Rune Rework: Final Keystones Announced

Riot have unveiled the final version of the upcoming rune system. Let’s take a closer look at this rework!

by Daniil Volkov

For the past months, Riot Games have been very open about the way they’re approaching the preseason. And while we’ve already covered the uncapped leveling and the elimination of IP, the rune rework is the thing that keeps drawing our attention.

Recently, Riot have shown their final vision for the keystone runes—and it’s looking grand.

As a brief reminder, the new rune system will replace both masteries and current runes as the main tool for customizing your League of Legends gameplay. The new runes will be divided into five paths: Precision, Domination, Sorcery, Resolve, and Inspiration. You can pick one of them as your primary path and one—as a secondary one.

Without further ado, let’s break these down!

Precision

First, we have Precision. Just picking it will give you a passive attack speed bonus, which makes the path very attractive to AD carries and other auto attackers.

The Fleet Footwork is pretty much a complete copy of the Warlord’s Bloodlust, but the other two masteries are a bit more complex.

Every marksman is drooling over Lethal Tempo and the prospect of exceeding the attack speed limit, especially if they’re maining a champion like Kog’Maw.

Press the Attack is also an interesting one. It would seem like a direct Fervor of Battle rip-off if it weren’t for its endless stacking potential. Of course, we’d have to see the numbers on it to be completely sure, but it does seem like a viable option for champions that don’t rely on attack speed (aka Jhin, Varus). Another possible use for the rune would be taking it in a tank vs tank matchup. The wet noodle fights have always plagued top lane, but even a Maokai will turn into a heavy hitter with the Press the Attack keystone.

Domination

The second path is Domination. This path offers a passive boost to AP and AD, which makes it ideal for assassins, junglers, and explosive mages.

Once again, the first rune—Electrocute—is an obvious copy of Thunderlord’s Decree.

The Predator keystone enchants your boots to give them a movement speed active that can speed you at key moments. And while it does sound impressive on paper, the actual movement speed bonus doesn’t seem that great.

But the rune that immediately caught our attention was Dark Harvest. Considering that you can get bonus damage from champions and large monsters, this might be the best pick for jungle assassins like Rengar or Kha’Zix.

Sorcery

Your third option is Sorcery. Picking it will give you an even larger AP/AD bonus than Domination, but make no mistake—this rune path isn’t meant for getting quick kills, but rather for dealing sustained damage.

The Summon Aerie rune attaches a pet (Aerie) to your champion. Whenever you attack an enemy champion, Aerie flies to them to deal additional damage, and—in a similar fashion—if your spells assist your allies, Aerie will grant them a small shield. We can already see this rune being worthwhile on ranged supports with low cooldowns like Sona, Soraka, and Lulu, although everything will come down to how impactful Aerie really is.

Arcane Comet hurls a flaming boulder towards your target once you hit it with a spell. The comet itself seems to have travel time, so you’ll have to use it in combination with snares or other CC.

Phase Rush is an obvious replacement for the Stormraider’s Surge. Of course, the activation condition is different, but if you could deal 30% of someone’s health, chances are you landed more than 2 attacks anyway.

Resolve

Then comes the Resolve path that gives you additional health. In a predictable fashion, its runes are geared towards tanks and initiators.

Grasp of the Undying is very familiar to anyone that’s ever played top lane, and it works in a similar way, except for one noteworthy difference—every time you proc the rune, you get a permanent bonus to your health pool! We can’t imagine the bonus being too big, but it’s a nice way to bring some late game scaling to the keystone.

Guardian looks like a no-brainer option for tank supports like Braum, Taric, or Tahm Kench since it will let you shield your AD carry.

Meanwhile, Aftershock is ideal for initiators like Leona or Thresh, although we can’t help thinking that the damage from it feels lackluster.

Inspiration

Finally, we have Inspiration. If it’s picked as your primary path, it grants a 20% increase to the Potion and Elixir duration. And while that might seem underwhelming, it will also net you a sizeable bonus from your secondary rune path. Another thing to note is that Inspiration will further enhance the passive stats of your primary path if it’s picked second.

Glacial Augment will work well for casters that rely on sticking to their targets (Cassiopeia, Ryze) and high-damage mage supports (Vel’Koz, Brand). But Summoner Specialist is a far more interesting option since it allows you to swap out summoner spells in the middle of the game. Want to pick Ignite for lane and Exhaust for late on support? No problem! Same goes for top laners with Ignite/Teleport.

The third rune hasn’t been revealed yet, hence the Coming Soon! placeholder, but if it’s anything like the first two, we’re very excited for the Inspiration path. On a side-note, the runes we’ve discussed have all been keystones—supposedly, the most impactful customization options—but even lesser runes in the Inspiration tree look very interesting.

For example, the Hextech Flashtraption rune replaces your Flash with a channeled blink whenever the former is on cooldown. And the Future’s Market allows you to go into debt while buying items.Rest assured, Riot have turned their creativity up for this rework, and we’re already looking forward to the preseason.

What do you think about the upcoming League of Legends Rune Rework? Share your opinion in the comments below!

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Daniil Volkov

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