
Black Ops Cold War isn't the only Call of Duty title that's celebrating the 80s' biggest Action Heroes. COD Mobile also has its own version of the Season 3 Reloaded update. However, this update pales in comparison to what COD Mobile has in store for their Season 4 update.
COD Mobile Season 4
At the moment, details are still a little sparse about what's coming to COD Mobile in Season 4. We know a little bit about what's in-store thanks to what has been said by the COD Mobile team over the last couple of weeks, but the full Patch Notes and a full run-down of all the new content that's on the way is expected soon.
COD Mobile Season 4 is due to start on May 27th and we know that it'll be called Spurned & Burned. This Wild West theme should be reflected in the Season 4 Battle Pass, which is due to be revealed later this week.
In addition to this, we've been offered a look at the new Scorestreak that's coming to COD Mobile in the Season 4 Battle Pass. The HAWK X3 is a remote-controlled drone with the ability to fire upon the enemy with "unlimited bullets". Sounds deadly.
Below, we've got everything we know about the COD Mobile Season 4 update so far... We will keep it updated when the official Patch Notes are released.
Patch Notes - What We Know So Far
Firstly, we have this leaked Season 4 Roadmap from GamingTvWithU. The official COD Mobile social media accounts haven't shared this image yet, but expect it soon.
New Multiplayer Maps
- Dome
- It features a key military area located in the middle of a desert, including an abandoned military base, an underground control console, and a deserted office.
- It will be available for Search and Destroy, Team Deathmatch, Domination, and more.
Updated Featured Multiplayer Playlists
- Capture the Gold
- Players must snatch the gold from the opponent's base and transport it back to their own base.
- It will be available on Crash, Standoff, Raid, and more.
New Equipment & Items
- Heartbeat Sensor
- A tablet that allows you to track your enemies via their heartbeat through any obstacle.
- Great for quickly scanning for nearby enemies.
- It will be available through the Seasonal Challenge - Under Pressure.
- Functional Weapons – MK2 and Holger
- The two weapons will be available in season four.
- The MK2 is a fast-firing Marksman rifle while the Holger is an extremely customizable LMG that can be adapted to close range, medium range, or long-range combat.
- New Scorestreak – The Hawk X3
- It is a remote-controlled drone that is equipped with machine guns and unlimited ammo.
Battle Royale Weapons List Update
- Common: AK117/M4LMG/GKS/Echo.
- Uncommon: AK 47/Man-O-War/Locus/MK2/Holger 26/PP19 Bizon/KRM-262.
- Rare: AK117/BK57/ASM10/HVK-30/LK24/AS VAL/Locus/SP-R 208/M4LMG/Razorback/QQ9/PP19 Bizon/KRM-262.
- Epic: Type 25/ASM10/KN-44/DR-H/Man-O-War/LK24/HVK-30/DL Q33/MK2/Holger 26/Razorback/GKS/Q09.
- Legendary: M4/BK57/KN-44/ASM10/MK2/Holger 26/PP19 Bizon/GKS.
Clan Wars Coming In Rank Series Two
- Clan Wars will be officially released with the Rank Series two into Call of Duty: Mobile.
- Players can join a clan to fight for honour and rewards.
- The start and end time of the Clan War season is the same as the ranked match series.
- Clan Wars will occur every week. It will start on Tuesday and will end on Sunday.
- Players must be in a clan before Monday to qualify for a clan war for that week.
- Clans will be matched with five other teams and will compete over war nodes. Each war node will have a different task and be worth different point values.
- Based on your team's performance in the weekly Clan War, you will earn trophies.
- You will earn a clan currency each week based on the rank of your clan.
- The clan currency can be spent in the clan store for different rewards.
Multiplayer Weapon Balancing Overview
- SMG: Strengthen close-range positioning from damage and mobility, while optimizing bullet trajectory to ensure availability at other distances.
- Assault: Strengthen the range and accuracy to ensure a superior combat range of 15-30 meters. Improve weapon differentiation in terms of bullet trajectory and handling (weapon control).
- LMG: The accuracy and damage efficiency has been adjusted to ensure the suppression of the LMG at 30 meters away and strengthen the differential positioning of weapons.
- Sniper: Optimize the attributes of sniper attachments, provide more combinations of attachments, and weaken the advantages of snipers in close combat.
- Pistol: Decreased the Movement Speed and Hip Fire Accuracy of 50GS with the Akimbo.
Multiplayer Scorestreak & Operator Skill Balancing
- War Machine:
- Decreased the charging speed.
- Slightly increased the damage to yourself.
- Decreased the rate of fire.
- Slightly decreased the lethal range.
- Gravity Spikes:
- Decreased the charging speed.
- Slightly decreased damage range.
- Increased damage.
- Decreased the energy recovered by the Gravity Spikes after killing an enemy.
- Tempest:
- Increased the charging speed.
- You can get a closer view when aimed down sight.
- Purifier:
- Increase the number of bullets.
- Death Machine:
- Increase the Sprint-to-Fire Delay.
- Decreased the number of bullets required to reach the maximum rate of fire
- Increase the damage of wall-penetrating.
- Sparrow:
- Increase the duration.
- Decreased the accumulation time.
- H.I.V.E:
- Increase the blood volume of the trap.
- Increase damage frequency.
- Decrease single damage.
- Equalizer:
- Slightly increased damage at mid and close range.
- Bull charge:
- Decreased the charging speed.
- MQ-27 Dragonfire:
- The score required for MQ-27 Dragonfire is reduced to 650.
- Advanced UAV:
- The score required for Advanced UAV is reduced to 1200.
- UAV and Counter UAV:
- Slightly increase blood volume.
- Napalm:
- Increased burn damage.
- Delay lock time of FHJ-18.
- Shorten the time it takes to explode after the flash bomb is thrown.
- Cold-Blooded:
- Removed the effect of not being marked by the enemy's VTOL and will not trigger the enemy's high alert screen prompt.
Additional Optimisation Changes
- The speed of the character when moving alongside a wall or encountering obstacles is further optimized, and soldiers can move more smoothly.
- The trigger of climb over is more precise and sensitive.
- Optimized the experience of climbing over while jumping and players can move more freely.
- Optimized some gunsmith system attachments model.
- Optimized Nuclear Bomb visual effects.
- The default optic of all sniper rifles can be equipped with sights.
- Prop Hunt optimization
- Optimized betting function.
- Hunters can bring in the main weapon for the game,
- After using the transformation skill of prop, the use times of the clone skill and flash bomb skill will be reset.
- The text chat function can no longer be used when watching the battle after the death of the prop.
- Add the function of moving the camera view angle freely after the prop becomes locked.
- Hunters can better distinguish the whistle made by the prop.
- When a teammate completes a knockdown/kill/assist, the team number and name of the teammate are displayed.
- Added prompts when players and teammates assist.
- Added the display of the enemy's name and teammate's number and name when teammates are knocked down/killed.
- Added the display of the names of your enemies who knocked down/killed you.
- Optimized the position of the camera when climbing over the window, the problem of disappearing characters in the camera will no longer occur when climbing the window.
- Snowboard drops in non-snow areas are reduced, and snowboards will mainly drop-in snowy areas
- Optimize the steering and acceleration of the vehicle and the steering and acceleration are smoother.
- Optimized the range of climbing over action. It is now easier to trigger climbing over.
Battle Royale-Specific Changes
Annihilator:
- Decreased long-range damage.
- 15-25 meters damage changed from 137 to 100 while the 20-50 meters damage has been changed from 137 to 85.
- Over 50 meters damage has been changed from 137 to 80.
- War Machine:
- Significantly decreased overall damage
- Center damage changed from 130 to 60.
- Edge damage changed from 70 to 30
- The damage done to oneself is decreased at the same time.
- Significantly decreased overall damage
- Purifier:
- Slightly decreased direct hit damage
- Direct hit damage changed from 35 to 30.
- Burn damage remains the same
- Slightly decreased direct hit damage
- Refitter:
- Charge speed changed from 60/60 to 50/40.
- Damage reduction effect per layer from 3%/5% to 4%/6%
- Desperado:
- Charge speed changed from 60%/45% to 45%/36%.
- Firearms rate of fire increased by 15%/25%
- The performance of firearms is less affected by distance attenuation.
- Bullet shooting speed changed from 500 to 640.
- Mechanic:
- Can detect traps of Trap Master
- Hacker:
- Increase speed by 20% when using hacking device.
- Charge speed changed from 60/50 to 50/40 seconds.
- Hacking range changed from 100/150 to 120/150.
- Hacking speed changed from 1.5/1 to 1/0.75 seconds.
- The ratio of skills returned when using skills without a target from 30%/30% to 50%/75%
- Trap Master:
- Continuous deceleration changed to rapid decay deceleration.
- The deceleration ratio is adjusted from a constant 45%/65% to 60%/70%
- Defender:
- Charge speed changed from 45/40 to 50/45.
- Ninja:
- Charge speed changed from 45/45 to 60/50.
- The farthest distance changed from 40 to 35 meters.
- Clown:
- The zombie model has been changed to a dog model, and the number has been reduced by one, but the dog's movement speed, health points, and damage have been increased.
Ranked Mode Multiplayer Changes
- New season content added.
- Added data records for weapons with a higher usage rate in ranked matches this season.
- Added map voting function in ranked match for PRO ranks and above.
- Optimized the prompts during settlement when you join during the ranked match process.
- Optimized the reward details prompt in the main lobby of the ranked match.
- Optimized the compensation tips given to players when a teammate quits in the ranked match.
- Optimized some Ul of the main lobby of the ranked match.
- Optimized the killcam music of ranked match.
- Fixed an issue where network issues would cause match to wait indefinitely.
Ranked Mode Battle Royale Changes
- New season content added.
- Added data records for weapons with a higher usage rate in a single ranked match this season.
- Optimized the reward details prompt in the main lobby of the ranked match.
- Optimized some Ul of the main lobby of the ranked match.
- Optimized the experience of team matching.
- Players in a team will be more likely to match against other players in teams.
- Fixed an issue where network issues would cause match to wait indefinitely.
- Fixed the situation where some AFK behaviours could get ranking points.