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The Counter-Strike “Jumpgate” Phenomenon

A bug that has been in Counter-Strike: Global Offensive for quite a while now comes into question in the PGL Major.

What is This “Jump Bug”

The bug works by starting off behind a wall slightly above head level and crouch-jumping behind it, but then un-crouching midair. This allows a player to see what is going on behind the wall for a split second without being seen in any way. This, as a result, eliminates the need to jiggle peek or use grenades to gain information on your opponents on select parts of few maps, such as the wall in “Banana” over towards the B site of Inferno, or the “Whitebox” in middle on Cache.


Relevance of the Bug

This “jumpgate” bug is one that professional team known as the BIG Clan have used in the PGL Major against opponents such as the FaZe Clan as well as Cloud9 thus far, which has granted them an advantage that not many people had known about before. People have claimed to have known that this bug has been around for as long as 3 years now, but no one has put it into such question until now. Teams such as Mousesports and Cloud9 themselves have also used the bug to their advantages, in some cases in spite of a gentlemen’s agreement made before the match begins.


Opinions of the Realsport101 Staff:

Robert “TheBCG” T.

“The jumping bug exploited by BIG at the major is, in my opinion, one of the biggest problems the game has ever seen. In the past, the jump scout has was particularly strong due to the poor jumping hit-boxes. This goes even further, with no chance of punishment in return for potentially round winning information for rotations or peeks. I anticipate the bug will be removed from the game quickly, and I definitely believe it should be banned immediately in competitive play.”


Josh “JJ” J.

“It strikes a lot of bearing similarities to Fnatic’s “olofpass” controversy. It’s a pixel-boost (but it’s been said that it was a one-way texture as the reason for being illegal) that could have been directly reported to Valve and patched up immediately. Same case goes for the crouch jump boost, but it’s incredibly harder to counter that compared to Fnatic’s boost. Reason being is that it’s a silent jump that can only be refuted by insane timing on pushes, and can easily gain more information to change your whole defense or line up a prefire as you peek down banana/pit/wherever the jump is viable. If you think about it now, you would have allowed the Fnatic boost in comparison to this.”


Anthony “Tony” V.

Regardless of whether PGL deems it as fair play or not, it is a bug that shouldn’t be in the game in the first place, and certainly isn’t a possible feat in real life. Of course, the game isn’t meant to stay 100% true to how real life physics and mechanics work, but a bug that allows you to essentially wall hack in a sense is absolutely ludicrous, and should at least be agreed upon players in a professional scene not to be used.

Ezekiel “Jamaican” C.

Before exploiting a break in the game I regarded BIG as an underdog that I could root for. Yes, the team is a good tactical squad that comes from an underappreciated German scene, but using a relatively meta shifting bug and building tactics around it really irked me. The bug itself is annoying because it means you can jump silently and peek an opponent without being seen. The exploit gives the user an unfair advantage because they can obtain information that their opponent does not have the opportunity to obtain.

The team agrees as a whole that the bug should not be used in professional play and removed immediately. Do you agree? Is PGL’s ruling on the bug fair? Let us know in the comments!

Want to share your opinion? Why not write for us?

Anthony Vitale

I'm a passionate CS:GO content creator who is also willing to learn more about the professional scene and share it with the viewers of Realsport101.com

The Counter-Strike “Jumpgate” Phenomenon

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