Immortals Fenyx Rising Update 1.1.0 Patch Notes - Release Date, PS5 Haptic Feedback & more


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The first substantial patch for Immortals Fenyx Rising is about to land!

Here are all the details.

Official Patch Notes

The following patch notes have emerged on the Ubisoft Forums.

Highlights

A NEW GOD - The new DLC arrives next week
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A NEW GOD - The new DLC arrives next week
  • Added support for the upcoming DLC content “A New God”
  • Multiple localization fixes.
  • Various bug fixes and stability improvements.

Activities

  • Fixed the issue when (REDACTED) stops fighting you in the Zeus Throne region main story fight.
  • [Photomode] Fixed multiple issues when having more than 50 photos.
  • [Photomode] Friend photos are now prioritized on the map and correctly identified.
  • Fixed an issue where gameplay elements disappear after fast-traveling.
  • Fixed an issue where the Fenyx would get stuck after fast-traveling.

Gameplay

  • Fixed an issue when the player would get stuck behind an invisible wall after looting a chest In dungeons.
  • Fixed an issue where customizing the “Dodge” action button would affect the “Sprint” action button and vice-versa on a controller.
  • Adjusted the “Look, No Hands” obtention to be only in vaults as described.
  • Fixed the “Galewind” bow behaviour to fit its first perk description.

User Interface

  • Visual Customization now stay applied when switching weapon or armour.

Graphics

  • Guided arrow can now be seen from farther away.
OH GUIDE ME - Tweaks arrive for the Guided Arrow
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OH GUIDE ME - Tweaks arrive for the Guided Arrow

System

  • [XBOX Series X] Fixed a save game corruption over very long play sessions.
  • [PC] Multi-monitors and special aspect ratio UI fixes.
  • [PC] Resolved the audio cut-off when leaving a menu or entering a cutscene.
  • [PC] Locked Target Switch now work when using the mouse and Keyboard control scheme.
  • [PS5] Haptic Feedback added to various combat action.

Release Date

Update 1.1.0 will go live today!

According to the forum post it will be implemented at 9am ET / 2pm GMT.

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