%.
    • P.O.S.T. MASTER
      • Fan Mail damage reduced by 15%.
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Empowered World Bosses

  • While a raid is Fated, the rewards from the world boss linked to that raid will have their item levels increased.
    • Mortanis, Oranomonos, Nurgash, and Valinor are linked to Castle Nathria, Mor'geth is linked to Sanctum of Domination, and Antros is linked to Sepulcher of the First Ones.
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Classes

  • Druid
    • Balance
      • Starfall damage increased by 15%.
  • Hunter
    • Survival
      • Raptor Strike, Mongoose Bite, and Kill Command damage increased by 15%.
      • (4) Set Bonus: Wildfire Bomb bonus damage lowered to 20% (was 30%).
      • Wildfire Bomb, and any Wildfire Infusion variants of Wildfire Bomb now deal reduced damage when hitting more than 8 targets. The tooltips will be updated to reflect this in a future patch.
  • Mage
    • Arcane
      • Clearcasting duration increased to 20 seconds (was 15 seconds).
  • Monk
    • Windwalker
      • Spinning Crane Kick damage reduced by 5%.
  • Paladin
    • Protection
      • Armor increased by 5%.
      • Holy Shield (Talent) increase to block chance increased to 20% (was 15%).
  • Priest
    • Shadow
      • Mind Sear damage increased by 30%.
      • Shadow Crash (Talent) damage increased by 25%.
      • Searing Nightmare (Talent) damage increased by 15%.
  • Warlock
    • Destruction
      • Chaos Bolt damage increased by 5% in PvE combat.
      • Incinerate damage increased by 20%.
      • Immolate damage increased by 20%.
      • Conflagrate damage increased by 10% in PvE combat.
      • (4) Set Bonus: Blasphemy no longer grants Rain of Chaos.
  • Warrior
    • Protection
      • Ignore Pain’s absorption increased by 30%, and the absorption cap is now 30% of maximum Health (was twice the Ignore Pain absorb value).
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Items and Rewards

  • Great Vault
    • Raid Rewards
      • All 3 Shadowlands Raid rewards will be available in the Great Vault via the Fated rotation. Once you slay a Fated Raid boss, their rewards will be added to the pool of available drops for the rest of the season.
    • Unspent Attendant's Token of Merit left in bags will be converted to 1000 gold each.
  • Fated Castle Nathria and Fated Sanctum of Domination encounters now reward Cosmic Flux.
  • Accumulated Valor is reset, but the cap will stay removed.
  • Accumulated Conquest is reset, with a higher weekly cap than previous seasons. The cap will be removed later in the season.
  • Domination Sockets have been removed from all Sanctum of Domination items, as well as items sold by Archivist Roh-Suir and Duchess Mynx in Korthia.
  • Helms and Waists from Sanctum of Domination can now roll sockets naturally, and when Fated, can be socketed using the new socketer: Fated Matter Fractalizer.
  • Fated Matter Fractalizer socketer item can be purchased for 3 Attendant's Token of Merit.
  • Ephemera-Infused Mesh no longer functions and can be sold to a vendor for 6,000 gold.
  • Vessel of Profound Possibilities no longer requires Season 3 achievements to purchase. It can now be purchased for 10,000 Cosmic Flux.
  • Stygian Embers no longer drop from Bosses, Lieutenants, or the Korthia Weekly Quest "Shaping Fate."
  • The following trinkets have been adjusted:
    • Bells of the Endless Feast now stacks on the player (was target).
    • Blood Spattered Scale damage and absorb reduced by 25%.
    • Chains of Domination initial spike damage increased by 10%, and area-of-effect explosion damage increased by 20%.
    • Decanter of Endless Howling primary stat increased by 10%.
    • Heart of the Swarm damage increased by 15%.
    • Inscrutable Quantum Device secondary stat gain reduced by 25%.
    • Intrusive Thoughtcage is now more effective at reading your target's mind; dodge rating increased by 20%, health drain damage increased by 10%, and final mind shatter damage to nearby enemies increased by 20%.
    • Macabre Sheet Music duration of the dancers increased by 25%.
    • Manabound Mirror non-stored healing increased by 10%, and healing stored per mana spent increased by 20%.
    • Memory of Past Sins damage increased by 10%.
    • Old Warrior’s Soul Haste granted per stack reduced by 10%.
    • Pulsating Riftshard damage and absorption increased by 10%, and Rift Portal charge reduced to 1.5 seconds (was 3 seconds).
    • Relic of the Frozen Wastes damage increased by 15%.
    • Resonant Silver Bell healing increased by 15%, and Spectral Feline now appears when healing an ally below 50% health (was 40%).
    • Scars of Fraternal Strife secondary stats granted by each rune increased by 25%, and Final Rune's explosion damage increased by 25%.
    • Shadowed Orb of Torment Mastery increased by 12%.
    • Skulker's Wing damage increased by 10%.
    • The Lion's Roar cooldown reduction from critical heals increased to 6 seconds (was 3 seconds), and now absorbs 30% of all damage taken in the zone of protection (was 20%).
    • Tome of Monstrous Constructions damage increased by 15%.
  • The following weapons have been adjusted:
    • Slightly increased the drop rate of Edge of Night and Rae'shalare, Death's Whisper.
    • Genesis Lathe's Ephemeral Effusion effects increased by 10%.
    • Sepulcher's Savior on-use effects increased by 20%.
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Player Versus Player

  • With the new season, you'll see increased item levels for rewards and new seasonal rewards. The new seasonal rewards for PvP include a new Arena title: "Eternal Gladiator", a new weapon illusion: Eternal Flux, new coloration of the Gladiator Soul Eater mount, and new Vicious mounts–Alliance and Horde themed Warstalker.
  • Death Knight
    • Spellwarden (PvP Talent) now grants a 25% increased effectiveness to Rune of Spellwarding (was 50%).
    • Brutal Grasp (Necrolord Conduit) effectiveness reduced by 50% in PvP combat.
  • Demon Hunter
    • Havoc
      • Dancing with Fate (Conduit) is now 75% effective in PvP combat (was 100%).
  • Mage
    • Deathborne (Necrolord Ability) increased spell damage decreased to 10% in PvP combat (was 15%).
    • Incanter's Flow (Talent) no longer has a reduced effect when engaged in PvP combat (was 25% reduction).
    • Arcane
      • Arcane Missile damage increased by 15% in PvP combat.
    • Fire
      • Blazing Soul now ignites a Blazing Barrier at 50% effectiveness in PvP combat.
    • Frost
      • Ice Lance damage increased by 15% in PvP combat.
      • Frozen Orb damage increased by 20% in PvP combat.
  • Monk
    • Mistweaver
      • Rising Sun Kick now deals an additional 25% damage in PvP combat.
      • Blackout Kick now deals an additional 25% damage in PvP combat.
  • Paladin
    • Retribution
      • Blade of Justice damage increased by 20% in PvP combat.
      • Crusader Strike damage increased by 30% in PvP combat.
      • Hammer of Wrath damage increased by 15% in PvP combat.
      • Avenging Wrath increases damage, healing, and critical strike chance by 15% in PvP combat (was 20%).
      • Crusade (Talent) effectiveness reduced by 25% while in PvP combat.
  • Priest
    • Holy
      • Greater Fade (PvP Talent) now has a 60 second cooldown (was 45 seconds).
      • (4) Set Bonus: Divine Conversation increases the healing of your next Holy-word affecting spell by 24% in PvP combat (was 36%).
      • Flash Heal heals for an additional 20% in PvP combat (was 30%).
      • Heal heals for an additional 25% in PvP combat (was 35%).
  • Rogue
    • Invigorating Shadowdust (Runecarving Power) now reduces the cooldown of your other abilities by 10 seconds in PvP combat (was 20 seconds).
    • Septic Shock (Night Fae Conduit) effectiveness reduced by 50% in PvP combat.
    • Subtlety
      • Eviscerate damage reduced by 10% in PvP combat.
      • Resolved an issue that caused Deeper Daggers (Conduit) to affect non-Rogue abilities.
  • Shaman
    • Restoration
      • (4) Set Bonus: Chain Heal cast by Theurgic Starspeaker's Regalia is no longer reduced in PvP combat (was 30% reduction).
  • Warlock
    • Health Funnel effectiveness increased by 20% in PvP combat.
    • Affliction
      • Unstable Affliction damage increased by 15% in PvP combat.
      • Unstable Affliction backlash damage when dispelled deals 20% more damage, but can no longer critically strike.
      • Corruption damage increased by 30% in PvP combat.
      • Dark Soul: Misery (Talent) increases Haste by 20% in PvP combat (was 30%).
    • Demonology
      • Call Felhunter (PvP Talent) cooldown increased to 30 seconds (was 24 seconds).