Call of Duty 20 May 2021 9:59 AM +00:00

Everything we know about Warzone's mid-season 3 update

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Warzone Season 3 Reloaded is here and it's more exciting that usual mid-season updates.

Check out everything you need to know.

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Latest - Warzone Mid-Season 3 Update Live Now

The Warzone mid-season 3 update has now finally dropped. Called the 80s Action Heroes event, it launched in Warzone on Thursday, May 20 at 5am BST.

Below, we'll run through what exactly has been included in the update.

New Operators

Two new Operators have joined the Operators ranks in both Black Ops Cold War and Warzone.

Fitting into the 80s Action Heroes event theme, Rambo and John McClane from Die Hard have joined the action.

You can buy bundles for each of them in the Call of Duty store, and they both include various blueprints, cosmetic items, and more.

New Weapons

It has been confirmed that the AMP 63 will be coming to Warzone in a week or two, but it's debuting in the Gulag in Verdansk.

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Image Credit: Game Atlas

Elsewhere, the Ballistic Knife has come to the game and Treyarch have confirmed that the Baseball Bat melee weapon will come to Warzone in Season 4, after being tested in Black Ops Cold War.

New Points of Interest

Raven are adding Nakatomi Plaza from the original Die Hard movie into Warzone's map, taking the place of the Broadcast Tower in Downtown.

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CLIMB: The iconic Die Hard setting is here

Activision says: "The headquarters of the Nakatomi Corporation have moved from sunny Los Angeles to Verdansk’s Downtown for a limited time. This is the tallest single structure seen in Warzone and includes five floors of a space that will be familiar to those who know and love the original Die Hard."

It has also been confirmed that a CIA Outpost and some Survival Camps are coming to the map, also linking the 80s Action Heroes theme to the classic movies.

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HIDEOUT: Find the new camps

Warzone Season 3 Reloaded Patch Notes

Below, we've listed the full patch notes for the mid-season update. The weapon balance changes are Warzone specific, so check out the Black Ops Cold War list for that game's changes.

General

  • Gunsmith Customs has been added for Black Ops Cold War Weapons
    • Customize your Weapon by borrowing Attachments from multiple Blueprint variants. You can swap the appearance of Weapon Attachments to feature elements from all of your unlocked Blueprints.
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  • Stickers & Charms exclusive to either BOCW or MW will only be usable on their respective Weapons.

Gameplay

  • Added the new Combat Bow Killstreak to the following Verdansk modes: core BR, Plunder, and Power Grab.
  • Stopping Power Field Upgrade spawn rates have been reduced substantially across all modes.
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  • Given Stopping Power’s efficacy and lack of counter play options, we felt its power level was at odds with its availability. We want to create more scenarios where a measured choice about how and when to utilize Field Upgrades is not just rewarded but encouraged. There was hardly an incorrect way to apply Stopping Power—which we felt took away from the satisfaction of optimal or strategic use. Our hope by drastically reducing its presence within Warzone is that we introduce a small strategy-based control. Those who loot efficiently increase their odds of finding it.
  • We will also be making an important adjustment to the Solo BR modes in the very near future. Keep an eye out on Twitter for more. 👀

Bug Fixes

  • Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas. This is on top of the locations that we addressed in the last 2 patches.
  • Fixed an issue that caused the Gas Mask to become unbreakable after a players’ first death with the Gas Mask equipped.
  • Fixed a bug that caused player Activision IDs to not always appear in the killcam or when spectating with or without the Option enabled.
  • Fixed an issue where Scavenger Challenges weren't correctly referencing the Summit POI.
  • Fixed an issue where Loadout Drops would fall through salt pools in the Salt Mines.
  • Fixed an issue where Sparks was not visible in the Operator Select Menu until the Sparks Operator Bundle was purchased.
  • Fixed a bug with the LW3 - Tundra where firing the final shot in a magazine would displace the Weapon model.
  • Fixed a bug with the Great Pacific Blueprint where its Weapon stats were incorrect.
  • Fixed a bug with the Swiss K31 where it would deal lethal damage in a single upper body shot when loaded with Stopping Power.
  • Fixed a bug with the Bullfrog where it was receiving an unintended amount of Bullet Velocity.
  • Fixed a bug with the CARV.2 where some of its barrels were not assigning the correct values.
  • Fixed incorrect magazine names for the FARA 83.
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Accessibility

  • Most nonverbal sounds are now called out in subtitles in [] brackets.
    • This will apply to all new Operators moving forward starting with Rambo and McClane.
  • Added HoH-like subtitles for baked-in graphics in cinematics.
  • Added a new Accessibility Options Menu.
    • This menu provides a pared-down list of settings which are specifically oriented towards accessibility.
    • Players can access this menu from the main blades menu immediately upon launching the game. To do so, launch Warzone and select Accessibility from the button options at the bottom of your screen. Alternatively, players can access the Accessibility Options menu from the existing Options menu. To do so, open the Options menu and select Accessibility from the button options at the bottom of your screen.
    • Core to our philosophy is ensuring all players across a broad spectrum of ability and disability are able to play and enjoy our content. The addition of the Accessibility Options menu supports this vision by bringing more visibility to the available options while increasing ease-of-access. More information on Warzone's accessibility features can be found on the Warzone Accessibility FAQ.
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Weapons

  • Submachine Guns
    • AK-74u
      • Neck multiplier increased from 1 to 1.4
      • Sprint to Fire Speed increased by 20%
      • Bullet Velocity decreased by 15%
      • Maximum damage range decreased by 25%
      • The AK-74u's stats were well beyond what one might expect from a Submachine Gun. We are reining it back in line with other Weapons in its class—less Bullet Velocity, less Damage Range, and more Sprint to Fire Speed. While some of these changes may make it seem like the AK-74u had received a drastic reduction in efficacy, we believe these stats are not as meaningful to the SMG class when compared to handling and Time to Kill. With unparalleled maximum damage, locational multipliers, and an unforgiving rate of fire, the AK-74u is now the epitome of high-risk, high-reward SMGs.
    • PPSh-41
      • Maximum damage increased from 27 to 28
      • Maximum damage range increased by 3.8%
      • We believe the PPSh-41 is on the brink of being able to contest some of the strongest Submachine Guns. This damage bump will undoubtedly have the PPSh-41 joining other high tier SMGs as a contender for that top spot.
  • Snipers
    • All Black Ops Cold War Sniper base optics have been adjusted.
    • Sniper Rifle Charlie (Semi-Auto)
      • Bullet Velocity increased by 14%
      • Extremity multipliers increased from .9 to 1
      • Rate of Fire decreased from .33 to .83
      • We have found that the Sniper Rifle Charlie feels much more satisfying to use as a heavier duty semi-auto Sniper. We will continue to push it in this direction until we strike a satisfactory balance between its identity and efficacy.
    • LW3 - Tundra
      • Aiming Stability increased
      • The LW3 - Tundra did not have much holding it back beyond its ADS Speed and Aiming Stability. With this change to its base Aiming Stability and the availability of ADS Speed Attachments, the LW3 - Tundra will most assuredly become an excellent, versatile option for those that prefer to keep their enemies at a distance.
    • Swiss K31
      • Flinch Resistance greatly increased
      • ADS Speed increased slightly
      • Aiming Stability increased
      • Snipers like the Swiss K31 excel at aggressive, mid to long-range play. However, its poor Flinch Resistance overshadowed and played counter to some of its other great qualities. These changes in conjunction with the adjustments to Sniper Attachments will make Swiss K31 feel a lot more like the lightweight, fast-handling, high-skill Weapon it was meant to be.
    • ZRG 20mm
      • Bullet Penetration increased
      • Upper Torso multiplier increased from 1.25 to 1.7
      • Lower Torso multiplier increased from 1.15 to 1.25
      • Extremity multipliers increased from .9 to 1
      • ADS Speed decreased by 4%
      • Bullet Velocity decreased by 2%
      • Move Speed decreased by 2%
      • ADS Move Speed decreased by 1%
      • The feel of a Weapon is important to us and the ZRG 20mm, while fun, was not quite where we wanted it. We are doubling down on its identity as the highest caliber Sniper in Verdansk. We want you to really feel like you are firing anti-materiel rounds. In order to achieve this, we made the Weapon ‘heavier’ and increased its Bullet Penetration. Now players on the receiving end of the ZRG 20mm will need to consider the width of objects that they use for cover. We find this gets both the wielder and their opponent to think about the game in different and interesting ways—which is something we always aim to promote.
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Attachments

  • Muzzles
    • Flash Guard
      • Vertical Recoil Control increased slightly
    • Suppressor
      • No longer reduces Bullet Velocity
      • Now increases Bullet Velocity
      • Now increases ADS Speed
      • Now increases Sprint to Fire Speed
      • We expect this relatively unassuming change to have widespread effects. The Suppressor now offers you another viable attachment choice in the muzzle category with a focus on different stats. For example, where Effective Damage Range is less of a priority (e.g., Submachine Guns) you would almost certainly take the Suppressor. Or perhaps you have more than enough Bullet Velocity (e.g., ZRG 20mm) and you want to shore up a weakness in handling. These are the types of compelling decisions we want to continue to develop.
  • Lasers
    • SOF Target Designator (Snipers)
      • No longer increases Effective Damage Range
      • Now increases Aiming Stability
      • ADS Move Speed multiplier increased
    • Ember Sighting Point (Snipers)
      • No longer increases Effective Damage Range
      • Now greatly increases Aiming Stability
      • ADS Move Speed multiplier increased
    • Steady Aim Laser (Snipers)
      • No longer decreases Hip Spread
      • Now increases ADS Speed
    • Swat 5mW Laser Sight (Snipers)
      • No longer decreases Hip Spread
      • No longer decreases ADS Speed
      • Now increases Aiming Stability
      • Now greatly increases ADS Speed
    • Black Ops Cold War Snipers desperately needed more ‘value’ Attachments—namely, more Attachments that provide stats that are relevant to Snipers. We feel the changes to these Attachments and base Sniper optics will make Black Ops Cold War Snipers far more competitive and enjoyable to use.
  • Rear Grips
    • Airborne/GRU Elastic Wrap
      • Aiming Stability increased
      • Generally, we are pleased with the level of Weapon diversity we have observed. As we look forward, at the top of our list is the look and feel of Black Ops Cold War optics in Warzone. We think some additional adjustments there will continue to push Weapon diversity even further. Additionally, we will be continuing our efforts in identifying and addressing attachment categories that do not support meaningful exploration and build diversity.
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Season 3 Reloaded Trailer

The Season 3 Reloaded trailer introduces you to the new Operators and what Verdanks will now look like.

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