Top Changes of Patch 7.22

Patch 7.22 comes with a lot of sweeping changes! Which ones will impact the League of Legends meta the most?

by Daniil Volkov

Rune Rework is out!

The old and dated customization systems have been merged into a single rune rework!

We’ve already covered the most interesting runes here, but the gist of it is that all runes will be free, and instead of providing raw stats, they will alter your gameplay. For example, the Unsealed Spellbook keystone allows you to swap your summoner spells over the course of the game! 

This rework is accompanied by a new leveling system and the removal of Influence Points. You can read more on that here

Major stat adjustments

Since players no longer have the ability to tweak their numbers through runes, Riot introduced a global stat boost. Every single champion received a bonus to health (or armor) and base attack damage. Additionally, a new stat—bonus attack speed at level 1—was implemented. It mostly concerns junglers and tanks, but carries like Yasuo and Kayle will also benefit from it. 

Of course, the change was aimed at bringing champions to their pre-rune rework levels, but we can already tell these stats will need more tuning. For example, every Relic Shield support (Leona, Braum, Taric, etc.) received a whopping 20 points of base armor, which they didn’t always gain from old runes. This is only the most glaring examples, but many other champions also got random armor boosts.  

Champion buffs

With the rune rework came a series of buffs. And while most of them weren’t that impressive, some champions clearly benefited more than others. Kled, Poppy, and Rek’Sai had 3/4 abilities slightly buffed at all ranks. Olaf received a 10-damage bump on Undertow [Q], which should make his level 1 all-in even scarier, and Pantheon received a 10-damage increase on Spear Shot [Q] and 20-damage boost on Heartseeker Strike [E]. 

Even Fiora inexplicably benefited from a buff to her passive (from 2% max health true damage to 2.5%) and 5 extra damage to Lunge [Q]. And while the changes don’t sound like much, numbers tend to add up. Expect these champions to become much stronger as a result. 

Support item changes

Since the Bandit mastery was removed from the game, all support items now have its effect for free! Additionally, Relic Shield items will restore 2% of missing health upon killing minions, and Spellthief’s Edge procs will generate 20% more gold and deal a bit more damage. This is a great development that should finally bring these items on par with Ancient Coin. 

Jungle item buffs

Poacher’s Dirk costs 100 gold less, requires 1 more camp to transform, and no longer has a built-in cooldown, making it much easier to counter jungle. Hunter’s Machete grants 15% bonus attack speed for 2 seconds after auto attacking a monster, and Hunter’s Talisman applies a DoT effect to camps over 5 seconds (20 damage for the item itself and 50 damage for its upgrades). 

This should make clearing camps into a much healthier experience and—hopefully—introduce more variety to the jungle.

Stopwatch–new invulnerability item

Ever wanted to survive a teamfight against a fed Zed without investing a ton of gold into defensive items? Well, Stopwatch is the item for you! It costs 600 gold, and its only pro is an active that puts your champion into a state of stasis for 2.5 seconds. 

Once you activate Stopwatch, it transforms into a Broken Stopwatch and loses its active (yes, even if you sell it and buy it back again). Of course, you can always turn it into items like Zhonya’s Hourglass, Guardian Angel, and Gargoyle Stoneplate because Stopwatch is now a part of their recipes. 

This is a great addition to the game for most carries, but we can’t help thinking it will make things even more difficult for all assassin players out there. 

More penetration

Serrated Dirk, Duskblade of Draktharr, Youmuu’s Ghostblade, and Edge of Night have all gained 2 extra lethality. Sorcerer’s Shoes grant 3 extra points of flat magic pen, and Void Staff also gains a 5% bump to its magic penetration. 

Catchup experience

Let’s face it, getting a lead in the jungle was close to impossible. Even if you completely dismantled your opponents, they’d quickly catch up in levels by clearing a few camps. Well, pulling this off is about to get much harder. For one, catchup experience will only apply to large monsters (instead of all monsters) and the experience from buffs will be slightly reduced. 

It will also be possible to hit level 2 by starting Wolves, so junglers are no longer obligated to clear Raptors. Additionally, all camps now count for 4 CS, so it will be much easier to determine how your jungler’s performing in-game. Of course, this comes at the cost of being able to track enemy jungler movement by counting CS—something that pro players will undoubtedly miss. 

That’s it for our top changes of patch 7.22! As always, you can check the complete patch notes here, and we’ll see you on Summoner’s Rift. 


Daniil Volkov