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NHL 16 HUT Guide: A Rookie’s Handbook to Hockey Ultimate Team


NHL 16 HUT Guide

This guide will not only give you tips to perfect chemistry and which players to get, but will also run you through the basics of Hockey Ultimate Team, on NHL 16. But we’ll start with the only bit you really care about, what is effectively your dream team.

The Team

So, just like a regular NHL team, you find yourself looking at four lines of Offence – featuring a left winger, right winger and center – and then there’s three lines of Defence – a left and right defender on each line with the goalie featuring on all three lines. Then you can alter all of the powerplay and penalty kill lines. CHEMISTRY is the real core of the team. It’s what allows your players to get into the right positions at the crucial times. Without decent chemistry, your star players will leave you very frustrated. Basic Chemistry concerns what team and league your player plays for. You need the same league to achieve medium/yellow chemistry, and the same team to get full/green chemistry. Don’t worry, you’re not restricted to all-Columbus or all-Toronto lines, you can change the player card’s team with consumable cards – but we’ll get into that in the next section. Advanced Chemistry is about the playing style of each of your players. They need to be in complimentary lines for full chemistry to be achieved. Here are the playing styles that match-up to 100% chemistry.

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2 Playmakers (PLY) + Sniper (SNP)

Playmaker (PLY) + Two-Way Forward (TWF) + Sniper (SNP)

3 Two-Way Forwards (TWF)

2 Grinders (GRN) + Two-Way Forward (TWF)

Two-Way Forward (TWF) + Playmaker (PLY) + Power Forward (PWF)

Sniper (SNP) + Playmaker (PLY) + Grinder (GRN)

3 Grinders (GRN)

Offensive Defenseman (OFD) + Defensive Defenseman (DFD)

2 Two-Way Defensemen (TWD)

Luckily, the chemistry only factors into the even strength lines – the powerplay and penalty kill lines are not affected by chemistry.

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The Overall Chemistry Chart – found in the top right corner of the line-up screen – shows you the % of your overall chemistry via three criteria: Position/Hand (if the player is in the right position or the right side); Familiarity (are the line-mates part of the same league and team?); Line Mix (does the line posses complimentary playing styles?). In the top left of the screen is the chemistry breakdown for that line, so you can see what needs to be altered to find the hailed 100% chemistry rating.  

The Cards

The whole game is based around the cards. Player cards, training cards, contract cards; all of the setup to the games is done through the cards. The cards are all colour coded according to their value and rating – ranging through Bronze, Silver and Gold. There are also special player cards, where the players have had their ratings boosted; these come in a variety of colours based on the NHL 16 HUT event that they have been boosted for. Consumable cards are applied to your player cards, mainly to improve them. Here’s a list of consumable cards and what they do:

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Training cards are used to upgrade specific stats of either your goalie or your player cards, the gold All+5 card is the most valuable and useful training card. Players have a set number of training cards that can be applied, and the trainings only last one game. (HUT used to have duration cards to extend how long training cards would be effective, but they binned that.) Change Position cards are what the name implies. You slap one of these on your player cards and they swap to the stated position without it altering any of their stats. The player will remain in their new position unless changed with another card. Change Team cards also do not have an expiry date. They are the key to getting a full chemistry bar. With these, you can have Karlsson, Burns and Price all rocking Sharks badges with full line chemistry. Captaincy cards come in two forms – captain and alternate. Placing the “C” on a player will boost their ratings by two. Two players can have an “A” attached, these players will see a plus one boost to their ratings. Contracts are needed to use your players. Each game burns a contract from your player, even ones that you rage quit from. So when they run out of contract, just add another one, so that they can be used in your team for more games. Healing cards are used to reduce the number of games that a player card would miss due to an injury sustained. There are cards that heal specific injuries and ones that cover all injury types. All cards attained go to your collection, or your inbox – if your collection is full or it’s a replica of a player card that you already own. You can apply consumables by going to your team, through the edit line-up screen, selecting the player, and then pressing on apply consumable.  

How to get or get rid of Cards

As you know by now, cards are the basis of NHL 16 HUT, so getting new ones is also a huge part to the game. There are two main ways to get cards. Buy: You can go into the auctions menu and search for exactly what card you want. You’ll then see streams of cards for sale – that comply with your search criteria – with each of them showing the time remaining, auction price and maybe also their buy it now price. Whilst you can sometimes snatch a deal on the auction, if you want a player you’ll probably just opt to buy them there and then. There is also an option to trade cards. When you select the card that is for sale, you can then offer to trade your for sale cards for theirs. Little tip when buying a card, if there’s a little orange sticker on the top right of the card it means that it’s been boosted; and said boosts only last one game. So don’t shell out for that 94 rated Niemi base card as it will be a huge waste of money. When buying, and doing a more general search, say for a Center. If you find a card you want, shortlist it, then do a refined search for that specific card, then you’ll be able to find the best deal.

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Card Packs: There are bronze, silver and gold card packs containing cards of the equivalent colour. Then there are also promotional packs that have a slightly increased chance of turning up the special player cards, such as Team of the Week or Hockey Fights Cancer cards. Some special cards can be found in the bronze and silver packs, like junior flashbacks – when they’re being promoted. Overall, packs really aren’t worth the coin that they cost but, if you’re lucky, you’ll pull a pricey or high rated card. Then there’s what you do when you want to get some extra currency for the cards you don’t want. When selling, you can select any card in your collection – that isn’t involved in your line up – and put it up for sale. When setting the price, the bottom of the page will show how much someone else recently sold that card for, this is usually a decent rough selling price for your card.  

Game modes

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Aside from selling cards this is how you earn your money, and play the game. There are five different game modes that you can play. Online Seasons: in this mode you start off in the lowest tier and play your way to the top, by facing other online players who are in the same tier. Single Player Seasons: same as the online seasons except you play the computer at set difficulties instead of real people online. Team of the Week: this page lets you know the newly added Team of the Week cards. It also allows you to play them, in whatever difficulty you chose. Play a Friend: pretty self explanatory. Play Solo: any team, any difficulty, it’s your choice.  

Additional Team Information

Manage Line Ups: You can create multiple line ups with your player cards featuring in more than one line up. Sometimes you’ll need all Bronze or all Silver lines to compete so, instead of erasing your favourite team, you can create a different line up. Team Strategies: Here you can set your team’s – and each individual line – tactics, which become very effective if you have 100% chemistry.  

Bonus Tips

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  1. Legends are awesome. They have a very high rating, are very easy to play as, and very cheap (compared to similar level cards). For example, at the time of writing, Jari Kurri, rated 91, cost about 120,000 coins. But a base Vladimir Tarasenko, rated 89, costs at least 165,000 coins.
  2. Special players are way overpriced. They are far too expensive for the slight boost that the player gets. You’re better off getting the same rated base card at a lower price. If you happen to draw one in a pack then sell it, get a same rated card and have some dough left over.
  3. Goalies are your most important players. Why? Because you don’t control them – normally – so no matter what your level is, if you have a bad keeper then you’re going to struggle.
  4. Super Steve Mason and Jonas Hiller: I don’t mean like Team of the Week or legendary goalies, I mean right-hand catchers. Steve Mason and Jonas Hiller can be a real pain to score against. A lot of online players get used to using left shooting skaters, meaning they know how to trick the keeper with a left-right-left-wrister deke and goal. Against a righty, this move works a lot less. They’re good to have as your second keeper if your first is high in rating.
  5. The key to winning – even if you’re up against a superior adversary – is winning the faceoffs. So here are the best faceoff men on the game (ordered by name, rating, faceoff rating): Patrice Bergeron (91) 95, Joe Thornton (88) 91, Paul Gaustad (82) 90, Boyd Gordon (82) 90, Paul Stastny (87) 89, Claude Giroux (90) 88.
  6. Sneaky Steve Ott: Ott’s card positions him as a left winger but, he has a rating of 88 on faceoffs. Get a Change Position card to change him from LW to C and you’ve got a decent center – and one that will fool the opposition who thinks you’ve misplaced your players.
  7. EA’s Pace Game: As per usual with the EA Sports games, high paced players are game winners, so here are NHL HUT 16’s speediest skaters (ordered by name, rating, speed rating): Taylor Hall (90) 95, Matt Duchene (88) 95, Mason Raymond (82) 94, Andrew Cogliano (85) 94.
  8. It is especially important to have quick defensemen, for damage limitation on breakaways: Erik Karlsson (91) 93, Morgan Reilly (85) 90, Sami Vatanen (86) 90, Oliver Ekman-Larsson (89) 90, John Moore (82) 90, Keith Yandle (86) 90, Duncan Keith (93) 90, Drew Doughty (93) 90.

If you want to see a full database of NHL HUT 16 player cards, then go to HUT Head. So that’s it really. Go get your Ultimate team started!


NHL 16 HUT Guide: A Rookie’s Handbook to Hockey Ultimate Team

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