Recently, Microsoft announced that—together with the ASUS Republic of Gamers and Hyperx—it will be hosting League of Legends tournaments. The plan is to organize weekly events at Microsoft Store locations in United States of America, Canada, Puerto Rico, and Australia.
Players of all skill levels are invited to compete by signing up either individually or as a team, then participating in a single-elimination bracket. Games will be played on laptops and peripherals provided by Microsoft, and prizes include Riot Points, in-game icons, ASUS gear, and Triumphant Ryze skins. Players will be using League Unlocked version of the game, which will unlock all champions and skins for the duration of the event. Additionally, participants can earn IP and XP boosts for their actual League of Legends accounts.
Tournaments kick off on Saturday, and sign-ups will be concluded on a first-come first-serve basis. Keep in mind that teams need to check in to be eligible to play. Finally, at the Microsoft Store at Westfield Century City, Los Angeles, players will have the opportunity to meet two Echo Fox starters—Henrik “Froggen” Hansen and Brandon “Brandini” Chen.
These tournaments are a great opportunity for casual players to participate in competitions and feel what it’s like to be a pro player. While the prizes offered aren’t exactly huge, it’s always nice to be rewarded for your efforts. Our one issue lies with the way sign-ups are organized.
The first-come first-serve policy means we can expect a major discrepancy between the participants. Considering there’s only a maximum of eight teams a tournament, it’s not out of the question that we’re going to see several lineups completely dominating their local competitions.
In the past, Riot Games provided support to LANs and other player-made tournaments by offering RP prizes to the winners. However, the practice was discontinued since it was far too easy to abuse the system and farm skins/Riot Points in small-ish competitions. Outsourcing these tournaments to Microsoft definitely solves the organizational issues, but the fact that teams will be able to game the system remains the same.
And what about other regions?
Places like Europe, China, and South Korea don’t seem to have any tournaments planned even though these could be absolutely huge there. Perhaps, it’s just a matter of time, but for now, these regions can’t help feeling they’ve been left out. All in all, introducing smaller tournaments is definitely a step in the right direction, but the concepts still needs some work.
What do you think about Microsoft introducing weekly LAN tournaments to the League of Legends scene? Share your opinion in the comments below!
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