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FIFA 17 closed Beta review

A little review of all the newest features I’ve found in the FIFA 17 closed Beta. (Spoilers for those who are waiting for the actual game)

(Please note that this is a closed beta for the game, so is only accessible via exclusive EA invite. Also, as the game is still in Beta stage, the content portrayed in this article may not be representative of the final work of EA Sports’ FIFA 17. The graphics, ratings, imagery and content are all subject to change. All imagery was capture by myself using the capture feature on the Sony PlayStation 4.)

So it’s getting to that time of year again where betas are released, leading into the season of mass game releases. I was one of the lucky few who received a closed Beta code for EA Sports’ FIFA 17 Beta, and these are just some notable changes and bugs I’ve found so far in the latest instalment of the immensely popular FIFA series.


Goalkeepers are much more realistic

We’ve all been there whilst playing FIFA, be it an important match online or just a game with your friends, when your keeper makes a catastrophic error such as missing the ball from a cross or just genuinely not bothering to even attempt a save. Those mistakes seem a thing of the past in the new FIFA, thankfully. Playing as Liverpool FC’s 81-rated Lorius Karius, he hardly put a foot wrong in my first match (Using World Class difficulty). The goalkeeping mechanic seems set on actually winning the ball, as he did so with ease from corners.

Another big issue with goalkeepers on the previous versions of the game was their inability to stop even the slowest of attackers rounding them with little problem. Again, this seems to have improved massively as goalkeepers look to dive onto the ball with purpose, not just taking away the striker’s legs.



Another very nice addition to the game is the inclusion of managers on the touchline. No, not just random generic ones, actual detailed animations of the managers from Premier League Clubs. Who doesn’t want to see Jürgen Klopp running down the touchline, or Jose Mourinho badgering the officials? It’s a very nice addition to the game which gives it that extra touch of reality.

(Pictured Below: Arsene Wenger)


Yes, it’s the change you’ve all been dreaming of, you can now walk up and down the touchline when taking a throw-in. Although you can only about five yards either way, It’s a progressive change and it shows that EA are actually paying attention to the more minor details instead of just spending 99% of their time redeveloping Ultimate Team. Hey, I often found myself losing possession from throw-ins last year, so this could really be something.


Precision Set Plays

For those of you that remember, set pieces used to be very, very different in the much earlier FIFA games. You could literally pick your spot, and the ball went exactly where you wanted it to go. Well, it looks as if EA Sports are moving back to this older method of Set Pieces, as you can once again pick your spot and put it there.

Don’t get too excited however, as this only applies to corners and free-kicks in crossing positions, so you can’t just pick out the top corner from 45 yards with Lionel Messi. This is a bold move on EA’s behalf, but considering my great despair with corners on FIFA 16 (who actually scored more than ten last year?) I am more than open to a change. Speaking of change…



Every year EA Sports somehow manage to upgrade their top-of-the-range graphics, and this year is no different, especially when it comes to the players. Using a facial recognition software called FROSTBITE™, EA have managed to outdo themselves once again, so much so that you can now see the sweat dripping down the faces of your favourite players. Beautiful.

(Pictured Below: Olivier Giroud, he can’t help that he’s gorgeous)

Aggregate Ties

This also used to be a common-place feature on football games, but EA decided against it some years ago. Alas, it has made a comeback. You can now play two-legged ties in kick-off mode, for those times when a rivalry or game against your friend can’t be settled after just one game when you’ve scored a 90th minute tap-in (We’ve all done it).

It’s a fairly simple, small addition but it’s little changes like these that the fans, such as myself, notice.

And now the bugs…


Risky Ratings

So, there’s no word whether or not this is an actual bug/glitch, but I’m fairly certain that it is. There seems to be a real issue with the squad ratings before you kick off. For example, FC Barcelona have an overall attack rating of 81, even though they have three of the highest rated players on the game leading their line. As well as this, their overall squad rating stands at only being 4 ½ Stars, when it is definitely a 5 Star squad.

To further my point about ratings glitches, look at the below image. This screenshot was taken by myself in the 80th minute, but it shows the FC Barcelona line-up with abhorrently low ratings. There seems to be an issue in which players’ overalls decrease as the game goes on. Fear not, this doesn’t actually effect their in-game performance, but it is certainly a bug EA Sports will be hoping to have fixed by September 27, which is the worldwide release date.

So that’s all for my review of the Beta. Do you think the game will be a success? What changes would you like to see? Be sure to let me know by leaving a comment below.

Liam Shone

Liam is a WWE/Football writer for the site and supports the Oakland Raiders and Liverpool FC. He's been writing for Realsport since March 2016 and began a degree in Sports Journalism in September 2016 at Southampton Solent University.

FIFA 17 closed Beta review

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