Microsoft Flight Simulator: Official System Requirements for PC – Bandwidth, Alpha Testing, “Seamless” Multiplayer & More

We’ve heard an awful lot about graphics so far, but now we know the official system requirements!

Julian-Sims by Julian Sims
microsoft flight simulator system requirements pc

Flight Simulator is expected to set the bar high in terms of ultra-realism, and Microsoft sure has had some practice at producing these simulators.

Flight Sim X and the Flight Simulator Series were met with high praise so expectations are up there for the next instalment.

Expectations will be higher than ever for this reason, as the Flight Simulator Series, along with Flight Sim X, were met with a lot of praise.

Judging by the Alpha testing footage, it looks like we’re in for a smooth ride, with plenty of photo-realistic graphics on show.

And now, the Official System Requirements for PC have just been revealed – continue below to see how optimized your setup really is.


Overall, the requirements are far from insane, just as promised by the developers.

flight simulator game modes
BIGGER, BETTER, FASTER: This will be the most realistic depiction of flying to date!

Developer Asobo Studio did not provide resolution or frame rate targets for each set of specifications, but it’s fair to believe the ideal specification will be for 4K resolution.


CPU: Ryzen 3 1200 / Intel i5-4460
GPU: Radeon RX 570 / NVIDIA GTX 770
HDD: 150GB
Bandwidth: 5 Mbps


CPU: Ryzen 5 1500X / Intel i5-8400
GPU: Radeon RX 590 / Nvidia GTX 970
HDD: 150GB
Bandwidth: 20 Mbps


CPU: Ryzen 7 Pro 2700X / Intel i7-9800X
GPU: Radeon VII / Nvidia RTX 2080
HDD: 150GB (SSD recommended)
Bandwidth: 50 Mbps

“Seamless” Multiplayer

The most peculiar requirement is, of course, bandwidth.

microsoft flight simu
ABOVE THE CLOUDS: This game has been in development for a while, so we’re expecting big things!

Then again, for the “seamless” multiplayer feature to really pay off, you should aim for the recommended requirements at least.

READ MORE: “Seamless” multiplayer explained

In a recent interview, the developers confirmed the minimum bandwidth should still be more than enough to have a ‘good representation of the world’ anyway.

READ MORE: Microsoft Flight Simulator VR

Julian Sims