League of Legends' next patch is nearly here! LoL 12.14 will see plenty of champion buffs and nerfs along with some much-needed item changes.
Following on from one of League of Legends' best events yet, there will be some new Star Guardian content added to the game. LoL 12.14 will also round things out with more adjustments to healing and some changes to drakes.
Here's everything you need to know about LoL patch 12.14, including its release time, patch notes, and latest news.
League of Legends Patch 12.14 Release Date and Time
League of Legends Patch 12.14 will arrive in-game on Wednesday, July 27, 2022.
League of Legends Patch 12.14 COUNTDOWN
As usual, when the patch goes live, the client and servers will be brought offline for roughly three hours. However, after that, players should expect an update with the newest patch. This will be from 11 am BST to 2 pm BST based on past updates.
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Star Guardian Changes
In patch 12.14 there are a bunch of new Star Guardian skins being added.
There is also an update for the interactive event on the League of Legends client. This will allow players to collect more Starlight and rewards.
LoL 12.14 Patch Notes
Riot has officially revealed the LoL 12.14 patch notes, and they're packed with some big changes!
Check them out in full below.
- Comet Spear (Q)
- Damage to Monsters: 70% >>> 105%
- Dragon Strike (Q)
- Bonus AD Ratio: 120% >>> 140%
- Demacian Standard (E)
- Cooldown: 12 seconds >>> 12-10 seconds
- Mana Regeneration Per Level: 20 >>> 25
- Noxious Trap (R)
- Range: 400/650/900 >>> 600/750/900
- AP Ratio: 50% >>> 55%
- Mana Cost: 75 >>> 75/55/35
- Pulverize (Q)
- Mana Cost: 65-85 >>> 55-75
- Cooldown: 15-11 >>> 14-10
- Base Mana: 334 >>> 400
- Mana Per Level: 50 >>> 55
- Distortion (W):
- Damage: 75-215 >>> 75-235
- Base AD: 59 >>> 62
- Boomerang Blade (Q) - Bugfix
- Cast time: .25-.18 >>> .25-.10
- Ricochet (W)
- Minion Damage: 80% >>> 65%
- NEW: Bounces last-hit minions that are left at <15HP
- Zoomies (E)
- Heal AP Ratio: 35% >>> 30%
- Surround Sound (W)
- Shield AP Ratio: 35% >>> 25%
- Heal AP Ratio: 0.6% missing HP per 100 AP >>> 0.4% missing HP per 100 AP
- Base HP: 580 >>> 540
- HP Regeneration per Level: 1.75 >>> 1.25
- Right Click no longer deals 60-150 (+18%AP) damage to enemies below 35% health
- Right Click now executes enemies below 60-150 (+18%) health
- Lightning Crash (R)
- On-Hit Damage: 10/15/20 (+15% AP) >>> 5/10/15 (+15% AP)
- Base HP: 595 >>> 545
- Base AD: 51 >>> 49
- Base HP Regeneration: 2.5HP per 5 seconds >>> 3.5HP per 5 seconds
- Stone Skin (Passive)
- Health Regen Per Stack: 0.5% max HP >>> 0.35% max HP
- Health Per Level: 104 >>> 114
- Umbral Dash (E)
- Healing: 18-26% >>> 18-24%
- World Ender (R)
- Healing: 25-55% >>> 25-45%
- Health Per Level: 99 >>> 109
- Passive Heal: 25-35% of damage dealt to champions >>> 20-30% of damage dealt to champions
- Eye of the Storm (E)
- Bonus Heal/Shield Power: 20% >>> 15%
- Shield: 65-165 >>> 75-175
- Monsoon (R)
- Heals per second: 90-200 (+45% AP) >>> 100-200 (+50% AP)
- This was noted as getting nerfed, but we couldn't find any specifics
- Damage Reduction: 20% >>> 10%
- Base Immolate Damage: 12-30 (+1% bonus health) > 15 (+1.5% bonus health)
- Total Cost: 2600 > 2800