CoD Mobile Season 8 is set to celebrate the game's second anniversary with the addition of the Blackout battle royale map and a whole lot more. On top of all that the CoD Mobile Season 8 patch notes are pretty large.
So that you know what to expect from the update, we've got the full patch notes for you here, including all of the weapon balance changes.
Update Release Time
The CoD Mobile Season 8 update will release at 8pm ET on September 22 or 1am BST on September 23.
CoD Mobile Season 8 Patch Notes
You can see the full notes below, via the CoD Mobile Reddit page.
Crash has received a visual overhaul including various optimizations to graphics and performance.
Lightning Strike - Calls air strikes to 3 target locations on the map. This Scorestreak highlights all friendly and enemy players in order to give you pinpoint precision.
Iron lungs - Extend the time a player can steady a sniper rifle’s scope when aiming down sights.
New Map - Blackout
Blackout has arrived (soon). The original classic BR map from Black Ops 4 is now available on COD: Mobile! It is now available right now on update launch but will be available alongside Season 8.
New Vehicle - Rally Car
Slightly slower than the Muscle Car, but seats 4 and allows greater stability with the use of modifications.
BR Class Updates
- Toned down the on-screen warning visuals when a Poltergeist is nearby
- Active Camo warning distance increased from 35m to 40m after upgrading Poltergeist
- Reduced Active Camo activation time from 2s to 1s
- Removed holographic effects from Trickster and Trickster decoys (from enemy point of view)
Still somewhere in between overpowered and not, which sounds great to us. We’ll see what new discussions emerge and how often this class is used.
- Added minor electrical effect to active Electrical Trip Wires
- Greatly increased the distance of winged enemies shown by Fly Swatter
- Increased Cluster Strike area radius from 14m to 18m
There was a variety of feedback about this class’s usefulness and this new update aims to help Medic a viable Battle Royale class once again.
- Medic is now able to boost Armor up to 200 for players with 150 Armor or higher
- Master Healer: Healing bonus and reduced time required to bring back knocked down allies increased from 15%/35% to 25%/40%
- When the player is close to the enemy in the wingsuit state, the enemy can receive a direction warning in order to give them a heads up
- Players now receive a directional warning when an enemy using the Wingsuit is nearby
- Wingsuit minimum descent speed has been adjuste
- Increased Smoke Grenade smokescreen duration from 12s to 16.5s
- Adjusted the time needed to revive teammates to 7s
Health System Update
- The health system has been re-worked and now features Armor to provide additional HP.
- HP now regenerates over time
- Equipped Armor provides additional HP. Unlike health, armor does not regenerate.
- Added the following Armor item
- Armor Repair: Increases Armor by 50
- Advanced Armor Repair: Increases Armor by 150
- Kinetic Armor Overcharger: Increases Armor by 150, then provides an additional 50 Armor
- Color-coded quality has been removed from weapons
- Weapons now have three mod slot
- Updated existing weapon mods and added new mods
- Increased weapon drop rate
- Arsenal airdrops have been added in addition to ordinary airdrop
- Two Arsenal airdrops are guaranteed to provide customize weapons
- Improved the output of ordinary airdrops
- The base backpack capacity has been changed to 4 slots, which can be upgraded to 6 slots and 8 slot
- The stack limit of the three new armor repair items are 6/2/1
- Max ammo carrying capacity has been reduced (does not affect Backpack slots)
- The overall terrain of Blackout is relatively smooth. To improve the overall balance of vehicles on this map, we’ve reduced the maximum speed of motorcycles, off-road vehicles and coupes.
- Durability of some vehicles has also been reduced
Vehicle Mobility Updates
Helicopter - The mini map displays the locations of the helicopters in real time, allowing players to determine helicopter positions better and quickly. We hope this change will help control the number of active helicopters.
Wingsuit - We’ve reduced the horizontal speed and buoyancy of the Wingsuit to achieve a more realistic feel while gliding
- Optimized the camera while sliding
- Slide distance will now change according to slope and moving speed
- A new quick-swap menu can now be accessed by long pressing the consumable/throwable buttons on the HUD
- Improved the experience of picking up and discarding items
- Optimized the HUD when driving vehicles
- Removed the button to switch between auto/single firing mode
- To improve the drop-in experience, parachutes no longer need to be opened manually
NEW BASE WEAPONS
This new weapon has an extremely high fire rate and strong headshot multiplier. It comes on over from Call of Duty: Modern Warfare (2019) and joins the ever-growing arsenal of assault rifles in CODM. You’ll be able to acquire this one later in the season through a Seasonal Challenge.
This new shotgun has a high ammo capacity and can fire two barrels in a rapid succession before being pumped. It is all about getting close to spray your targets with loose accuracy and high damage. You can find both a common and Epic blueprint version of this within the new Season 8 Battle Pass.
R9-0 and M13 - New Season 8 Weapons
Multiplayer & Battle Royale
- Grandmaster tier has been added to the tier list. Grandmaster is above Master and below Legendary.
- Increased the rate of rank points gained before reaching Grandmaster.
- New Ranked Rewards, with some of the key rewards, like the Scylla – Dark Quill operator and Hades – Piercing Hawk weapon blueprint, now earnable at Grandmaster IV.
- Rank reset slightly, as per usual with each new Ranked Series.
Legendary Top 5000
- Updated visuals for payers ranked in the top 5000
- More limited-time modes will be available!
Multiplayer Weapon Updates
Overall adjustments on Assault Rifles
- Decreased Damage Range and Damage to arms
- Developer Comment: Damage and range were adjusted to promote higher accuracy when using these weapons.
AS VAL (with 15 Round FMJ) :
- Range adjusted from 15M-50M-75M to 25M-38M-75M
- Damage adjusted from 46-45-39-34 to 48-44-35-30
- Increased damage to forearms and chest from 48 to 62
- Fire rate decreased from +300% to +200%
- Slightly increased vertical recoil
- Increased hit flinch
- Slightly increased firing animation
Developer Comment: Short range performance is significantly improved, while medium and long range performance has been slightly decreased. After the adjustment, the two–shot kill range is longer than Cr56 AMAX but it will be more difficult to control.
Sniper & Marksman Rifles
- Adjusted one–shot -kill range
- Decreased hit flinch
Developer Comment: These 2 classes of weapons have been given longer range to compensate for ADS sway when compared against Assault Rifles
- Increased damage to arms from 48 to 54
- Vertical recoil decreased slightly
- Bullet Spread decreased slightly
- Hit flinch decreased
- Decreased range of motion during animation
Developer Comment: We’ve increased the two – shot kill range and made reductions to bullet spread, recoil and hit flinch to improve weapon control.
- Range increased from : 62M to 65M
- Damage increased from : 60-55 to 91-71
- Vertical recoil decreased
- Hit flinch decreased
Developer Comment: The M21 EBR now has the ability to 2 shot kill through walls.
- Damage range adjusted from 62M to 50M
- Vertical recoil decreased
- Hit flinch decreased
Developer Comment: Able to kill in two shots hitting any part of the body. Able to kill with one shot to the head or chest with OWC Stopping Power Reload equipped.
- Headshot multiplier increased from 2 to 3.75
- Headshot multiplier increased from 5.25 to 6.5 (25 × 59 mm Thermite Mag)
- Base mag capacity increased from 15 to 25
- Mag capacity increased from 10 to 20 (Explosive/Thermite Mag)
- ADS Time decreased from +25% to +15% (Explosive/Thermite Mag)
- Slightly increased movement speed
- Slightly decreased weapon swap time from 1s to 0.8s
- Headshot multiplier increased from 1.8 to 2.3
- Headshot multiplier increased from 1.5 to 2.2
- Headshot multiplier increased from 2 to 2.6
- Headshot multiplier decreased from 5 to 4.3 (.338 5 Round Reload)
Developer Comment: To bridge the gap between the power level of sniper rifles in BR, we’ve adjusted the headshot multipliers of various weapons and attachments.
- Increased damage to arms from 26 to 28
- Increased damage to legs from: 23 to 24
Developer Comment: Increased damage to arms and legs to improve overall consistency. After the adjustment, as long as the player hits the upper body with one shot, the target can be eliminated with four shots.
- Increased damage to head from 29 to 32
- Increased damage to chest from 27 to 29
Developer Comment: Increased the damage to head and chest to bring the PDW57 up to speed with the current meta.
- Increased movement speed when using Thermite or Molotov Cocktail (Lethal)
- Decreased the sprinting speed bonus of Lightweight (Perk)
- Increased Cluster Strike kill score from 15 to 25
- Increased EMP Systems kill score from 15 to 25
- Increased Napalm kill score from 10 to 40
- Increased Hawk X3 kill score from 20 to 25
- Premium weapon Camos will no longer upgrade over time
- Weapons with model changes can now be equipped with Gold, Platinum, Damascus, and Diamond Camos.
- Cluster Strike has been re-worked.. Missiles will now drop one by one instead of three at a time. The total number and duration of missiles remain unchanged.
Several new settings have been added/adjusted:
- Shotgun hit reminder - when switched on, shows which parts of the body were hit
- Damage display setting - when switched on, displays the damage values in Multiplayer and Battle Royale.
- Auto-Repair Armor - when switched on, basic Armor Repair items from your backpack will automatically be used to recover armor.
- Auto-Use Quick Swap- when switched on, automatically uses consumables or throwables selected from the quick-swap menus.
- Automatic Obstacle Avoidance - This setting is now off by default.
- Slide Distance
The slide distance of a weapon is now tied to the move speed of the weapon. The faster the move speed, the longer the slide distance. For example, the slide distance when using the AMR (slowest) has been reduced from 4.37M to 4.17M, while the slide distance when using the Knife (fastest) has increased from 4.37M to 5.9M. All other weapons fall within this range. We hope this change will improve weapon diversity while increasing the value of the movement speed attribute.
- We’ve made some adjustments to improve sliding for slow-moving firearms. Compared with the previous version, the average distance of the second slide will be farther.
- Players can now interrupt climbing by pulling the joystick down while climbing.
Rank Match Optimizations
- Improved skill-based matchmaking when teamed up with 4-5 players
- Updated rank icons and improved visuals when promoted to new rank
- Increased the starting penalty for leaving Ranked matches to 80 points and doubled the compensation received by other players
If any further patches are released, we'll be sure to let you know.