Warzone Pacific Season 4 Reloaded Patch Notes REVEALED

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Warzone Pacific Season 4 Reloaded is just around the corner!

The Season 4 midseason update is the next significant content drop for Warzone and it's welcoming a brand-new crossover. Additionally, it's dropping new game modes in Titanium Trials and Rebirth of the Dead, a new gun in the Vargo-S, and plenty more.

Warzone Pacific Season 4 Reloaded Patch Notes REVEALED

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Although Warzone thus far has gotten to benefit from a new map, powerful weapons, and more, this midseason update is sure to pack a punch.

Here's what's in store.

Events

This new Limited-Time Event features eight Challenges for playing Titanium Trials: Endurance. Earn rewards like new Weapon Camos, XP Tokens, a Battle Pass Tier Skip and progression-based Calling Cards earned for multiple victories.

Complete all eight Challenges below to earn the animated and highly desirable “Liquid Metal” Vanguard Weapon Camo!

  • “Terminated”
    • Challenge
      • Complete 1 execution in Titanium Trials.
    • Reward
      • Battle Pass 2XP Token
  • “They’ll Live”
    • Challenge
      • Revive 10 Players in Titanium Trials: Endurance
    • Reward
      • Weapon 2XP Token
  • “Hasta La Vista, Baby”
    • Challenge
      • Win a Gulag 5 times in Titanium Trials: Endurance
    • Reward
      • Epic “Titanium Chrome” Vanguard Weapon Camo
        • Note: When unlocked, this Camo will appear in the “Event” Camo category
  • “I’ll Be Back”
    • Challenge
      • Achieve a Top 10 finish in Titanium Trials.
    • Reward
      • Uncommon “I’ll Be Back” Progression Calling Card #1
  • “I Know Why You Cry”
    • Challenge
      • Win 1 time in Titanium Trials.
    • Reward
      • Rare “I Know Why You Cry” Progression Calling Card #2
  • “I Sense Injuries”
    • Challenge
      • Win 2 times in Titanium Trials.
    • Reward
      • Epic “I Sense Injuries” Progression Calling Card #3
  • “No Problemo”
    • Challenge
      • Win 3 times in Titanium Trials.
    • Reward
      • Legendary “No Problemo” Progression Calling Card #4
  • “I Need a Vacation”
    • Challenge
      • Win 4 times in Titanium Trials.
    • Reward
      • Battle Pass Tier Skip
  • Event Completionist
    • Reward
      • Ultra “Liquid Metal” Vanguard Weapon Camo (Animated)
        • Note: When unlocked, this Camo will appear in the “Event” Camo category.
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And we didn’t stop there with the rewards…

As part of the Titanium Trials Event, there are 4 additional Titanium Trials victory Challenges, and a further 3 Operator Challenges for playing the Titanium Trials as the T-800 and T-1000.

Read on if you’d like to see how to unlock these rewards…

  • “Thumbs Up”
    • Challenge
      • Win a Titanium Trials victory while dressed as the T-800 Operator.
    • Reward
      • Legendary “Thumbs Up” Animated Calling Card.
  • “Cyberdyne Systems”
    • Challenge
      • Win a Titanium Trials victory while dressed as the T-1000 Operator.
    • Reward
      • Legendary “Cyberdyne Systems” Calling Card.
  • “Terminated”
    • Challenge
      • Killing a Terminator Operator, while dressed as a Terminator Operator.
    • Reward
      • Legendary “Terminated” Calling Card.
  • “I’ll Be Back”
    • Challenge
      • Win 5 times in Titanium Trials.
    • Reward
      • Legendary “I’ll Be Back” Player Title.
  • “Hasta La Vista, Baby”
    • Challenge
      • Win 10 times in Titanium Trials.
    • Reward
      • Legendary “Hasta La Vista, Baby” Player Title.
  • “The Terminator”
    • Challenge
      • Win 15 times in Titanium Trials.
    • Reward
      • Legendary “The Terminator” Player Title.
  • “The Terminator”
    • Challenge
      • Win 20 times in Titanium Trials.
    • Reward
      • Ultra “The Terminator” Progression Calling Card #5 (Animated)
  • “Skynet”
    • Challenge
      • Win 20 times in Titanium Trials.
    • Reward
      • Ultra “Skynet” Vanguard Weapon Camo
        • Note: When unlocked, this Camo will appear in the “Event” Camo category
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Modes

Rebirth of the Dead New Mode | July 27th through August 11th

For a limited time, the classic Zombie Royale experience is coming back - this time to Rebirth Island but with a twist.

For those who haven’t played before, here are the core rules:

  • Players become zombies when they die.
  • Zombies can collect antivirals from crates or dead Players to redeploy as a human.
  • Last team with a human wins.
  • Player Count: 10 squads of four.
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But that’s not all. The following additions have been made to the mode:

  • As Zombies are Eliminated, the Infestation Meter fills. When it’s full, all spectators are returned to play as Zombies.Then it all starts again.
  • During the match, Medical Supplies will be parachuted in to help humans and zombies alike.
  • Zombies that perform a Finishing Move on a human will redeploy.
  • Play to get one of two exclusive event Calling Cards;
    • Head Scratcher: Perform your Finishing Move as a Zombie.
    • Last Alive: Win a match of Rebirth of the Dead as a Human.
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With the above also comes an ominous fog to Rebirth Island. For a limited time, experience this new mood and atmosphere during Rebirth of the Dead.

One final note: It seems the Golden Vaults have been opened. Who knows what awaits you inside?

Titanium Trials: Endurance New Mode | August 11th through 24th

First there were the Iron Trials – now, inspired by the rise of machines in the near future, it’s time for all Operators to gear up for the Titanium Trials in Caldera.

  • 152 Players on Caldera in a game mode variant of Battle Royale
  • Maximum base armor threshold increased to 300 hit points, for a total of 400 effective health when fully plated
  • Core health is 100HP and regeneration takes significantly longer to heal to full. Armor is everything, afterall.
  • The Tempered Perk appears more frequently as ground loot for more efficient armor repairs.
  • Each Player begins the game, and returns from the gulag, with a Self-Revive Kit
  • Features a custom-built, thematic loot table to support the higher TTK gameplay, including exceedingly rare Redacted Weapons that are a step more powerful than Loadout Weapons.
  • The cost of Loadouts in Buy Stations begins at a higher price point and decreases over the duration of the match. Be sure to grab your discounted Loadouts as the circle collapses!
  • Updated infiltration cinematic for T-800 and T-1000 Terminator Operators
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Weapons

General

Base Weapons from Vanguard Season One through Season Three have been unlocked for all Players.
New Weapons

  • Vargo-S: Assault Rifle (VG)
    • Trading firepower for improved accuracy and fire rate, this rifle excels in medium and long-range engagements.
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New Camos

  • Zombie Camos from Vanguard are now available and equippable in Warzone.

Redacted Weapons

Vanguard Redacted Weapons made their debut at the launch of Fortune's Keep. These Weapons not only include a 10-attachment setup but also contain an exclusive Redacted gun perk!

This Weapon perk is a combination of some of the more desirable gun perks: Fleet, Steady, Perfectionist, Vital, Hardscope, Brace, Spotter, Awareness, Wreck, Mechanic, Fast Melee and Onhand.

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Needless to say, a redacted Weapon is an extremely dangerous and highly sought after piece of loot. What's more, you’ll be able to find additional rare Redacted Weapons in Titanium Trials: Endurance!

Recommended Weapons

We are closing in on 200 Weapons in Warzone, and with so many to choose from it can be difficult to know what the right choice is when returning to the game for a new season. Starting in Season Four Reloaded, we will be rolling out a new feature with some Players where select Weapons of each category will be flagged as “Recommended” to help guide toward a Weapon that is currently performing well within its class.

Weapon Adjustments

» Assault Rifles «

The current health of the Long-Range Assault Rifle category is not where we’d like it to be, as it stands, the best performing builds are ones that result in the least amount of recoil. It’s high time we take a pass at some of the major outliers so that Vanguard Assault Rifles are less likely to devolve into pin-point accurate lasers. While some Weapons are intentionally made to be easier to control, those should receive penalties to their damage profile which we will roll-out over time.

Assault Rifle Charlie (VG)

  • CGC 30" XL
    • Vertical Recoil control decreased to 20%, down from 28%
    • Horizontal Recoil control decreased to 20%, down from 28%
  • CGC 27" 2B
    • Horizontal Recoil control decreased to 25%, down from 35%
  • 8mm Klauser 40 Round Mags
    • Vertical Recoil control decreased to 11%, down from 16%
    • Horizontal Recoil control decreased to 11%, down from 16%
  • Chariot WR
    • Recoil Control decreased to 12%, down from 14%
  • Hardscope
    • The recoil control that Hardscape provides the BAR has been decreased.
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Assault Rifle Alpha (VG)

  • VDD 760MM 05B
    • Horizontal Recoil control decreased to 30%, from 40%
  • Krausnick 620mm Precision
    • Horizontal Recoil control decreased to 30%, from 40%
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Cooper Carbine (VG)

  • 9mm 60 Round Drums
    • Horizontal Recoil control decreased to 11%, down from 29.5%

Assault Rifle Bravo (VG)

  • .303 British 36 Round Mags
    • Muzzle Velocity increased to -10%, up from -20%
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NZ-41 (VG)

  • Sustained Recoil Control decreased
  • Max Damage range decreased to 33.5 meters, down from 35.6 meters.
  • Min Damage decreased to 30, down from 34
  • Neck Damage Multiplier decreased to 1.27, down from 1.3
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Nikita AVT (VG)

  • Movement Speed Scale increased to 0.87, up from 0.86
  • ADS Movement Speed Scale increased to 1.22, up from 1.2
  • Empress 613mm FA
    • Movement Speed increased to -2.5%, up from -3%
    • ADS Time Penalty decreased to -6%, down from -8%
    • Recoil Control increased to 11%, up from 10%
    • Sprint to Fire Penalty decreased to -4.5%, down from -5%
  • 6.5 Sakura 60 Round Drums
    • Damage Range decreased to -6%, down from -4%
    • Muzzle Velocity decreased to -10%, down from -6%
    • Recoil Control increased to 2.5%, up from 2%
    • Hipfire accuracy increased to 4.5%, up from 4%
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KG M40 (VG)

  • Max Damage Range decreased to 30.5 meters, down from 33 meters
  • Min Damage decreased to 25, down from 26
  • Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5
  • Reisdorf 720mm Shrouded
    • Horizontal Recoil control decreased to 20%, down from 35%
  • .30-06 60 Round Drums
    • Recoil Control Penalty decreased to -35%, down from -40%
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CR-56 AMAX (MW)

  • Headshot Locational Damage Multiplier increased to 1.6, up from 1.56
  • Min Damage increased to 28, up from 24

Kilo 141 (MW)

  • Mid Damage step removed.
  • Min Damage increased to 23, up from 18
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FARA 83 (BOCW)

  • Max Damage Range increased to 28 meters, up from 25.4 meters

Krig 6 (BOCW)

  • Mid Damage increased to 26, up from 25
  • Headshot Locational Damage Multiplier increased to 1.55, up from 1.5
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M13 (MW)

  • Neck Locational Damage Multiplier increased to 1.3, up from 1.01

Volkssturmgewehr (VG)

  • Headshot Locational Damage Multiplier increased to 1.61, up from 1.55
  • 7.62 Gorenko 40 Round Mags
    • Capacity increased to 45, up from 40
    • Damage Penalty Removed
    • Damage Range now decreased by 15%
    • Rate of Fire increased to 7.5%, up from 6.7%
    • Recoil Control decreased to 20%, down from 40%
  • 7.62 Gorenko 30 Round Mags
    • Damage Penalty Removed
    • Damage Range now decreased by 15%
    • Rate of Fire increased to 7.5%, up from 6.7%
    • Recoil control decreased to 20%, down from 40%
  • .30 Russian Short 45 Round Drums
    • Muzzle velocity increased to 25%, up from 10%
    • Damage Bonus increased to 11%, up from 10%
    • Vertical Recoil Penalty decreased to -26%, down from -30%
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» Submachine Guns «

Armaguerra 43 (VG)

  • Botti 570mm Precisione
    • Headshot Locational Damage Scalar decreased to 1.14, down from 1.2
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H4 Blixen (VG)

  • Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5
  • Min Damage decreased to 27, down from 28
  • Movement Speed scale decreased to 0.9, down from 0.91
  • Jonsson 9” RMK
    • Min Damage decreased to 28, down from 30
  • 7.62 Gorenko 54 Round Mags
    • Headshot Locational Damage Scalar decreased to 1.1, down from 1.18
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Marco 5 (VG)

  • Max Damage decreased to 34, down from 36
  • Mid Damage decreased to 30, down from 32
  • Neck Locational Damage Multiplier decreased to 1.25, down from 1.5
  • Perfetto Lesto 355mm
    • Locational Damage Multipliers have been removed.
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UGR (BOCW)

  • Upper Extremities Locational Damage multiplier increased to 1, up from 0.9
  • Max Damage increased to 39, up from 38
  • Max Damage Range increased to 11.45 meters, up from 10.8 meters
  • Mid Damage Range increased to 17.17 meters, up from 15.26 meters
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Submachine Gun Delta (MW)

  • Min Damage increased to 28, up from 26
  • Neck Locational Damage Multiplier increased to 1.42, up from 1.01

Submachine Gun Alpha (BOCW)

  • Max Damage Range increased to 10 meters, up from 7.6 meters
  • Neck Locational Damage Multiplier increased to 1.2, up from 1.01
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» Shotguns «

The following shotguns Max Pellet Damage have been increased by 26%

  • .410 Ironhide (BOCW)
  • Einhorn Revolving (VG)
  • Double Barrel (VG)
  • Combat Shotgun (VG)
  • Shotgun Charlie (MW)
  • Model 680 (MW)
  • VLK Rogue (MW)
  • Hauer 77 (BOCW
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Shotgun Bravo (BOCW)

  • Max Pellet Damage increased to 25, up from 24

Gracey Auto (VG)

  • Max Pellet Damage increased to 25, up from 24
  • Mid 1 Pellet Damage increased to 20, up from 18
  • Mid 2 Pellet Damage increased to 18, up from 14
  • Min Pellet Damage increased to 14, up from 8.
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Shotgun Delta (MW)

  • Max Pellet Damage increased to 25, up from 24
  • Min Pellet Damage increased to 14, up from 12.

Streetsweeper (BOCW)

  • Min Pellet Damage increased to 10, up from 9.
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» Sniper Rifles «

Kar98k (VG)

  • ADS Transition in Time decreased to 405ms, down from 430ms
  • ADS Transition out Time decreased to 380ms, down from 390ms
  • VDD RE02K
    • ADS Time Bonus increased by 13%, up from 12%
  • 6.5mm Sakura 5 Round Mags
    • Damage Penalty Removed
    • ADS Time Penalty decreased to -3%, down from -4%
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3-Line Rifle (VG)

  • Max Damage Decreased to 109, down from 115
  • Upper Torso Damage Multiplier increased to 1.2, up from 1.1
  • Lower Torso Damage Multiplier increased to 1.1, up from 1.06
  • Lower Extremities Damage Multiplier increased to 1, up from 0.9
  • Medium Telescopic Sight
    • ADS Idle Sway decreased by 50%
  • Type 99 10.0x Telescopic
    • ADS Idle Sway decreased by 50%
  • Type 97 5x Telescopic
    • ADS Idle Sway decreased by 50%
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Gorenko Anti-Tank Rifle (VG)

  • ADS Transition in Time decreased to 520ms, down from 600ms
  • ADS Transition out Time decreased to 410ms, down from 460ms

» Marksman Rifles «

M1 Garand (VG)

  • Lower Extremities Damage Multiplier increased to 1, up from 0.8
  • Cooper 21” Shrouded
    • Muzzle Velocity increased to 35%, up from 30%
  • .303 British 12 Round Clips
    • Muzzle Velocity penalty decreased to -10%, down from -20%
    • Damage Penalty Removed
    • Damage Range penalty increased to -30%, up from -20%
    • Rate of Fire bonus decreased to 17.5%, down from 34.5%
  • .30-06 20 Round Drums
    • Movement Speed penalty increased to -2.5%, up from -2%
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R1 Shadowhunter (BOCW)

  • Bolt Accuracy increased by 50%

Crossbow (MW)

  • Bolt Accuracy increased by 35%
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» Light Machine Guns «

Whitely (VG)

  • 28” Gracey Mk.9
    • Horizontal Recoil Control increased to 22% , up from 20%
  • 26” Gracey Rapid
    • Rate of Fire Bonus decreased by 35%
    • Max Damage increased to 26, up from 21
    • Min Damage increased to 20, up from 17
    • Muzzle Velocity Penalty decreased to -10%, down from -16%
    • Horizontal Recoil Penalty decreased to -22%, down from -30%
  • .50 BMG 150 Round Boxes
    • Recoil Control Penalty decreased to -22%, down from -25%
    • View Center Scaler increased to 0.82, up from 0.77
  • .303 British 45 Round Mags
    • Rate of Fire bonus decreased to 4%, down from 5%
    • Horizontal Recoil control increased to 30%, up from 28%
    • Vertical Recoil control increased to 26%, up from 22%
  • CGC R2 Padded
    • Initial Recoil Penalty decreased to -2%, down from -3%
    • Sustained Recoil Bonus increased to 4%, up from 3%
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UGM-8 (VG)

  • Romauld 560mm DA
    • Neck Locational Damage Multiplier increased to 1.6, up from 1.3
    • Horizontal Recoil Control now increased by 10%
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» Tactical Rifles «

CARV.2 (BOCW)

  • Max Damage Range increased to 33 meters, up from 30.5 meters

M16 (BOCW)

  • Max Damage increased to 42, up from 40
  • Neck Locational Damage Multiplier increased to 1.21, up from 1.1
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» Pistols «

  • Pistol Melee Lunge Distance decreased to 1.52 meters, down from 1.83 meters.

Handgun Echo (MW)

  • Max Damage increased to 91, up from 70
  • Mid Damage increased to 65, up from 49
  • Min Damage increased to 55, up from 45
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RATT (VG)

  • Mid Damage Increased to 28, up from 26
  • Empress 129mm B03TT
    • Rate of Fire Penalty decreased to -29%, down from -38%
  • 7.62 Gorenko 14 Round Mags
    • Muzzle Velocity Penalty decreased to -10%, down from -20%
    • Damage Range Penalty decreased to -10%, down from -20%
  • .45 ACP 12 Round Mags
    • Locational Damage Penalty Removed
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Attachments

» Muzzles «

Recoil Booster

  • Vertical Recoil Control now decreased by 1.5%
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» Under Barrels «

Bayonet (VG)

  • Movement Speed now increased by 1%

Carver Foregrip

  • Vertical Recoil control decreased to 7%, down from 9%
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M1930 Strife Angled

  • Horizontal Recoil control decreased to 7%, down from 9%

Perks

Serpentine

  • An important update to this Perk will drop shortly after the mid-season launch.
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Tactical Equipment

Thermite

  • Stick Damage increased to 40, up from 30
    • This change results in reliable down when sticking a target that does not have EOD equipped.
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Operators

Tracer Pack: Terminator T-800 Mastercraft Ultra Operator Bundle In-Season

“I need your clothes, your boots, and your motorcycle.” — T-800 Terminator

The first cybernetic organism developed by Skynet, the Model T-800 is perfectly able to blend in with humans utilizing living tissue over a hyper alloy skeleton. Now is your chance to become the classic Model T-800 Terminator.

This ten-item Bundle features the Ultra-rarity “Model T-800” Operator paired with its own Finishing Move, Play of the Game, and MVP highlights for a truly immersive experience. Also get the “Neural Net Processor” Ultra Assault Rifle Weapon Blueprint, “Coltan Alloy” and “Motorhead” Legendary Weapon Blueprints, “Always Scanning” Charm, “I’ll Be Back” Animated Emblem, and the “Infrared Optics” Reticle.

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Tracer Pack: Terminator T-1000 Ultra Operator Bundle In-Season

“Say, that’s a nice bike.” — T-1000 Terminator

Skynet’s advanced AI model, the Model T-1000 is developed from a mimetic polyalloy liquid metal capable of shape shifting to better impersonate the human resistance.

The Ultra “Model T-1000” Operator leads this ten-item Bundle, also featuring its own Finishing Move, Play of the Game, and MVP highlights as well as three Legendary Weapon Blueprints: the “Liquid Metal” SMG, the “Persistent Mission” Assault Rifle, and the “Identity Theft” LMG. Also equip the “Alternative Future” Watch, the animated “Full Chase” Emblem, and the animated “Unstoppable” Calling Card.