Game director James McLoughlin has assured the upcoming LEGO Star Wars game will be vastly different from the last, with brand new visuals and AI technology taking centre stage.
Here, we take a deep dive on the new combat, galaxy map and visuals that will feature in the Skywalker Saga.
Bookmark this piece and listen out for our weekly updates, featuring new information as it trickles through.NOW WATCH BELOW: Everything you need to know about LEGO Star Wars: Skywalker Saga!
It’s not all style and no substance.
Combat combinations, for example, are now a huge focus for the game, and players are even given the option to create their own to build on a sense of unity with their character.
Combat moves vary and will carry different degrees of strength, so the levels of customisation are pretty much limitless.
Enemies will now have health bars, as shooting different parts of their bodies will have different damage scored attached to them, so you’ll need to be a little more precise with your weapons than in previous editions.
This was all confirmed by game director James McLoughlin in an exclusive interview with Variety, where he explains that the Skywalker Saga “isn’t an HD remake” now that they have new AI technology, new camera systems and “new combat”.
An open-world exploration
The Skywalker Saga is an open-world game; players can go anywhere on the planet, or blast-off into space to visit any other planet that has been unlocked.
Talk to different characters to get various side quests, explore to find collectables, and simply take in the Star Wars galaxy at your leisure without starting the next step in the story progression.
Previous Lego games have used hub worlds to navigate discrete missions, but The Skywalker Saga opens up all of Star Wars for the community to enjoy.
TT Games’ outstanding relationship with Lucasfilm has given the development team more freedom than ever before, and they have utilised this freedom by exploring the epic saga in a humorous way.
The camera has been brought in closer to the characters, heightening the sense of scale and giving you a better view of the vistas’ clunky yet crisp aesthetic.
The environments you interact with also have unique impacts on the characters; sand can cause wear and tear on the characters and get their clothes full of dirt and dust.
READ MORE: Everything we know about Halo Infinite
It’s a level of detail that we have not seen in a Lego game before, but it goes to show just how much the gameplay and graphics have evolved since the last game released in 2016.