League of Legends 12.6 Patch Notes REVEALED: Rengar Rework and New Rune detailed


After a small break, League of Legends updates are back in action and LoL 12.6 is about to be a big one.

From wanting to curb Healing via nerfs to items and runes to regularly scheduled balancing and tuning that is hitting several champions as well as a Rengar rework, there is much to enjoy from League of Legends' sixth patch this year.

With that being said, here's everything you need to know about the LoL 12.6 update and its newly revealed patch notes.

LoL 12.6 Patch Notes

These are some of the new changes League players can expect to hit Summoner's Rift in League of Legends patch 12.6 courtesy of RiotPhlox.

Champions

A total of six champions will be getting buffs and nerfs while one will be receiving an update.

Buffs

Azir

Base stats

  • Health per level: 92 ⇒ 105

Darius

R - Noxian Guillotine

  • Base Damage: 100-300 ⇒ 125-375

Jax

Base stats

  • Base Health: 593 ⇒ 615

W - Empower

  • Base Damage: 40-180 ⇒ 50-190

Nidalee

W - Bushwhack

  • Mana Cost: 40-60 ⇒ 30-50

W - Pounce

  • AoE Radius: 225u ⇒ 250u

E - Primal Surge

  • Cast Range: 600u ⇒ 900u
  • Mana Cost: 50-90 ⇒ 50-70

Nerfs

Hecarim

Q - Rampage

  • Base Damage: 60-208 (+85% base AD) ⇒ 60-180 (+85% base AD)

E - Devastating Charge

  • Min/Max Base Damage: 30-110 (+55% base AD) / 60-220 (+110% base AD) ⇒ 30-90 (+55% base AD) / 60-180 (+110% base AD

Tryndamere

E - Spinning Slash

  • Cooldown Reduction on Crit: 1 second (2 seconds for Champions) ⇒ 0.75 seconds (1.5 seconds for Champions)

R - Undying Rage

  • Cooldown: 110-90 seconds ⇒ 130-90 seconds

Champion Adjusments

Rengar

Unseen Predator (P)

  • [MODIFIED]: When Rengar has no ferocity his next leap generates 1 ferocity.
  • Ferocity Falloff Time: 8 sec ⇒ 10 sec
  • Bonetooth Foregiveness Timer: 3 sec ⇒ 1.5 sec
  • Timing on ability to leap from brush is no longer variable by up to 0.25 sec
    • Range increased 25 to adjust
  • Jump Height: Slightly increased
  • Uses secondary resource bar for stacks, shows which stack came from leap

Savagery (Q)

  • Always counts as a critical strike, critical strike chance scales damage
    • Currently: 1% crit chance = 1 damage
  • Works on towers

Bola Strike (E)

  • [NEW]: No cast time when leaping
  • [NEW]: Reveals enemies for 2 seconds

R Reveal

  • Just the Unit ⇒ small area around the unit

Items

Vampiric Scepter

  • Lifesteal: 10% ⇒ 8%

Blade of the Ruined King

  • Life Steal: 10% ⇒ 8%

Immortal Shieldbow

  • Life Steal 10% ⇒ 8%
  • Lifeline Shield Amount: 275-650 ⇒ 275-700
  • Mythic Passive: 5 AD and 50 Health ⇒ 5 AD and 70 Health

Bloodward (Ornn)

  • Life Steal: 12% ⇒ 10%

Runes

Fleet Footwork

  • Heal: 10-100 (+40% base AD)(+30% AP) ⇒ 10-100 (+30% base AD)(+20% AP)

Legend: Bloodline

  • Lifesteal per stack: .6% (Max 9%) ⇒ .4% (Max 6%)
  • NEW: After reaching maximum Legends Stacks, increase your max Health to 100

Ravenous Hunter

  • Removed

Treasure Hunter

  • New
  • Gain an additional 0 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
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