The new LeBlanc is a resilient one. No matter the amount of tuning, she would find a way to sneak into the meta and overpower her opposition. It seems that Riot Games are set to change that by reducing her Distortion damage to almost half of what it used to be. The minion damage to the Shatter Orb is but to a pat on the back to someone that’s already been put into a deep coma. Sleep well, LeBlanc. We won’t be seeing you anytime soon.
Exhaust simply did too much. A damage reduction, a movement and attack speed debuff, and a resistance shred on top of that. And all of that on a relatively short cooldown of 210 seconds. It comes at no surprise that it’d be looked at sooner or later. And Riot Games did exactly that by removing the attack speed and armor/magic resist reduction. Will these nerfs be enough to take Exhaust out of the meta? Probably not, considering that it’s still the go-to summoner against assassins and champions with high burst. But these changes will make it more in-line with other summoner spells.
The Bond of Stone mastery has been underwhelming since its inception. Perhaps that is why Riot decided to remove it from the game and replace it with another keystone. Meet Stoneborn Pact, the newest go-to tool for tanky supports. Not only do you get a 5% health boost, but your CC also puts a mark on the target that heals your AD carry when they auto attack. Pretty sweet.
Deathfire Touch got a flat out nerf for AD champions with a 15% AD ratio reduction.
And Warlord’s Bloodlust has been reworked into an Energized effect. The mastery energizes with movement and auto attacks, and grants a lifesteal and movement speed bonus to your next basic attack at full charge. No matter how you look at it, it’s a huge nerf. Maybe with this change Fervor will find its way back into the bot lane meta.
League Sniper’s Downfall
If you’re sick of Varus shooting hails of arrows from a screen away, rejoice! His Piercing Arrow’s damage and cooldown got nerfed by almost 20%. It might not seem like much but combined with Deathfire Touch and Lethality nerfs, this might very well take the staple marksman out of the meta.
Aatrox Might Be Viable
Aatrox went through lot of changes. The first thing that draws attention is his new passive that has a shorter cooldown as well as occasionally giving him a damage/attack speed boost. Another significant change is that health costs have been reduced or even removed from his kit. Aatrox will no longer be killing himself with spells and auto attacks but his damage was reduced to keep him from spamming his opponents to death.
But the biggest question is, whether it will make him viable in competitive. More innovative teams like EU’s Unicorns of Love or NA’s FlyQuest might give him a go. But Aatrox’s innate weaknesses remain the same—he’s still an auto attacker that brings little to no utility to the table and can be shut down with crowd control.
What do you think are the biggest changes in this patch? Share your thoughts in the comments!