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Cyberpunk 2077

20 Mar 2021

What we want to see from the Cyberpunk 1.2 patch

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Last-Gen Fixed

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Frame Rate Stability

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Third-Person Mode

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Improved Steering

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NPCs Stop Fading Out

The Cyberpunk 1.2 update is right around the corner, after having been delayed due to the recent CDPR hack.

With CD Projekt Red claiming it will be released in the second half of March, we can expect it to be released next week.

But here are 5 things we want to see from the next Cyberpunk update.

Last-Gen Fixed

Shortly after the release of Cyberpunk 2077 the game was removed from the PlayStation Store due to the game being incredibly broken on the last-gen systems.

The game is plagued by massive frame rate drops and many graphical issues, rendering the game largely unplayable.

Cyberpunk 2077 graphic glitch

This is without a doubt a huge blow to CDPR and the potential profit they could be making.

So hopefully this update will finally see the PS4 and Xbox One versions of the game fixed so they can be added back onto the stores.

Frame Rate Stability

Cyberpunk 2077 suffers from frame rate instability, with frame rates being very inconsistent across all platforms.

From my own experience, I witnessed the game go from 90fps with Ultra Ray Tracing settings, to 40fps on the lowest settings in the game, how?

I also had the game drop to just 20fps on the lowest settings while V was using the phone.

Hopefully, we see a lot of the stability issues fixed so we can play the game at an acceptable level.

Third-Person Mode

The game is entirely first-person, which makes no sense as the game has an extensive character creation feature, allowing players to tweak virtually every aspect of V.

Cyberpunk 2077 third person

But all of this is pointless as V's appearance can only be seen on a handful of occasions.

It seems that a third-person mode was intended, otherwise, the character creation section makes no sense, so it would be great to finally see this implemented into the game.

Improved Steering

Games such as GTA V have shown how driving should be in an open-world game.

Unfortunately, despite being seven years newer, Cyberpunk completely fails at this.

Driving is incredibly inconsistent and very difficult to do compared to other similar titles.

Turning corners can be difficult to do without mounting curbs and everything just feels average and doesn't stand out as a good point in the game, which is a shame considering a lot of time can be spent in vehicles.

NPCs Stop Fading Out

Cyberpunk 2077 was meant to have a very unique NPC system, with each character living our their own day from morning to night.

For example, an NPC could leave their apartment early in the morning and drive to work, then come home from work and later go to a bar before returning home.

These unique events would play out every day for every NPC in the game.

Cyberpunk 2077 night city in game

Well, we didn't get any of that, instead, most NPCs are copy & pasted and just mindlessly wandering around Night City with no purpose.

One of the worst things that players see is NPCs randomly fading out, even when still in view of the player.

To give a more realistic experience it would be great to see NPCs not fade out randomly and it would be even better to see them not just aimlessly wander around the map, but that is probably too much to ask at this point.

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