The wait for Cyberpunk 2077 has felt like forever, but alas, a return to the iconic Night City has been delayed again.
The latest trailers and gameplay have revealed some of the new features coming to Mike Pondsmith’s game, so we are very excited to see the return of the dystopian RPG.
We’ve got all of the details and squeezed them into this one article for your eyes to feast upon, so be sure to check back in for our updates.NOW WATCH BELOW: Keep up to date with Cyberpunk 2077 news!
17th September 2020 is the new release date, after Keanu Reeves had had previously announced 16th April 2020 in the flesh at E3 2019.
CD Projekt Red announced on Twitter “Cyberpunk 2077 won’t make the April release window and we’re moving the launch date to September 17, 2020.”
The Mature-rated RPG is coming to PC, PS4, Xbox One and Google Stadia, but not to Nintendo Switch.
While our hopes for a 2019 release have been crushed, we now know that we are merely 6 months away from playing what will be an iconic RPG.
Keanu Reeves as Johnny Silverhand
The gaming world exploded with excitement when Keanu Reeves turned up in the E3 2019 trailer. He will be playing the iconic Johnny Silverhand, a well-known character from the original 1988 Cyberpunk tabletop game.
CDP’s interpretation of Silverhand will take the character in a new direction (considering Silverhand is already dead and lives on in V‘s head as a digital ghost).
In the 1988 game, Silverhand’s character was a “Rockerboy” – a subclass of street poets, social consciences and rebels of 2000s. Silverhand’s original design was rooted in the tabletop game’s 80s cyberpunk aesthetic, but 2077’s Silverhand has a much rougher aesthetic, still featuring the iconic cybernetic arm.
Although some scenes and driving scenarios switch to third-person view, Cyberpunk 2077 involves an awful lot of first-person shooting.
It’s chaotic, fast-paced and exhilarating nature was shown off in the opening moments of the demo, where the main character, V, peeks from behind cover and showers a gang of organ scavengers with bullets from their machine pistol.
Each shot carries a numbered indicator, showing the player the amount of damage that has been dealt (like in Bungie’s first-person shooter Destiny 2).
There’s quite a bit of speculation over what abilities V has, as they were made out to be swift and agile in the 2018 gameplay demo.
V had the ability to run and slide to cover whilst triggering a slow-motion ‘bullet-time’ mode.
We also saw a ton of cool weapons – a modified ‘tech shotgun‘ can penetrate enemy cover, which can be used in combination with V’s upgraded optic implant.
Alternatively, a ‘smart rifle‘ will lock onto multiple enemies and fire bullets that track their intended targets.
This is a CD Projekt open-world RPG, but with all the perks of a first-person shooter.
Where is the Night City?
As mentioned earlier it’s set within Night City, a city between San Francisco and Los Angeles that already exists in the Cyberpunk universe. Punks once wandered these foggy streets, but Cyberpunk 2077 will show us what happened to the city in the aftermath of the war.
Thanks to the inclusion of some new technology, Cyberpunk 2077’s Night City feels alive and bustling with crowds, however, it’s unclear how dynamic this world really is.
The city will be absolutely massive. It features six districts that seamlessly blend into each other without any loading screens. The driving aspect of the game also looked brand new, and although we’re not sure if there will be the depth of simulation you’ve grown to expect in RPGs like Grand Theft Auto V, it did look smooth.
In an interview with VG24/7 at E3 2019, CDP’s leading Quest Designer Pawel Sasko answered some questions regarding the districts outside the city:
“Players can leave Night City and just explore that area – an area that is mostly sort of destroyed”, following all of the wars, droughts and famines that fill in the 50 years between Cyberpunk 2020 and 2077.
The new Dialogue system
In the case of a lot of RPG’s, dialogue sections usually put the game on hold while characters talk stiffly to each other.
Cyberpunk 2077 has made massive improvements in this area, as this is far from the best way to deliver a greatly anticipated storyline.
All dialogue appears to happen in real-time, and you can continue interacting with your environment while it goes on, so when you focus the camera back on the character, dialogue options re-appear on screen.
This new system feels fluid and natural as it has removed the distinction of entering and exiting a conversation with someone. Everything flows better.
It was officially confirmed by CD Project that Cyberpunk 2077 will have multiplayer, but the multiplayer mode won’t be available until all of the free DLC is released.
For a more in-depth analysis of the game’s customizable features, take a look at our other piece here.