The release of World of Warcraft Shadowlands is just days away!
With four covenants to choose from that offer each class a unique ability, decisions will be tough.
So which covenant should you choose for Death Knights?
What are Covenants
Covenants are one of the major systems that have been implemented into the latest WoW expansion.
There are four Covenants, with each occupying one of the major zones within the Shadowlands.
Each of the four Covenants has their own specific class and signature ability, so it's key that you make the correct choice for your character.
Dark Knight Covenant Choices
All four Shadowlands covenants offer something special for Death Knights.
Let's break them down.
The first Covenant on offering is Kyrian.
- Death Knight: Shackle the Unworthy
- Signature Ability: Summon Steward
The Kyrian Death Knight class ability Shackle the Unworthy reduces damage your target deals to you by 5%, while also dealing (178.5% of Attack power) Arcane damage over 14 seconds.
The Kyrian's signature ability is Summon Steward, which summons a steward to bring you a Phial of Serenity that, once consumed, restores 20% health and removes all curse, disease, poison and bleed effects.
You can access the rest of your Steward's amenities for four minutes following your call.
The second Covenant on offering is Venthyr.
- Death Knight Ability: Swarming Mist
- Signature Ability: Door of Shadows
The Venthyr Death Knight class ability is Swarming Mist.
When activated, you will be surrounded by a heavy mist for eight seconds, which increases your Dodge ability by 10%.
It deals 20% of Attack power every second to enemies within 10 yards, with each damage dealt gaining you three Runic Power (capped at a maximum of 15 Runic Power).
The Venthyr's signature ability is Door of Shadows.
This 1.5 second cast has a 35 yard range and allows you to wend through the shadows to appear at a targeted location without being spotted.
The third Covenant option is the Necrolords.
- Class: Abomination Limb
- Signature Ability: Fleshcraft
The Necrolords' covenant ability is Abomination Limb.
This ability sprouts and additional limb for 12 seconds, dealing massive AOE damage to five nearby enemies and pulls in enemies further than eight yards away. It also has additional effects for each spec - with Blood gaining 3 Bone Shield charges, Frost gaining Rime, and Unholy gaining Runic Corruption.
The Necrolords have a nice Signature Ability too, Fleshcraft.
This ability forms a shield that absorbs up to 20% of your max health, lasting for 2 minutes. When channeled near a corpse, the shield will grow up to 50% of your maximum health, growing more for larger enemies.
The fourth and final Covenant on offer is the Night Fae.
- Class: Death's Due
- Signature Ability: Soulshape
The Night Fae's Death Knight class ability is Death's Due.
This ability corrupts an area on the ground that deals damage for 10 seconds. It also reduces damage dealt to yourself by opponents by 1% - capped at 8% - while sapping strength from your foes and granting you it as a buff. Along with these effects, each spec will receive a buff that allows them to hit multiple foes with a common single target ability, Heart Strike for Blood, Scourge Strike for Unholy, Obliterate for Frost.
The signature ability of the Night Fae - Soulshape - helps you to transform in order to teleport.
By using Soulshape you will turn into a Vulpin and teleport 15 yards forward, also increasing your movement speed by 50%.
This signature ability will last 12 seconds unless you are in a rest area, where it can last indefinitely.