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League Of Legends

08 Dec 2020

League of Legends Patch 10.25: Patch Notes, Champions, Items, Season 11 & more

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Champions

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ITEMS

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ITEM SHOP UPDATES

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IN-GAME CHAT UPDATES

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NEXUS BLITZ RETURNS

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RANKED UPDATE

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BUGFIXES/QOL CHANGES

The final League of Legends patch of 2020 is now available.

Check out all the details below.

Champions

There are some small adjustments made in this patch that will affect the Champions' performance.

Growth and damage for certain champions has been altered, with some of the changes from update 10.23 reverted back to their original state.

IT'S LIVE! The latest update is now available
IT'S LIVE! The latest update is now available

There is also a new champions coming to the game, the Iron Maiden 'Rell'.

Click here for all the LoL Champions updates.

ITEMS

With so many items included in the latest update, let's dive right in.

General

The Collector

DEATH AND TAXES EXECUTES: All enemy targets except epic monsters and turrets ⇒ Enemy champions

Muramana

SHOCK DAMAGE PROC: Procs on all abilities and basic attacks ⇒ Procs on abilities that deal physical damage and basic attacks

PARTICLE ADDITION: Re-added the star particle that would appear when Manamune transforms into Muramana

Guinsoo's Rageblade

SEETHING STRIKE CONVERSION: Now converts your crit chance to on-hit damage, leaving you with 0% crit chance

Zeke's Convergence

HEALTH: 300 ⇒ 250

ARMOR: 30 ⇒ 25

CONVERGENCE MARK DURATION: 4 seconds ⇒ 8 seconds

CONVERGENCE BONUS DAMAGE: 25-50 ⇒ 30-70

Seeker's Armguard

ABILITY POWER: 30 ⇒ 20

Jungle Starter Items

Hailblade

SEAR ON-HIT: Basic attacks no longer grant one tick of damage

Emberknife

SEAR ON-HIT: Basic attacks no longer grant one tick of damage

Support Items

  • Supports don't get many items in average games
  • Some item build paths were too high cost
  • Some items are weaker/stronger than others
  • The use of Imperial Mandate in solo lanes-it should still be a viable build, but shouldn't be optimal

Bandleglass Mirror

COST: 365 gold ⇒ 265 gold

Chemtech Putrifier

COST: 450 gold ⇒ 550 gold (with the above cost change, total cost is unchanged)

Ardent Censer

BUILD PATH: Forbidden Idol + Blasting Wand + 650 gold ⇒ Forbidden Idol + Amplifying Tome + Amplifying Tome + 630 gold

Staff of Flowing Water

BUILD PATH: Forbidden Idol + Blasting Wand + 650 gold ⇒ Forbidden Idol + Amplifying Tome + Amplifying Tome + 630 gold

Imperial Mandate

TOTAL COST: 2700 gold ⇒ 2500 gold

DAMAGE: 60-100 ⇒ 36-60

ALLY DAMAGE: 60-100 ⇒ 90-150

Moonstone Renewer

TOTAL COST: 2700 gold ⇒ 2500 gold

STARLIT GRACE VFX: Improved particle visuals when in combat

STARLIT GRACE HEAL: 60-90 (based on ally's level) ⇒ 70-100 (based on ally's level)

STARLIT GRACE HEAL MULTIPLIER IN COMBAT: 25% per second (max 100%) ⇒ 12.5% per second (max 50%)

Locket of the Iron Solari

TOTAL COST: 2700 gold ⇒ 2500 gold

DEVOTION SHIELD: 250-420 ⇒ 230-385

Shurelya's Battlesong

TOTAL COST: 2700 gold ⇒ 2500 gold

INSPIRE BONUS DAMAGE: 40-60 (based on ally's level) ⇒ 35-55 (based on ally's level)

Crit Strike Items

Galeforce

ATTACK DAMAGE: 55 ⇒ 60

CLOUDBURST COOLDOWN: 90 seconds ⇒ 60 seconds

Typhoon

ATTACK DAMAGE: 75 ⇒ 80

Essence Reaver

ATTACK DAMAGE: 50 ⇒ 55

Zeal

TOTAL COST: 1200 gold ⇒ 1050 gold

Rapid Firecannon

TOTAL COST: 2700 gold ⇒ 2500 gold

Phantom Dancer

TOTAL COST: 2700 gold ⇒ 2500 gold

Mercurial Scimitar

TOTAL COST: 2900 gold ⇒ 3000 gold

ATTACK DAMAGE: 30 ⇒ 40

Mortal Reminder

TOTAL COST: 2700 gold ⇒ 2500 gold

ATTACK DAMAGE: 30 ⇒ 40

Lord Dominik's Regards

ATTACK DAMAGE: 30 ⇒ 35

Infinity Edge

REMOVED CRIT SCALING: Infinity Edge no longer grants critical strike damage scaling with critical strike chance (max 40% at 100% crit chance)

THIS IS CRITICAL: If you have at least 60% critical strike chance, Infinity Edge now grants 35% Critical Strike Damage.

Mana Mythics

Luden's Tempest

ABILITY HASTE: 10 ⇒ 20

MAGIC PENETRATION: 10 ⇒ 6

Everfrost

ABILITY HASTE: 10 ⇒ 20

Lethality Mythics

Duskblade of Draktharr

UP CLOSE AND SLOWED: Nightstalker's on-hit slow is now only applied with melee basic attacks (just like before 10.23)

NIGHTSTALKER VFX: Improved visibility when champion becomes stealthed

Eclipse

EVER RISING MOON SHIELD (RANGED): 100 (+30% bonus AD) ⇒ 75 (+20% bonus AD)

Tank Items

Bami's Cinder

TOTAL COST: 1000 gold ⇒ 1100 gold

Sunfire Aegis

HEALTH: 450 ⇒ 350

Frostfire Gauntlet

SNOWBIND FROST FIELD RANGE: 275 ⇒ 250

MYTHIC INCREASED SIZE: 7.5% ⇒ 6% (Reminder that Immolate and Snowbind's effect ranges also scale with your champion's size)

Turbo Chemtank

SUPERCHARGED SLOW DURATION: 2 seconds ⇒ 1.5 seconds

ITEM SHOP UPDATES

SMARTER RECOMMENDATIONS: The data is flowing in nicely and during 10.25 we'll be enhancing the recommendation system with the latest and greatest builds from around the world

QUICKBUY PINS: You can now pin open any Quickbuy Panel by clicking the button that appears in the top-left of the panel when it is opened. In a future update, the shop will remember the pins you set

SHOP SCALING: If the shop was either too smol or thicc for your liking, you can now change this from interface settings in the options menu

LOCKED ITEMS: In more instances, items you cannot purchase for reasons other than you being broke will have a lock displayed on them

WE RECOMMEND THIS TAB: The default tab of the shop has been changed from All Items to Recommended

EXTENDED STATS: Extended stats in the main UI will now properly show while the in-game shop is open

LANGUAGE SEARCH: Items can be searched for in different languages

IN-GAME CHAT UPDATES

  • Font size decreased
  • Chat widened
  • Fixed some issues with the scrollbar not mapping correctly to the window
  • Fixed the 1px misalignment between chat and input that made the game unplayable

NEXUS BLITZ RETURNS

  • Jungle Guardian now deals less damage, but CCs more often. It also now has a laser that shows who it's targeting.
  • All Nexus Blitz-only items are removed, except The Golden Spatula. Nexus Blitz items match what you're familiar with on Summoner's Rift, except without gold generation items or warding items.
  • Frogs! Foxes! Environment art updates and features added throughout the map.
  • Scuttle's home in the bottom of the map has been updated to provide more opportunity for strategic vision play
  • Entrances into the bases have been widened slightly
  • Mentioned already in her section above, but Shyvana has a new passive!
  • The Catapult of Champions can no longer be displaced from its location when crashed into by the Battle Sled
  • Champions participating in URF Deathmatch do not permanently lose access to abilities after the event is over (i.e. Lulu's E - Help, Pix!)
  • Jungle monsters can no longer be moved and trapped behind the Catapult of Champions through certain champions' abilities (i.e. Syndra's W - Force of Will, Blitzcrank's Q - Rocket Grab
  • Champions entering a zombie state (i.e. KogMaw's Passive - Ichathian Surprise) mid-Catapult-flight will still land at their intended location
  • Certain champion abilities (i.e. Tahm Kench's W - Devour) can no longer temporarily grant death immunity to Loot Goblins
  • If a champion enters the Catapult while mid-air through their abilities (i.e. Nidalee's W - Pounce, Ziggs' W - Satchel Charge, etc.), they will now properly gain the Catapult effects when they land as if they entered the Catapult normally
  • Yone's E - Soul Unbound properly detonates and deals true damage against DPS Check Target Dummy and Loot Goblins
  • Kalista's R - Fate's Call can no longer be used on allies in stasis during Prize Fight

RANKED UPDATE

  • Initial Placement Configuration: The Ranked reset at the start of the season will be smaller this year to get players back to their expected rank faster. To compensate, LP gains and losses have been made slightly smaller.
  • Unified Ranked Decay: Diamond now uses the same banked-game decay system as Master+, though with more relaxed tuning.

Master, Grandmaster, Challenger

  • Each game played banks 1 day of activity, up to 10
  • After 10 days of inactivity, you'll begin consuming banked days
  • Once all banked days have been consumed, you lose 250 LP each day until you fall out of Master

Diamond

  • Each game played banks 7 days of activity, up to 28
  • After 28 days of activity, you'll begin consuming banked days (this initial grace period is skipped if you decayed into Diamond from Master+)
  • Once all banked days have been consumed, you lose 50 LP each day until you fall out of Diamond

BUGFIXES/QOL CHANGES

  • LEAGUE CLIENT: "This skin is no longer available for purchase" tooltip no longer appears at the start of Champ Select
  • LEAGUE CLIENT: Chat window no longer jumps to the left in Champ Select
  • LEAGUE CLIENT: Social Panel - Hovercards once again correctly display a friend's game type and champion while they are in game
  • We've standardized the icon that appears next to targets when their resistances have been shredded
  • Renekton's death VO now properly plays in all languages
  • Sylas now properly gets credit for attacks landed when using Passive - Petricite Burst
  • Yuumi's W - You and Me! now properly goes on cooldown when she is affected by charms or knock-ups
  • The orb that Cosmic Vladimir holds now properly reappears upon revival
  • Nami's W - Ebb and Flow now properly grants allies with movement speed from Passive - Surging Tides
  • Attacking a target multiple times as Bard with Meeps from Passive - Traveler's Call will now properly reapply Imperial Mandate
  • Elise's E - Rappel now properly increases the effects of her Passive - Spider Queen
  • Knight's Vow's Sacrifice, Immortal Shieldbow's Lifeline, Night Harvester's Soulrend, Hextech Rocketbelt's Supersonic, and Lock of the Iron Solari's Devotion icons now properly display in the buff bar
  • When Jhin equips Guinsoo's Rageblade and Runaan's Hurricane, the bolts from his fourth shot will now properly deal normal damage
  • Champions' health bars will now accurately reflect the shield health even after activating Bloodthirster's Eclipse passive while another shield is active
  • Fixed a bug where it was possible to reset the cooldown of another item if you swapped the location of it with a freshly activated Sheen in your inventory
  • Abilities which empower a champion's basic attack will now properly trigger Mana Charge when hitting epic monsters
  • Fixed a bug where Kayle's attack range would unintentionally increase after leveling up her R - Divine Judgement
  • Corrected Kalista's E - Rend AD ratios to their proper values
  • Karthus can now properly trigger Horizon Focus with Q - Lay Waste
  • Killing a target as Kalista with Q - Pierce will now properly transfer all of the original target's E - Rend stacks to the next target
  • Kalista can no longer proc Electrocute or Phase Rush with two attacks (a basic attack or Q - Pierce, followed by E - Rend). It will now properly proc after 3 separate attacks/abilities.
  • Fixed many items' tooltips to match the actual in-game values in places like Match History, End of Game screen, etc.
  • Immolate's range indicator now properly increases in size with the champion (like Cho'Gath)
  • Shen's W - Spirit's Refuge no longer blocks all of Katarina's abilities that have an on-hit element. The spell portion of her damage should still be dealt to Shen.
  • All Runaan's Hurricane bolts now properly apply damage from Ravenous Hydra's Cleave passive
  • Fixed a bug where a player could cast Ashe's W - Volley while it's on cooldown if they level up it and cast it at the near same time
  • White tiles no longer appear at Zed's feet while recalling or during his death animation
  • Little Legends can now be saved through the Loadout Selector in ARAM, even if its the first game after unlocking the Little Legend

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