WoW Shadowlands has arrived to massive success, and its first raid, Castle Nathria, has put players to the test since its release.
With Mythic, Heroic, Normal, and LFR difficulties now in play - here is our Castle Nathria Guide.
Latest News - Shadowlands Hotfixes Make Big Changes
WoW Shadowlands has had tons of regular hotfixes since release - but there have been periods of weeks with radio silence on the patch side.
This seems to no longer be the case, however, as Blizzard has dropped multiple major game patches in recent days.
Take the WoW Shadowlands hotfix updates from 20 January and 19 January, which each make significant changes for different classes.
The 20 January Shadowlands hotfix patch notes can be found below:
JANUARY 20, 2021
- Death Knight
- Service In Stone (General Draven Soulbind) will now correctly trigger when the Death Knight dies due to Purgatory (Talent).
- Druid Form sounds should now always match the visual when shapeshifting. No more cheetahs with a deep dinosaur voice running around out there.
- The Fatal Decimation (Necrolord Conduit) will now properly increase the damage of Decimating Bolt (Necrolord Ability) at Item Levels 213 and above.
- War Banner (PvP Talent) will no longer rarely persist on players after the banner has despawned.
- Fixed an issue causing the second Mortal Strike from Mortal Combo (Conduit) to deal 20% less damage than intended.
- Fixed an issue during the scenario "The Greater Good" where players who disconnected during the flight with Chyrus would not receive aid from Kleia, Pelagos, and Mikanikos, and would be unable to take a new flight to Elysian Hold.
- Fixed an issue where Athanos could fail to activate during the scenario "The Greater Good."
- Night Fae
- Fixed an issue for level 60 Night Fae players who were eligible for the Threads of Fate quest "Return to Oribos" where the quest start location would appear in the wrong area.
Mythic World First Race is Complete!
The Castle Nathria Mythic World First race has finally come to a close with two guilds killing Sire Denathrius so far.
These two guilds are Complexity Limit, and Echo.
In the end, Complexity Limit managed to clear Mythic Castle Nathria first to become the World First guild!
This is a massive achievement, taking down the first WoW Shadowlands raid on its hardest difficulty before the upcoming Weekly Reset!
Castle Nathria Nerfs
Recent WoW Shadowlands patches have given plenty of Castle Nathria nerfs as well as bug fixes.
These include overall damage reductions, fixes for boss abilities accidentally repeating, hard to see visuals, and more.
Castle Nathria Weekly Reset
WoW Shadowlands is coming off a massive week, and the new Weekly Reset is coming to bring more!
The upcoming Shadowlands Weekly Reset will take down servers from 10am EST to 11am EST on Tuesday, 29 December unless delays occur.
Castle Nathria will be a massive challenge for players in Shadowlands.
With this in mind, there's plenty to learn before you enter the doors of Castle Nathria.
Let's go over the release schedule for Normal, Heroic, Mythic, and Raid Finder difficulties as well as its, bosses, loot, and more.
Castle Nathria will release in parts over the course of Shadowlands.
The first release for Castle Nathria will be the Normal and Heroic difficulties. These drop on 8 December (NA), and 9 December (EU).
The second release for Castle Nathria will be Mythic difficulty and the first Raid Finder wing. These will arrive on 15 December (NA) and 16 December (EU)
Castle Nathria will have 10 bosses. While this will be the usual kill order, some of these bosses can be done in different order depending on your raid's preference.
The first boss will be Shriekwing.
Shriekwing will involve AOE/line of sight sonic abilities players will have to avoid, bat adds, and blood pools.
The second boss will be Huntsman Altimor.
Huntsman Altimore has several ranged abilities including a cone players must dodge, and 3 beast pets (Margore, Bargast, and Hecutis) that all have different abilities that players must juggle.
The third boss will be Hungering Destroyer.
Hungering Destroyer is a massive creature with a single phase - attacking the raid with massive single-target damage abilities and AOE damage fueled by energy.
The fourth boss will be Artificer Xy'Mox.
Artificer Xy'Mox has many mechanics that players will have to use Wormholes to survive, portals that are placed by raid members. This boss has 3 phases based on its health percentage, each with a new relic that activates new mechanics. These mechanics will force the raid to move Wormholes to different locations to survive.
The fifth boss will be Sun King's Salvation.
Sun King's Salvation will center around restoring the health of Kale'Thas Sunstrider. This fight will feature waves of adds, a mini boss, and two phases based on the health percentage of Kale'Thas Sunstrider.
The sixth boss will be Lady Inerva Darkvein.
Lady Inerva Darkvein only has one phase, where her abilities will be modified by Anima Containers that fill throughout the fight. Players must empty these Anima Containers while juggling Darkvein's abilities.
The seventh boss will be The Council of Blood.
The Council of Blood is made up of 3 bosses, Baroness Frieda, Castellan Niklaus, and Lord Stavros. These three bosses will be a bizarre fight in a party environment with a dance floor, Party Foul debuff for players that leave the dance floor, and will have to match the dance moves of their partners throughout the fight. Raids will have to kill each individual boss as they have separate health pools, and the others will heal when one is killed.
The eight boss will be Sludgefist.
Sludgefist has only one phase, and will work to destroy four pillars around the room and bash into the wall. Players will have to juggle tether mechanics and heavy AOE damage to prevent Sludgefist from destroying the room.
The ninth boss will be Stone Legion Generals.
Stone Legion Generals includes two different bosses in a three-phase fight. This fight will feature plenty of adds, and tons of randomly targeted damage abilities with devastating consequences for misplay.
The tenth and final boss of Castle Nathria will be Sire Denathrius.
Sire Denathrius will have three phases based on his health percentage. This fight features tons of AOE damage, random targeting and will require tanks to frequently reposition. Sire Denathrius has an energy bar that players must monitor. When it fills, he will cover a third of the area in a massive aoe damage zone in phase one, summon massive moving swords all around the area in phase two, and summon a copy of himself that casts these abilities in phase three.
Castle Nathria will drop Item Level 187 gear for Raid Finder difficulty, Item Level 200 gear for Normal difficulty, Item Level 213 gear for Heroic difficulty, and Item Level 226 gear for Mythic Difficulty.
Like BFA, the last two bosses (Stone Legion Generals and Sire Denathrius) drop stronger loot.
Gear from these two bosses will be 7 Item Level higher in each difficulty.
Along with this loot will be Covenants, which we will cover in-depth soon.