08 Jul 2021 7:35 AM +00:00

League of Legends Update 11.14 Changes Revealed

League of Legends is moving quickly towards its next update, LoL 11.14, which goes live in just a matter of hours!

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With the full patch notes revealed, here's what to expect come launch for LoL 11.14, and when it finally arrives.

LoL 11.14 Release Date, Time

LoL 11.14 will launch on Thursday, July 8th.

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Dr Mundo LoL 11.14
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MAD MAN: Mundo has received some quick changes after his big rework

Based on previous updates, we can expect the League of Legends 11.14 update to go live after a period of server downtime from 6am EST that is expected to run for 3 hours.

This should let players experience the new update once it's available at 9am EST.

READ MORE: LoL 11.13 Patch Notes, All Changes

Patch Notes Revealed

League of Legends Update 11.14 is set to bring a ton of new changes to the game, including several Champion reworks.

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LoL 11.14 rammus veigar skins
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WHO'S NEXT?: Only 18 champions are due for balance changes in LoL 11.14

Read over the full LoL 11.14 patch notes below!

READ MORE: How to Download LoL Wild Rift on Mobile

Champions

Buffs

  • Darius
    • Passive - Bonus AD increased from 20-205 to 30-230
    • E - Cooldown decreased from 26-18 to 24-14
  • Garen
    • Q - Movement Speed increased from 30% to 35-45%
  • Graves
    • Attack Damage - Increased from 66 to 68
  • Illaoi
    • Movement Speed - Increased from 340-350
  • Ivern
    • E - Shield increased from 80-200 to 80-220
  • Rek'sai
    • Q - Unburrowed Damage per hit increased from 20-40 to 21-45
    • Q - Burrowed Damage increased from 60-180 to 60-200
  • Seraphine
    • Q - Damage increased from 55-115 + 40-60% AP to 60-120 + 45-65% AP
  • Taric
    • Q - Mana cost decreased from 70-90 to 65-85
    • E - Mana cost decreased from 60 to 40
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Nerfs

  • Akali
    • Q - Can no longer be cast during E
    • R - Minimum damage decreased from 75-215 to 60-200
    • R - Maximum damage decreased from 225-645 to 180-600
  • Karma
    • Attack Damage - Decreased from 54 to 51
  • Malzahar
    • Health Points - Decreased from 537 to 510
    • AP Ratio - Decreased from 0.65 to 0.55
  • Nocturne
    • Passive - Now 50% effective on minions
  • Shaco
    • Health Points - Decreased from 587 to 560
    • Movement Speed - Decreased from 350 to 345
  • Xin Zhao
    • W - Cooldown decreased from 12-6 to 12-8
  • Ziggs
    • Mana - Decreased from 480 to 420
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Other Changes

  • Dr. Mundo
    • Level 1 Attack Speed - Increased from .67 to .72
    • Passive Health Regen - Decreased from 2% to 1-2% (scaling with character level)
    • Passive Cooldown - Increased from 45-15 to 60-15
    • Q - Monster damage cap increased from 300-500 to 350-500
    • Q - Health cost refund on monsters now 100%
    • E - Bonus damage to monsters increased from 140% to 200%
    • E - Always punts small monsters immediately
  • Lillia
    • HP Regen - Decreased from 9 (+.75) to 7.5 (+.75)
    • Armor - Increased from 20 to 22
    • Passive - New Effect: Lillia heals 18-120 HP over the duration against large monsters, 12-189 against champions. Lillia can only heal off of one monster at a time
    • Damage - Increased from 5% to 6% + 1.5%/100 AP of max health
    • Q - Mana Cost increased from 45 to 65
    • Q - Movement Speed maximum stacks decreased from 5 to 4
    • Q - Movement Speed per stack changed from 7-11 + 1%/100AP to 3-7 + 3%/100AP
    • Q - Movement Speed duration increased from 5 to 5.5 seconds
    • Q - Stack falloff time increased from 1 to 1.5 seconds
    • Q - Cooldown increased from 4 to 6-4
    • Q - Base Damage (magic and true) increased from 30-90 to 35-95
    • W - Damage increased from 70-130 + 30% AP to 70-150 +35% AP
    • E - Cooldown increased from 12 to 18 seconds
    • E - Slow changed from 25%-45% to 40%
    • E - Damage increased from 70-150 to 70-170
    • R - Damage AP Ratio increased from 30% to 40%
    • R - Sleep duration decreased from 2-3 to 1.5-2.5 seconds
    • R - Initial Drowsy slow decreased from 25% to 10%
    • R - Slow increased per 0.25 seconds decreased from 5% to 0%
  • Tahm Kench
    • Passive - Damage changed from 2.5% Max HP to 12-60 (+2.5% Bonus HP)
    • Q - Now also deals damage from An Acquired Taste
    • Q - Heal changed from 6-10% missing HP to 15-35 + 4-6% Missing HP
    • W - Fixed CD refund not scaling down with AH
    • W - CD and Mana Refund increased from 30% to 40%
    • R - Shield increased from 300-600 (+100% AP) to 400-600 (+100% AP)
    • R - Ally self slow decreased from 40%-10% to 30%-10%
  • Irelia (Changes Not Fully Revealed Just Yet)
    • Durability nerfed early, buffed late
    • Passive caps at 4 stacks instead of 5
    • Max passive damage and Attack Speed down early
    • Q dash speed reduced slightly
    • Q minion damage scales with level
    • W physical DR scales with level
    • W has magic DR again (half the physical amount)
    • W damage increased substantially
    • E blade travel time fixed at 0.25s
    • Each R rank reduces Q's base cooldown
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READ MORE: LoL 11.12: Patch Notes, All Changes

Items

The League of Legends update 11.14 patch notes bring just a couple items changes.

This includes the following:

  • Dead Man's Plate
    • Armor increased from 40 to 45
  • Stridebreaker
    • Attack Damage increased from 40 to 45
    • Health decreased from 400 to 300
    • Halting Slash Slow decreased from 90% decaying to 40% in 3 seconds to 40% for 3 seconds
    • Dreamshatter (Ornn Upgrade)
      • Attack Damage increased from 50 to 55
      • Health decreased from 500 to 400
      • Halting Slash Slow decreased from 90% decaying to 40% in 3 seconds to 40% for 3 seconds
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Skins

There are 7 fantastic skins coming in the League of Legends 11.14 update!

League of Legends 11.14 Sentinel Riven skin splash art
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ANOTHER ONE: Sentinel Riven joins an array of great skins on the popular champion in League of Legends update 11.14

These new skins include:

  • Ascended Pantheon Prestige Edition
  • Ruined Pantheon
  • Sentinel Diana
  • Sentinel Irelia
  • Sentinel Olaf
  • Sentinel Riven
  • Sentinel Vayne