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Fortnite

28 Jan 2020

Fortnite Season 2 Chapter 2: Moving to Unreal Engine's 'Chaos Physics Engine' in early February

Fortnite Season 2 Chapter 2: Moving to Unreal Engine's
'Chaos Physics Engine' in early February

The move to the 'Chaos Physics Engine' means that buildings will no longer vanish when shot.

Some bad news was revealed over the weekend (by prolific Fortnite leaker Hype X) that the start date for Chapter 2 Season 2 of Fortnite has been delayed till February 20th.

The event was originally scheduled to start on February 6th, sparking speculation that the season may revolve around Valentine's day!

However it looks like this won't be the case, so get back to your drawing boards.

Continue reading for more information.

New Physics Engine

Today, Epic Games shared a blog post revealing Fortnite Chapter 2 Season 2’s release date, as well as some massive news regarding Fortnite's shift to a new physics engine in early February.

In a blog post from the Fortnite Team, they share the news that Fortnite will be moving to a new physics engine in the coming weeks.

The post said:

“Beginning with the release of the 11.50 update in early February, Fortnite will be moving to Unreal Engine’s Chaos Physics Engine.”

There will undoubtedly be some issues when the change is first implemented, but it will be “closely monitoring feedback and making improvements over time.”

Furthermore, switching to the "Chaos physics engine" allows a build to collapse if it gets shot or exploded, rather than just disappearing.

This is something that Fortnite players have been calling out for, so it's great to see the development team listening to the demands of the community.

Release Date

Epic Games has just shared that it expects Fortnite Chapter 2 Season 2 to release on 20 February.

The blog post teased players with what new features they can expect but doesn’t quite share them yet.

However, to keep players happy in the meantime, the team announced that more Overtime Challenges will be releasing.

Stay tuned for our updates.