League of Legends' latest update introduces key Champion nerfs


The next League of Legends update, Lol 11.11, is out right now! It looks like a lot of the early Patch Notes we saw were right!

Wild Rift might feel like the future for the franchsie, but this update proves that League of Legends is as competitive as ever. Here's everything you need to know about the new update.

UPDATE - Version 11.11 Is Out Now

The LoL 11.11 update is live on League of Legends servers right now. We know what's changed and Riot Games has shared the Patch Highlights in a Tweet, which you can see below.

Azir, Graves, Ryze, and Teemo are amongst the Champions who have received a buff, to some degree.

On the flip side, Lee Sin, Rumble, Qiyana and Morgana are all getting nerfed!

There's also a series of new cosmetics for the following Champions:

  • Sejuani
  • Mordekaiser
  • Renekton
  • Senna
  • Sylas
  • Varus

These are all "PROJECT" themed and will be available from May 27th. You can check out a better look at them in the Full Patch Notes from Riot Games.

Early Patch Notes Revealed

Thanks to Gameplay Director Mark Yetter, we have an early set of LoL 11.11 patch notes to work with. It's worth noting that none of these changes are guaranteed, however, so don't get too attached!

Champion Buffs

  • Azir
    • Conquering Sands (Q) Mana Cost decreased from 70 to 55
  • Graves
    • Attack Damage per Level increased from 3 to 4
  • Hecarim
    • Rampage (Q) bonus AD ratio increased from 70% to 75%
    • Devastating Charge (E) minimum AD ratio increased from 50% to 55%
    • Devastating Charge (E) maximum AD ratio increased from 100% to 110%
  • Ryze
    • HP per Level increased from 98 to 110
  • Ezreal
    • Health Regen per Level increased from 0.55 to 0.65
    • Base Armour increased from 22 to 24
  • Seraphine
    • Surround Sound (W) Self Shield increased from 75-150 to 75-225
    • Surround Sound (W) Ally Shield increased from 50-100 to 50-150
  • Illaoi
    • Illaoi's aforementioned buff was pushed back due to the fact that it will be a larger refresh of all of their abilities
  • Teemo
    • Move Quick (W) Cooldown reduced from 17s to 14s
  • Nautilus
    • New Ability: Monster Mod (E)
      • 200% increased damage against monsters
  • Singed
    • Fling (E) Cooldown Reduced from 10s to 8s

Champion Nerfs

  • Morgana (Jungle)
    • Tormented Shadow (W) monster dog damage bonus reduced from 185% to 155%
  • Lee Sin
    • Tempest / Cripple (E) cooldown increased from 8s to 9s
  • Rumble
    • Junkyard Titan (P) Monster On-Hit damage cap reduced from 120 to 80
  • Elise
    • Spider Form Auto Attack AP ratio reduced from 30% to 20%
  • Leona
    • Eclipse (W) damage range reduced from 60-200 to 50-190
  • Urgot
    • Purge (W) AD ratio reduced from 20%-36% to 20%-34%
  • Shaco
    • Jack In The Box (W) damage per hit AP ratio reduced from 10% to 9%
    • Two-Shiv Poison (E) AP ratio reduced from 55% to 50%
  • Qiyana
    • Terrashape (W) movement speed reduced from 5%-13% to 3%-11%

Item Buffs

  • Staff of Flowing Water
    • Rapids - AP granted increased from 20-40 to 25-45
  • Moonstone Renewer
    • Heal and Shield power per stack increased from 4% (Max 20%) to 6% (Max 30%)
  • Divine Sunderer
    • Spellblade max health damage increased from 10% to 12%
    • Healing melee/range ratio increased from 50/30% to 65/40%
  • Black Cleaver
    • Carve shred 4% per stack up to 25% increased to 4.5% per stack up to 27%
  • Serpents Fang
    • Ranged shield reduction from 25% to 35%
  • Wardens Mail
    • Rock Solid increased from 0.5% of maximum health to 5 + 0.35% of maximum health
  • Frozen Heart
    • Attack Speed Slow increased from 15% to 20%
    • Rock Solid increased from 0.5% of maximum health to 10 + 0.35% of maximum health
  • Randuin's Omen
    • Rock Solid increased from 0.5% of maximum health to 5 + 0.35% of maximum health
  • Warmog's Armor
    • Health Requirement updated to 3000 maximum health with 1100 bonus health

Item Nerfs

  • Hail of Blades
    • Cooldown increased from 8s to 12s
  • Biscuit Delivery Rune
    • Sellback Gold reduced from 30 to 5
  • Bramble Best
    • Armour reduced from 35 to 30
    • Thorns Magic Damage reduced from 3 + 10% armour to 3
  • Frostfire Gauntlet
    • Ranged Slow reduced from 25% (+4% per 1000HP) to 12.5% (+2% per 1000HP)
    • Ranged Cooldown increased from 4s to 6s
  • Rimforged Grasp (Frostfire Gauntlet Ornn Upgrade
    • Ranged Slow reduced from 25% (+4% per 1000HP) to 12.5% (+2% per 1000HP)
    • Ranged Cooldown increased from 4s to 6s

Wardstone Changes

  • Stirring Wardstone (Tier 1)
    • Removed from game
  • Watchful Wardstone (Tier 2)
    • Cost: 110
    • Health: 150
    • Ability Haste: 10
    • Passive: Arcane Cache (holds up to 3 Control Wards)
    • [REMOVED] Increase the max number of Stealth/ Control Wards you can place by 1
    • [NEW] Upon reaching level 13 and completing the Support Quest, transforms into Vigilant Wardstone
  • Vigilant Wardstone (Tier 3)
    • [NEW] No longer a buyable upgrade, automatically upgrades from Watchful Wardstone
    • Health: 150
    • Ability Haste: 15
    • Passive: Arcane Cache (holds up to 3 Control Wards)
    • [NEW] Passive: Blessing of Ixtal (Increase your Ability Power, Ability Haste, bonus Attack Damage, and bonus Health by 12%

New Champion Skins

Project Sejuani - 1350 R

Project Senna - 1350 R

Project Sylas - 1350 R

Project Sylas ( Prestige Variant ) - 200iant) - 2000 R0 R

Project Renekton - 1820 R

Project Mordekaiser - 1820 R

These skins are a part of the Project: Bastion event that is due to begin on May 27th. This will run until June 28th and take place across 11.11, 11.12, and 11.13.

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