LoL Update 12.1 Countdown: Patch Notes, Server Status, & Release Time


It looks like the downtime has ended for League of Legends' first major update of 2022 - LoL 12.1 is dropping just before the start of Season 12, too! Here's everything we know about it - if you're suffering log-in issues, these should be temporary.

LATEST - Server Downtime should be over now!

If you can't wait to jump back into League of Legends, you're in luck! It looks like the 12.1 update is available and the LoL servers should be ready to go again.

Here's a quick overlook of the patch notes - if you're still unsure of what's going on.

If you're looking for more information, you can read on for a detailed look at all the buffs, nerfs, changes, and bug fixes being made by Riot Games.

Updated Patch Notes - Fixes & QoL Changes

There's more to this update than just the buffs and nerfs explored below, we're also getting another set of fixes. Here's what we know about so far...

  • Behavioural Systems: Intentional Feeding Detection has been improved to evaluate more variables and will go live in all regions with this patch.
  • Objective Bounties: Targets with active Objective Bounties now have different health bars to indicate their bounty status
  • KLED
    • Fixed a bug where Kled would sometimes respawn with an incorrect amount of health
    • Fixed a bug where Kled could sometimes get hit by missiles immediately before or while dismounting
  • CAITLYN
    • Attacking an enemy marked by her W – Yordle Snap Trap or E – 90 Caliber Net will no longer incorrectly grant stacks toward Caitlyn’s Passive – Headshot
    • Fixed a bug where Caitlyn would sometimes be able to change her Headshot target while casting E – 90 Caliber Net
    • Fixed a bug where, if a champion got caught in Caitlyn’s W – Yordle Snap Trap at the same time as her E – 90 Caliber Net, Caitlyn’s extended Headshot range would get cancelled
  • AXIOM
    • Axiom Arc’s ultimate cooldown reduction passive will now scale correctly with the Ultimate Hunter rune
  • Fixed a bug where, at maximum stacks, Lethal Tempo’s bonus attack speed would sometimes persist against non-champion targets
  • BARD
    • Fixed a bug where Bard’s Meeps would become targetable after he travelled through Hexgates
    • Fixed a bug where Bard’s R – Tempered Fate did not interact with Glacial Augment correctly
  • Watchful Wardstone and Vigilant Wardstone’s tooltips will now include the number of wards they currently have placed
  • VI
    • Vi’s Passive – Blast Shield will now activate properly on all structures
  • KINDRED
    • Fixed a bug where Kindred’s R – Lamb’s Respite would heal champions more than it was supposed to
  • LUCIAN
    • Fixed a bug where, if Lucian was silenced, his basic attacks would not have Passive – Lightslinger effects
  • PANTHEON
    • Fixed a bug where Pantheon’s Q – Comet Spear would incorrectly go on full cooldown if interrupted within its tap-cast time
    • Pantheon’s Q – Comet Spear range indicator has been fixed and will change between its tap-cast and hold-cast versions accurately
  • SYLAS
    • Fixed Sylas’ interactions with Lux’s stolen R – Final Spark and Miss Fortune’s stolen R – Bullet Time
  • VEX
    • Fixed a bug where, if Vex died while casting a consecutive R – Shadow Surge, its cooldown would not reset
  • TALON
    • Fixed a bug where Talon’s Q – Noxian Diplomacy could sometimes hit untargetable enemy champions
  • SKARNER
    • Consuming Skarner’s Crystal Venom mark from his E – Fracture will correctly deal bonus damage
  • HERMDINGER
    • Heimerdinger’s Q – H-28G Evolution Turret‘s deactivation sound effects have been restored for several of his skins
    • Heimerdinger’s E – CH-2 Electron Storm Grenade‘s explosion sound effects will no longer play multiple times upon hitting an enemy

LoL 12.1 Release Time & Date

The first League of Legends update of 2022 will arrive on Tuesday, January 5th, and should be online at roughly 9am EST.

Players can expect servers to go offline ahead of LoL 12.1 at the following times for maintenance:

  • 03:00 PST
  • 06:00 EST
  • 11:00 GMT

This won't be forever, though. As long as everything goes according to plan, Riot Games should end the server downtime for League of Legends at the following times:

  • 06:00 PST
  • 09:00 EST
  • 14:00 GMT

League of Legends servers may stay down for an extended period if there are any technical difficulties during maintenance. We'll update you here with the latest news if that's the case.

READ MORE: When Does League of Legends Season 12 Start?

LoL 12.1 Patch Notes

Without an official set of Patch Notes being released, we're still piecing together the update's impact. We'll continue to update this section with Patch Notes when they're made available.

Champions

Only 4 Champions will receive balance changes in LoL 12.1.

Diana

  • Moonsilver Tailwind (Passive)
    • AP Ratio: 40% ⇒ 50%
    • Monster DMG ratio: 250% ⇒ 300%

Gangplank

  • Parrrley (Q)
    • Mana Cost 60 - 40 ⇒ 55 - 35
    • Cooldown 5 seconds ⇒ 4.5 seconds.

Rek'Sai

  • Furious Bite (E)
    • Physical Damage 50 - 90 (+85% bonus AD) ⇒ 55 - 75 (+85% bonus AD)
  • Tunnel (E)
    • Cooldown 26 - 14 seconds ⇒ 26 - 18 seconds

Sona

  • Base Stats
    • Armor Growth 3.3 ⇒ 3
  • Song of Celerity (E)
    • Cooldown 12 ⇒ 14 seconds

Items

LoL 12.1 will largely be remembered for its Item changes, especially its nerfs to Immortal Shieldbow.

Eclipse

  • Ever Rising Moon
    • Cooldown (Melee) 6 seconds ⇒ 8 seconds

Force of Nature

  • Absorb Stack
    • Duration 5 seconds ⇒ 7 seconds
  • Dissipate Magic
    • Damage Reduction 20% ⇒ 25%

Immortal Shieldbow

  • Attack Damage:
    • 55 ⇒ 50
  • Dissipate Magic (Effect):
    • 300-800 (based on level) ⇒ 275-650 (based on level)
  • Build Path
    • Hearthbound Axe + Negatron Cloak + Long Sword + 750 gold ⇒ Hearthbound Axe + Null-Magic Mantle + Pickaxe + 675 gold (total cost unchanged)
    • Magic Resist 50 ⇒ 40

Summoner Spells

Top laners pay attention, this one's for you!

Teleport

  • Cooldown 420-210 seconds (based on level) ⇒ 360 seconds at all levels
  • Upgrades to Unleashed Teleport when Turret Plates fall at 14 minutes.
  • Unleashed Teleport has a 270-second cooldown, can be used on allied structures, minions, or wards, and grants a 50% move speed boost for three seconds
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