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17 Jan 2021

Fortnite: Casual gaming eradicated by competitive gaming scene

When Fortnite first hit the gaming world back in July 2017, few could've predicted the global phenomenon that it would become.

But fast forward three years and that's exactly what it has become, but at what cost?

Competitive Gaming

Such was the popularity of Fortnite that some 12 months after it’s initial release, the free-to-play battle royale title took its first dip into the competitive gaming world.

Whilst the debut event – the Summer Skirmish of July 2018 – was marred by a series of latency and connection issues, the foundations were laid for Epic Games to move onto bigger and better events. And they did exactly that.

BUGHA! The 2019 FWC winner pocketed a cool $3M in winnings!
BUGHA! The 2019 FWC winner pocketed a cool $3M in winnings!

Regional tournaments and qualifications soon became the norm in the Fortnite World, with the 2019 Fortnite World Cup the pinnacle of competitive Battle Royale titles so far.

But what did it mean for the everyday Joe who enjoyed a trip on the Battle Bus to the Fortnite world?

Too Competitive

When Fortnite first hit the gaming world back, the best way to win was to camp in a bush and hope you didn’t get spotted.

That’s near on impossible now.

SKRIMISH! Fortnite has come a long way since the Summer Skirmish!
SKRIMISH! Fortnite has come a long way since the Summer Skirmish!

You expect that sort of gap in the likes of Call of Duty or Halo, but many had hoped that Fortnite would take a different approach.

But how can Epic Games find a fair balance between competitive and casual?

OG Fortnite

The original Fortnite map was bliss.

Acres upon acres of green grass, thirteen named locations - including two farms and a lake - and, most importantly, a friendly atmosphere with a noticeable lack of ability to build.

It was a time way before the fabled Tilted Towers, where hiding in bushes could win you a match and where the best dance move provided by Epic Games was the Take the L.

We’d love for Fortnite to bring in an option to throwback to old maps such as the OG Season One map, with the material count adjusted accordingly.

This would allow players to pick the map that suited them and whilst players would still have the ability to perform at a high level in their throwback maps, they wouldn’t need to be Michaelangelo to pick up a win or two.

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