Some of the components of Sony's PS5 have slowly been emerging online over the past few months, but very little has been confirmed so far.
We know the PS5 going to be powerful, but will it finally bridge the gap between consoles and PCs?
Here we go through what we know so far about Sony's console and compare it to the very best PC graphics card on the market - Nvidia's 2080Ti.
Sony has just launched the official PS5 website, so you can expect an update on the next-gen console sometime soon.
For now, continue reading to check out all the details we have.
The PlayStation 5 has an AMD Ryzen CPU with eight cores and the maker's new 7nm Zen 2 microarchitecture, a next-gen Radeon GPU capable of ray tracing, a super-fast SSD that can load games in the blink of an eye. That's all we know about the hardware so far.
Game installation (which is mandatory, given the speed difference between the SSD and the optical drive) will be a bit different than in the PS4.
This time around, aided in part by the simplified game data possible with the SSD, Sony is changing its approach to storage, making for a more configurable installation—and removal—process. Meaning you can theoretically install certain parts of a game e.g. just installing the campaign.
With specs like this, the PlayStation 5 should support PlayStation VR, we could potentially see a PlayStation VR 2?
The GTX Nvidia 2080Ti
The GeForce RTX 2080 Ti is arguably the most powerful graphics card on the planet - launched by NVIDIA in September 2018.
The card supports DirectX 12.0, has 68 raytracing acceleration cores, 11,264 MB GDDR6 memory on the card, while the GPU is operating at a frequency of 1350 MHz, which can be boosted up to 1545 MHz.
In short... it's an absolute monster.
What we can speculate is that the GDDR6 memory will likely be the weapon of choice for next-gen consoles, replacing GDDR5 tech built into the Xbox One X (and among other things that means better hair renderings).
The 2080Ti (and some other select high-powered PC cards) also support something called Deep Learning Super Sampling (DLSS) - which is an AI-powered solution to allow for higher-framerates at the illusion of higher resolutions.
How does it work, I hear you ask?
In short, the DLSS team at Nvidia extracts many aliased frames from the target game, and then for each one they generate a matching “perfect frame” using either super-sampling or accumulation rendering.
These paired frames are fed to NVIDIA’s supercomputer.
READ MORE: PS5 controller design, new features & more
The supercomputer trains the DLSS model to recognise aliased inputs and generate high-quality anti-aliased images that match the “perfect frame” as closely as possible.
This is then repeated, but this time they train the model to generate additional pixels rather than applying AA. This has the effect of increasing the resolution of the input. Combining both techniques enables the GPU to render the full monitor resolution at higher frame rates.
What else do I need to know about the PS5?
Well, according to some leaked patents (which are not confirmed) the PS5 will boast a tweaked controller - featuring a thicker, more circular design to allow for more internal space in the controller.
SPACIOUS: A larger controller provides room for new features
Along with the adaptive triggers, new rumble and audio improvements might necessitate more internal space, resulting in a slightly bigger controller.
The adaptive triggers and haptic feedback will work together to provide various levels of resistance to simulate the environment that they are being used in.
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This means that sand and mud will feel slow and sticky, and running on ice will be imitated by a high-frequency response in the thumbsticks, making it feel like your character is sliding.
Even jumping in a pool will result in a sense of the resistance from the water!
Remember, for more information about the PS5, be sure to read our absolutely everything piece about Sony’s new console – to find out how it could stack up against the Xbox Series X.