A Long Time Coming
Being one of the first 18 champions to be released in League of Legends, Warwick’s kit rework has been a long time coming with his lore being shifted and changed a few times. Warwick’s skill kit is one of the few remaining point-and-click kits left in the game. In it’s anticipation, many question how the rework would affect both his skill kit and his lore. Should the Blood Hunter be granted an AP or AD scaling skill kit? Should he come out as a burst champion? Or should Warwick even be reworked at all?
The Two Sides
Warwick’s identity as a champion is quite obvious and very linear: smiting and jungling until 6 then the ganking begins. Although Warwick’s kit keeps him well sustained in the jungle, his ability to create early ganks and close gaps in the lanes he is ganking is still a far cry from his fellow junglers. Compared to Jarvan’s Q-E (Knock up) and Zac’s E (Knock up) or to Evelyn’s passive invisibility and Twitch’s Q (Invisibility), Warwick’s only gap-closing skill is his ultimate which may take a while to acquire.
Even when his E is active, the movement speed bonus just isn’t enough to make par with lunging skills and airborne skills. However, many players still argue about whether the rework is needed or not.
Argument Against the Rework
Many alpha season players would probably suggest Warwick as a good way of learning how to jungle and this is a big reason why players prefer not revamping the champion’s whole kit. Players need to start somewhere and this jungler is the quickest and friendliest way to learn the jungle. Warwick’s kit is simple and effective for jungling and protective against counter-junglers. Warwick’s high-sustain skills keep him almost at full health in the jungle and keep him at an advantage for 1-on-1 skirmishes from a counter-jungler. The other argument is Warwick has evolved into becoming an effective top laner given his current skill kit. Top-laners usually are built to be bruisers and his Q (Hungering strike) is a skill that keeps Warwick at an advantage because of its percentage based damage and heal his passive is quite a good sustain.
His W keeps up a good trade against stand up top laners as well having a boost of AS combined with his innate skill (Eternal Thirst).
All in all, players preferring Warwick’s current state are already aware of the game’s flexibility in building champs according to the player’s skill and creativity or maybe they’re just sentimental about it.
Argument for the Rework
For players vying for the old champ's rework, the concern would be more technical. Many League players argue his kit is too old and predictable for him to be effective in high ELO games although low ELO games give players an opportunity for Warwick to be a terror in jungling. Even League designers agreed to this when they said
"We also have heard loud and clear that players think Warwick’s kit is kind of boring and outdated. While we don’t want to raise Warwick’s skill floor, we do want to increase his skill ceiling a bit and add more depth to his gameplay."
Blog players have given input and ideas for over a year now. Here's one from Jade Wukong from the LoL NA boards.
OLD R - Infinite Duress
Infinite Duress ACTIVE: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds. Suppression icon suppressing them for 1.8 seconds and dealing magic damage 5 times in 0.3 seconds intervals.
MAGIC DAMAGE PER HIT: 30 / 50 / 70 (+40% bonus AD)
Warwick heals himself for 30% of the damage dealt, and each damaging strike applies on-hit effects.
NEW R - Gluttony Drive
Gluttony Drive PASSIVE: Warwick’s kills and assists reset the cooldown of Gluttony Drive for 8 seconds, allowing him to recast at half the mana cost.
Gluttony Drive ACTIVE: Warwick leaps onto a targeted Champion, suppressing them for 1.5 seconds and dealing 5 empowered auto attacks in this span. (Bonus Physical Damage per Hit: 40 / 50 / 60 (+50% Total AD))
Warwick applies his passive and on-hit effects.
Many of the issues in early disccussions were Warwick's mobility. Players and bloggers alike debated on whether his kit rework would focus more on mobility or on overall damage output. But the game designers clarfied the issue when they said:
"Right now Warwick can’t gank until level 6, but what if Warwick's kit actually encouraged players to gank often and early?"
The question creates a new question though, "should his mobility rework make him a sprinter or a long distance runner? Another issue here is Warwick's identity. We all know that League designers keep up on preserving the origins of their champs to the best of their ability. Warwick's key skills would be his R (Infinite Duress) and his E (Blood Scent) as these skills are expected to stay leaving Warwick's innate, Q and W to have major reworks.
All in all, people are happy with the mere idea that Riot plans to up his skill kit and they are willing to participate and test it out.
What do you think - Should Warwick be worked on or left as is? Let us know in the comments!